forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			795 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			795 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <assert.h>
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#include "Common.h"
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#include "VideoCommon.h"
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#include "VideoConfig.h"
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#include "MemoryUtil.h"
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#include "StringUtil.h"
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#include "x64Emitter.h"
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#include "ABI.h"
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#include "PixelEngine.h"
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#include "Host.h"
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#include "LookUpTables.h"
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#include "Statistics.h"
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#include "VertexLoaderManager.h"
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#include "VertexLoader.h"
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#include "BPMemory.h"
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#include "DataReader.h"
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#include "VertexManagerBase.h"
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#include "VertexLoader_Position.h"
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#include "VertexLoader_Normal.h"
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#include "VertexLoader_Color.h"
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#include "VertexLoader_TextCoord.h"
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//BBox
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#include "XFMemory.h"
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extern float GC_ALIGNED16(g_fProjectionMatrix[16]);
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#define USE_JIT
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#define COMPILED_CODE_SIZE 4096
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NativeVertexFormat *g_nativeVertexFmt;
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#ifndef _WIN32
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	#undef inline
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	#define inline
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#endif
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// Matrix components are first in GC format but later in PC format - we need to store it temporarily
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// when decoding each vertex.
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static u8 s_curposmtx;
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static u8 s_curtexmtx[8];
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static int s_texmtxwrite = 0;
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static int s_texmtxread = 0;
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static int loop_counter;
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// Vertex loaders read these. Although the scale ones should be baked into the shader.
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int tcIndex;
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int colIndex;
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TVtxAttr* pVtxAttr;
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int colElements[2];
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float posScale;
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float tcScale[8];
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static const float fractionTable[32] = {
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	1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3),
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	1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7),
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	1.0f / (1U << 8), 1.0f / (1U << 9), 1.0f / (1U << 10), 1.0f / (1U << 11),
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	1.0f / (1U << 12), 1.0f / (1U << 13), 1.0f / (1U << 14), 1.0f / (1U << 15),
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	1.0f / (1U << 16), 1.0f / (1U << 17), 1.0f / (1U << 18), 1.0f / (1U << 19),
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	1.0f / (1U << 20), 1.0f / (1U << 21), 1.0f / (1U << 22), 1.0f / (1U << 23),
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	1.0f / (1U << 24), 1.0f / (1U << 25), 1.0f / (1U << 26), 1.0f / (1U << 27),
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	1.0f / (1U << 28), 1.0f / (1U << 29), 1.0f / (1U << 30), 1.0f / (1U << 31),
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};
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using namespace Gen;
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void LOADERDECL PosMtx_ReadDirect_UByte()
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{
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	s_curposmtx = DataReadU8() & 0x3f;
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	PRIM_LOG("posmtx: %d, ", s_curposmtx);
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}
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void LOADERDECL PosMtx_Write()
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{
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	*VertexManager::s_pCurBufferPointer++ = s_curposmtx;
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	*VertexManager::s_pCurBufferPointer++ = 0;
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	*VertexManager::s_pCurBufferPointer++ = 0;
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	*VertexManager::s_pCurBufferPointer++ = 0;
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}
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void LOADERDECL UpdateBoundingBox() 
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{
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	if (!PixelEngine::bbox_active)
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		return;
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	// Truly evil hack, reading backwards from the write pointer. If we were writing to write-only
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	// memory like we might have been with a D3D vertex buffer, this would have been a bad idea.
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	float *data = (float *)(VertexManager::s_pCurBufferPointer - 12);
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	// We must transform the just loaded point by the current world and projection matrix - in software.
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	// Then convert to screen space and update the bounding box.
