forked from dolphin-emu/dolphin
		
	* fixed a bug on QUAD-Vertex generator git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6478 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			344 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			344 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "IndexGenerator.h"
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/*
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*
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QUAD simulator
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0   1   4   5
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3   2   7   6
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012023 147172 ...
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*/
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//Init
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u16 *IndexGenerator::Tptr = 0;
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u16 *IndexGenerator::BASETptr = 0;
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u16 *IndexGenerator::Lptr = 0;
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u16 *IndexGenerator::BASELptr = 0;
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u16 *IndexGenerator::Pptr = 0;
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u16 *IndexGenerator::BASEPptr = 0;
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int IndexGenerator::numT = 0;
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int IndexGenerator::numL = 0;
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int IndexGenerator::numP = 0;
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int IndexGenerator::index = 0;
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int IndexGenerator::Tadds = 0;
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int IndexGenerator::Ladds = 0;
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int IndexGenerator::Padds = 0;
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IndexGenerator::IndexPrimitiveType IndexGenerator::LastTPrimitive = Prim_None;
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IndexGenerator::IndexPrimitiveType IndexGenerator::LastLPrimitive = Prim_None;
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bool IndexGenerator::used = false;
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void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr)
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{
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	Tptr = Triangleptr;
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	Lptr = Lineptr;
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	Pptr = Pointptr;
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	BASETptr = Triangleptr;
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	BASELptr = Lineptr;
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	BASEPptr = Pointptr;
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	index = 0;
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	numT = 0;
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	numL = 0;
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	numP = 0;
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	Tadds = 0;
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	Ladds = 0;
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	Padds = 0;
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	LastTPrimitive = Prim_None;
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	LastLPrimitive = Prim_None;
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}
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// Triangles
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void IndexGenerator::AddList(int numVerts)
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{
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	//if we have no vertices return
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	if(numVerts <= 0) return;
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	int numTris = numVerts / 3;
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	if (!numTris)
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	{
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		//if we have less than 3 verts
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		if(numVerts == 1)
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		{
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			// discard
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			index++;
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			return;
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		}
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		else
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		{
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			//we have two verts render a degenerated triangle
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			numTris = 1;
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			*Tptr++ = index;
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			*Tptr++ = index+1;
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			*Tptr++ = index;
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		}
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	}
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	else
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	{
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		for (int i = 0; i < numTris; i++)
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		{
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			*Tptr++ = index+i*3;
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			*Tptr++ = index+i*3+1;
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			*Tptr++ = index+i*3+2;
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		}
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		int baseRemainingverts = numVerts - numVerts % 3;
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		switch (numVerts % 3)
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		{
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		case 2:
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			//whe have 2 remaining verts use strip method
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			*Tptr++ = index + baseRemainingverts - 1;
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			*Tptr++ = index + baseRemainingverts;
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			*Tptr++ = index + baseRemainingverts + 1;
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			numTris++;
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			break;
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		case 1:
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			//whe have 1 remaining verts use strip method this is only a conjeture
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			*Tptr++ = index + baseRemainingverts - 2;
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			*Tptr++ = index + baseRemainingverts - 1;
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			*Tptr++ = index + baseRemainingverts;
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			numTris++;
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			break;
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		default:
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			break;
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		};
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	}
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	index += numVerts;
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	numT += numTris;
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	Tadds++;
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	LastTPrimitive = Prim_List;
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}
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void IndexGenerator::AddStrip(int numVerts)
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{
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	if(numVerts <= 0) return;
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	int numTris = numVerts - 2;
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	if (numTris < 1) 
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	{
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		//if we have less than 3 verts
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		if(numVerts == 1)
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		{
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			// discard
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			index++;
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			return;
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		}
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		else
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		{
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			//we have two verts render a degenerated triangle
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			numTris = 1;
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			*Tptr++ = index;
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			*Tptr++ = index+1;
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			*Tptr++ = index;
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		}
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	}
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	else
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	{	
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		bool wind = false;
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		for (int i = 0; i < numTris; i++)
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		{
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			*Tptr++ = index+i;
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			*Tptr++ = index+i+(wind?2:1);
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			*Tptr++ = index+i+(wind?1:2);
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			wind = !wind;
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		}
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	}
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	index += numVerts;
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	numT += numTris;
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	Tadds++;
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	LastTPrimitive = Prim_Strip;
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}
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void IndexGenerator::AddFan(int numVerts)
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{
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	if(numVerts <= 0) return;
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	int numTris = numVerts - 2;
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	if (numTris < 1) 
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	{
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		//if we have less than 3 verts
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		if(numVerts == 1)
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		{
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			//Discard
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			index++;
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			return;
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		}
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		else
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		{
