forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2017 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <memory>
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| #include <vector>
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| 
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| #include "Common/CommonTypes.h"
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| 
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| #include "VideoCommon/AbstractFramebuffer.h"
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| #include "VideoCommon/AbstractStagingTexture.h"
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| #include "VideoCommon/AbstractTexture.h"
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| 
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| namespace SW
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| {
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| class SWTexture final : public AbstractTexture
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| {
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| public:
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|   explicit SWTexture(const TextureConfig& tex_config);
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|   ~SWTexture() = default;
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| 
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|   void CopyRectangleFromTexture(const AbstractTexture* src,
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|                                 const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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|                                 u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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|                                 u32 dst_layer, u32 dst_level) override;
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|   void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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|                           u32 layer, u32 level) override;
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|   void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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|             size_t buffer_size) override;
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| 
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|   const u8* GetData() const;
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|   u8* GetData();
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| 
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| private:
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|   std::vector<u8> m_data;
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| };
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| 
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| class SWStagingTexture final : public AbstractStagingTexture
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| {
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| public:
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|   explicit SWStagingTexture(StagingTextureType type, const TextureConfig& config);
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|   ~SWStagingTexture();
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| 
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|   void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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|                        u32 src_layer, u32 src_level,
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|                        const MathUtil::Rectangle<int>& dst_rect) override;
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|   void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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|                      const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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|                      u32 dst_level) override;
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| 
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|   bool Map() override;
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|   void Unmap() override;
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|   void Flush() override;
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| 
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|   void SetMapStride(size_t stride) { m_map_stride = stride; }
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| 
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| private:
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|   std::vector<u8> m_data;
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| };
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| 
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| class SWFramebuffer final : public AbstractFramebuffer
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| {
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| public:
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|   explicit SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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|                          AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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|                          u32 width, u32 height, u32 layers, u32 samples);
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|   ~SWFramebuffer() override = default;
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| 
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|   static std::unique_ptr<SWFramebuffer> Create(SWTexture* color_attachment,
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|                                                SWTexture* depth_attachment);
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| };
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| 
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| }  // namespace SW
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