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	float p[3] = {data[0], data[1], data[2]};
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	const float *world_matrix  = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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	const float *proj_matrix = &g_fProjectionMatrix[0];
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	float t[3];
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	t[0] = p[0] * world_matrix[0] + p[1] * world_matrix[1] + p[2] * world_matrix[2] + world_matrix[3];
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	t[1] = p[0] * world_matrix[4] + p[1] * world_matrix[5] + p[2] * world_matrix[6] + world_matrix[7];
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	t[2] = p[0] * world_matrix[8] + p[1] * world_matrix[9] + p[2] * world_matrix[10] + world_matrix[11];
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	float o[3];
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	o[0] = t[0] * proj_matrix[0]  + t[1] * proj_matrix[1]  + t[2] * proj_matrix[2] + proj_matrix[3];
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	o[1] = t[0] * proj_matrix[4]  + t[1] * proj_matrix[5]  + t[2] * proj_matrix[6] + proj_matrix[7];
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	o[2] = t[0] * proj_matrix[12] + t[1] * proj_matrix[13] + t[2] * proj_matrix[14] + proj_matrix[15];
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	o[0] /= o[2];
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	o[1] /= o[2];
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	// Max width seems to be 608, while max height is 480
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	// Here height is set to 484 as BBox bottom always seems to be off by a few pixels
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	o[0] = (o[0] + 1.0f) * 304.0f;
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	o[1] = (1.0f - o[1]) * 242.0f;
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	if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16) std::max(0.0f, o[0]);
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	if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16) o[0]; 
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	if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16) std::max(0.0f, o[1]);
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	if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16) o[1];
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}
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void LOADERDECL TexMtx_ReadDirect_UByte()
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{
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	s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f;
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	PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
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	s_texmtxread++;
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}
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void LOADERDECL TexMtx_Write_Float()
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{
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	*(float*)VertexManager::s_pCurBufferPointer = (float)s_curtexmtx[s_texmtxwrite++];
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	VertexManager::s_pCurBufferPointer += 4;
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}
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void LOADERDECL TexMtx_Write_Float2()
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{
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	((float*)VertexManager::s_pCurBufferPointer)[0] = 0;
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	((float*)VertexManager::s_pCurBufferPointer)[1] = (float)s_curtexmtx[s_texmtxwrite++];
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	VertexManager::s_pCurBufferPointer += 8;
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}
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void LOADERDECL TexMtx_Write_Float4()
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{
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	((float*)VertexManager::s_pCurBufferPointer)[0] = 0;
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	((float*)VertexManager::s_pCurBufferPointer)[1] = 0;
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	((float*)VertexManager::s_pCurBufferPointer)[2] = s_curtexmtx[s_texmtxwrite++];
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	((float*)VertexManager::s_pCurBufferPointer)[3] = 0;  // Just to fill out with 0.
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	VertexManager::s_pCurBufferPointer += 16;
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}
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VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) 
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{
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	m_compiledCode = NULL;
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	m_numLoadedVertices = 0;
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	m_VertexSize = 0;
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	m_numPipelineStages = 0;
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	m_NativeFmt = g_vertex_manager->CreateNativeVertexFormat();
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	loop_counter = 0;
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	VertexLoader_Normal::Init();
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	VertexLoader_Position::Init();
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	VertexLoader_TextCoord::Init();
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	m_VtxDesc = vtx_desc;
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	SetVAT(vtx_attr.g0.Hex, vtx_attr.g1.Hex, vtx_attr.g2.Hex);
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	AllocCodeSpace(COMPILED_CODE_SIZE);
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	CompileVertexTranslator();
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	WriteProtect();
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}
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VertexLoader::~VertexLoader() 
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{
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	FreeCodeSpace();
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	delete m_NativeFmt;
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}
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void VertexLoader::CompileVertexTranslator()
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{
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	m_VertexSize = 0;
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	const TVtxAttr &vtx_attr = m_VtxAttr;
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#ifdef USE_JIT
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	if (m_compiledCode)
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		PanicAlert("trying to recompile a vtx translator");
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	m_compiledCode = GetCodePtr();
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	ABI_EmitPrologue(4);
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	// Start loop here
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	const u8 *loop_start = GetCodePtr();
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	// Reset component counters if present in vertex format only.