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			//we have two verts render a degenerated triangle
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			numTris = 1;
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			*Tptr++ = index;
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			*Tptr++ = index+1;
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			*Tptr++ = index;
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		}
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	}
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	else
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	{
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		for (int i = 0; i < numTris; i++)
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		{
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			*Tptr++ = index;
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			*Tptr++ = index+i+1;
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			*Tptr++ = index+i+2;
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		}
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	}	
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	index += numVerts;
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	numT += numTris;
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	Tadds++;
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	LastTPrimitive = Prim_Fan;
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}
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void IndexGenerator::AddQuads(int numVerts)
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{
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	if(numVerts <= 0) return;
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	int numTris = (numVerts/4)*2;
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	if (numTris == 0) 
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	{
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		//if we have less than 3 verts
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		if(numVerts == 1)
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		{
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			//discard
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			index++;
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			return;
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		}
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		else
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		{
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			if(numVerts == 2)
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			{
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				//we have two verts render a degenerated triangle
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				numTris = 1;
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				*Tptr++ = index;
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				*Tptr++ = index + 1;
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				*Tptr++ = index;
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			}
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			else
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			{
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				//we have 3 verts render a full triangle
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				numTris = 1;
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				*Tptr++ = index;
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				*Tptr++ = index + 1;
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				*Tptr++ = index + 2;
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			}
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		}
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	}
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	else
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	{
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		for (int i = 0; i < numTris / 2; i++)
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		{
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			*Tptr++ = index+i*4;
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			*Tptr++ = index+i*4+1;
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			*Tptr++ = index+i*4+2;
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			*Tptr++ = index+i*4;
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			*Tptr++ = index+i*4+2;
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			*Tptr++ = index+i*4+3;
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		}
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		int baseRemainingverts = numVerts - numVerts % 4;
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		switch (numVerts % 4)
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		{
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		case 3:
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			//whe have 3 remaining verts use strip method
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			*Tptr++ = index + baseRemainingverts;
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			*Tptr++ = index + baseRemainingverts + 1;
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			*Tptr++ = index + baseRemainingverts + 2;
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			numTris++;
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			break;
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		case 2:
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			//whe have 2 remaining verts use strip method
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			*Tptr++ = index + baseRemainingverts - 1;
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			*Tptr++ = index + baseRemainingverts;
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			*Tptr++ = index + baseRemainingverts + 1;
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			numTris++;
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			break;
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		case 1:
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			//whe have 1 remaining verts use strip method this is only a conjeture
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			*Tptr++ = index + baseRemainingverts - 2;
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			*Tptr++ = index + baseRemainingverts - 1;
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			*Tptr++ = index + baseRemainingverts;
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			numTris++;
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			break;
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		default:
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			break;
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		};
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	}
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	index += numVerts;
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	numT += numTris;
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	Tadds++;
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	LastTPrimitive = Prim_List;
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}
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//Lines
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void IndexGenerator::AddLineList(int numVerts)
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{
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	if(numVerts <= 0) return;
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	int numLines = numVerts / 2;
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	if (!numLines)
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	{
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		//Discard
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		index++;
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		return;
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	}
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	else
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	{
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		for (int i = 0; i < numLines; i++)
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		{
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			*Lptr++ = index+i*2;
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			*Lptr++ = index+i*2+1;
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		}
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		if((numVerts & 1) != 0)
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		{
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			//use line strip for remaining vert
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			*Lptr++ = index + numLines * 2 - 1;
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			*Lptr++ = index + numLines * 2;
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		}
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	}
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	index += numVerts;
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	numL += numLines;
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	Ladds++;
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	LastLPrimitive = Prim_List;
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}
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void IndexGenerator::AddLineStrip(int numVerts)
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{
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	int numLines = numVerts - 1;
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	if (numLines <= 0)
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	{
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		if(numVerts == 1)
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		{
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			index++;
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		}
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		return;
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	}
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	for (int i = 0; i < numLines; i++)
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	{
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		*Lptr++ = index+i;
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		*Lptr++ = index+i+1;
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	}
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	index += numVerts;
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	numL += numLines;
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	Ladds++;
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	LastLPrimitive = Prim_Strip;
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}
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//Points
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void IndexGenerator::AddPoints(int numVerts)
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{
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	for (int i = 0; i < numVerts; i++)
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	{
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		*Pptr++ = index+i;
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	}
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	index += numVerts;
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	numP += numVerts;
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	Padds++;
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}
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