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	if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
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		m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord) {
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		WriteSetVariable(32, &tcIndex, Imm32(0));
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	}
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	if (m_VtxDesc.Color0 || m_VtxDesc.Color1) {
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		WriteSetVariable(32, &colIndex, Imm32(0));
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	}
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	if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
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		m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx) {
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		WriteSetVariable(32, &s_texmtxwrite, Imm32(0));
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		WriteSetVariable(32, &s_texmtxread, Imm32(0));
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	}
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#endif
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	// Colors
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	const u32 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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	// TextureCoord
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	// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
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	// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
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	// 01 become 00, and 10/11 become 01
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	const u32 tc[8] = {
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		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const u32)((m_VtxDesc.Hex >> 31) & 3)
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	};
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	// Reset pipeline
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	m_numPipelineStages = 0;
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	// It's a bit ugly that we poke inside m_NativeFmt in this function. Planning to fix this.
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	m_NativeFmt->m_components = 0;
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	// Position in pc vertex format.
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	int nat_offset = 0;
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	PortableVertexDeclaration vtx_decl;
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	memset(&vtx_decl, 0, sizeof(vtx_decl));
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	for (int i = 0; i < 8; i++) {
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		vtx_decl.texcoord_offset[i] = -1;
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	}
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	// m_VBVertexStride for texmtx and posmtx is computed later when writing.
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	// Position Matrix Index
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	if (m_VtxDesc.PosMatIdx) {
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		WriteCall(PosMtx_ReadDirect_UByte);
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		m_NativeFmt->m_components |= VB_HAS_POSMTXIDX;
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		m_VertexSize += 1;
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	}
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	if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
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	// Write vertex position loader
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	WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
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	m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
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	nat_offset += 12;
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	// OK, so we just got a point. Let's go back and read it for the bounding box.
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	if(g_ActiveConfig.bUseBBox)
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		WriteCall(UpdateBoundingBox);
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	// Normals
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	vtx_decl.num_normals = 0;
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	if (m_VtxDesc.Normal != NOT_PRESENT)
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	{
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		m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
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			m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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		TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
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			m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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		if (pFunc == 0)
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		{
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			char temp[256];
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			sprintf(temp,"%i %i %i %i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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			Host_SysMessage("VertexLoader_Normal::GetFunction returned zero!");
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		}
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		WriteCall(pFunc);
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		vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
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		vtx_decl.normal_offset[0] = -1;
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		vtx_decl.normal_offset[1] = -1;
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		vtx_decl.normal_offset[2] = -1;
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		vtx_decl.normal_gl_type = VAR_FLOAT;
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		vtx_decl.normal_gl_size = 3;
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		vtx_decl.normal_offset[0] = nat_offset;
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		nat_offset += 12;
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		if (vtx_attr.NormalElements) {
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			vtx_decl.normal_offset[1] = nat_offset;
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			nat_offset += 12;
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			vtx_decl.normal_offset[2] = nat_offset;
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			nat_offset += 12;
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		}	
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		int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
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		m_NativeFmt->m_components |= VB_HAS_NRM0;
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		if (numNormals == NRM_THREE)
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			m_NativeFmt->m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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	}
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	vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
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	vtx_decl.color_offset[0] = -1;
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	vtx_decl.color_offset[1] = -1;
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	for (int i = 0; i < 2; i++) {
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		m_NativeFmt->m_components |= VB_HAS_COL0 << i;
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		switch (col[i])
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		{
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		case NOT_PRESENT: 
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			m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i);
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			vtx_decl.color_offset[i] = -1;
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			break;
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		case DIRECT:
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			switch (m_VtxAttr.color[i].Comp)
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			{
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			case FORMAT_16B_565:	m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break;
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			case FORMAT_24B_888:	m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break;
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			case FORMAT_32B_888x:	m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break;
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			case FORMAT_16B_4444:	m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break;
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			case FORMAT_24B_6666:	m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break;
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			case FORMAT_32B_8888:	m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break;
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			default: _assert_(0); break;
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			}
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			break;
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		case INDEX8:	
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			m_VertexSize += 1;
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						|
			switch (m_VtxAttr.color[i].Comp)
 | 
						|
			{
 | 
						|
			case FORMAT_16B_565:	WriteCall(Color_ReadIndex8_16b_565); break;
 | 
						|
			case FORMAT_24B_888:	WriteCall(Color_ReadIndex8_24b_888); break;
 | 
						|
			case FORMAT_32B_888x:	WriteCall(Color_ReadIndex8_32b_888x); break;
 | 
						|
			case FORMAT_16B_4444:	WriteCall(Color_ReadIndex8_16b_4444); break;
 | 
						|
			case FORMAT_24B_6666:	WriteCall(Color_ReadIndex8_24b_6666); break;
 | 
						|
			case FORMAT_32B_8888:	WriteCall(Color_ReadIndex8_32b_8888); break;
 | 
						|
			default: _assert_(0); break;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case INDEX16:
 | 
						|
			m_VertexSize += 2;
 | 
						|
			switch (m_VtxAttr.color[i].Comp)
 | 
						|
			{
 | 
						|
			case FORMAT_16B_565:	WriteCall(Color_ReadIndex16_16b_565); break;
 | 
						|
			case FORMAT_24B_888:	WriteCall(Color_ReadIndex16_24b_888); break;
 | 
						|
			case FORMAT_32B_888x:	WriteCall(Color_ReadIndex16_32b_888x); break;
 | 
						|
			case FORMAT_16B_4444:	WriteCall(Color_ReadIndex16_16b_4444); break;
 | 
						|
			case FORMAT_24B_6666:	WriteCall(Color_ReadIndex16_24b_6666); break;
 | 
						|
			case FORMAT_32B_8888:	WriteCall(Color_ReadIndex16_32b_8888); break;
 | 
						|
			default: _assert_(0); break;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		// Common for the three bottom cases
 | 
						|
		if (col[i] != NOT_PRESENT) {
 | 
						|
			vtx_decl.color_offset[i] = nat_offset;
 | 
						|
			nat_offset += 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
 | 
						|
	for (int i = 0; i < 8; i++) {
 | 
						|
		vtx_decl.texcoord_offset[i] = -1;
 | 
						|
		const int format = m_VtxAttr.texCoord[i].Format;
 | 
						|
		const int elements = m_VtxAttr.texCoord[i].Elements;
 | 
						|
 | 
						|
		if (tc[i] == NOT_PRESENT) {
 | 
						|
			m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i);
 | 
						|
		} else {
 | 
						|
			_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", tc[i]);
 | 
						|
			_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
 | 
						|
			_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elemnts!\n(elements = %d)", elements);
 | 
						|
 | 
						|
			m_NativeFmt->m_components |= VB_HAS_UV0 << i;
 | 
						|
			WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
 | 
						|
			m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
 | 
						|
		}
 | 
						|
 | 
						|
		if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) {
 | 
						|
			if (tc[i] != NOT_PRESENT) {
 | 
						|
				// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
 | 
						|
				vtx_decl.texcoord_offset[i] = nat_offset;
 | 
						|
				vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
 | 
						|
				vtx_decl.texcoord_size[i] = 3;
 | 
						|
				nat_offset += 12;
 | 
						|
				WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now
 | 
						|
				vtx_decl.texcoord_offset[i] = nat_offset;
 | 
						|
				vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
 | 
						|
				vtx_decl.texcoord_size[i] = 4;
 | 
						|
				nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
 | 
						|
				WriteCall(TexMtx_Write_Float4);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			if (tc[i] != NOT_PRESENT) {
 | 
						|
				vtx_decl.texcoord_offset[i] = nat_offset;
 | 
						|
				vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
 | 
						|
				vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
 | 
						|
				nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (tc[i] == NOT_PRESENT) {
 | 
						|
			// if there's more tex coords later, have to write a dummy call 
 | 
						|
			int j = i + 1;
 | 
						|
			for (; j < 8; ++j) {
 | 
						|
				if (tc[j] != NOT_PRESENT) {
 | 
						|
					WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			// tricky!
 | 
						|
			if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) {
 | 
						|
				// no more tex coords and tex matrices, so exit loop
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (m_VtxDesc.PosMatIdx) {
 | 
						|
		WriteCall(PosMtx_Write);
 | 
						|
		vtx_decl.posmtx_offset = nat_offset;
 | 
						|
		nat_offset += 4;
 | 
						|
	} else {
 | 
						|
		vtx_decl.posmtx_offset = -1;
 | 
						|
	}
 | 
						|
 | 
						|
	native_stride = nat_offset;
 | 
						|
	vtx_decl.stride = native_stride;
 | 
						|
 | 
						|
#ifdef USE_JIT
 | 
						|
	// End loop here
 | 
						|
#ifdef _M_X64
 | 
						|
	MOV(64, R(RAX), Imm64((u64)&loop_counter));
 | 
						|
	SUB(32, MatR(RAX), Imm8(1));
 | 
						|
#else
 | 
						|
	SUB(32, M(&loop_counter), Imm8(1));
 | 
						|
#endif
 | 
						|
 | 
						|
	J_CC(CC_NZ, loop_start, true);
 | 
						|
	ABI_EmitEpilogue(4);
 | 
						|
#endif
 | 
						|
	m_NativeFmt->Initialize(vtx_decl);
 | 
						|
}
 | 
						|
 | 
						|
void VertexLoader::WriteCall(TPipelineFunction func)
 | 
						|
{
 | 
						|
#ifdef USE_JIT
 | 
						|
#ifdef _M_X64
 | 
						|
	MOV(64, R(RAX), Imm64((u64)func));
 | 
						|
	CALLptr(R(RAX));
 | 
						|
#else
 | 
						|
	CALL((void*)func);
 | 
						|
#endif
 | 
						|
#else
 | 
						|
	m_PipelineStages[m_numPipelineStages++] = func;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void VertexLoader::WriteGetVariable(int bits, OpArg dest, void *address)
 | 
						|
{
 | 
						|
#ifdef USE_JIT
 | 
						|
#ifdef _M_X64
 | 
						|
	MOV(64, R(RAX), Imm64((u64)address));
 | 
						|
	MOV(bits, dest, MatR(RAX));
 | 
						|
#else
 | 
						|
	MOV(bits, dest, M(address));
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
 | 
						|
{
 | 
						|
#ifdef USE_JIT
 | 
						|
#ifdef _M_X64
 | 
						|
	MOV(64, R(RAX), Imm64((u64)address));
 | 
						|
	MOV(bits, MatR(RAX), value);
 | 
						|
#else
 | 
						|
	MOV(bits, M(address), value);
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
 | 
						|
{
 | 
						|
	m_numLoadedVertices += count;
 | 
						|
 | 
						|
	// Flush if our vertex format is different from the currently set.
 | 
						|
	if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt)
 | 
						|
	{
 | 
						|
		// We really must flush here. It's possible that the native representations
 | 
						|
		// of the two vtx formats are the same, but we have no way to easily check that 
 | 
						|
		// now. 
 | 
						|
		VertexManager::Flush();
 | 
						|
		// Also move the Set() here?
 | 
						|
	}
 | 
						|
	g_nativeVertexFmt = m_NativeFmt;
 | 
						|
 | 
						|
	if (bpmem.genMode.cullmode == 3 && primitive < 5)
 | 
						|
	{
 | 
						|
		// if cull mode is none, ignore triangles and quads
 | 
						|
		DataSkip(count * m_VertexSize);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
 | 
						|
 | 
						|
	// Load position and texcoord scale factors.
 | 
						|
	m_VtxAttr.PosFrac				= g_VtxAttr[vtx_attr_group].g0.PosFrac;
 | 
						|
	m_VtxAttr.texCoord[0].Frac		= g_VtxAttr[vtx_attr_group].g0.Tex0Frac;
 | 
						|
	m_VtxAttr.texCoord[1].Frac		= g_VtxAttr[vtx_attr_group].g1.Tex1Frac;
 | 
						|
	m_VtxAttr.texCoord[2].Frac		= g_VtxAttr[vtx_attr_group].g1.Tex2Frac;
 | 
						|
	m_VtxAttr.texCoord[3].Frac      = g_VtxAttr[vtx_attr_group].g1.Tex3Frac;
 | 
						|
	m_VtxAttr.texCoord[4].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex4Frac;
 | 
						|
	m_VtxAttr.texCoord[5].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex5Frac;
 | 
						|
	m_VtxAttr.texCoord[6].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
 | 
						|
	m_VtxAttr.texCoord[7].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
 | 
						|
 | 
						|
	pVtxAttr = &m_VtxAttr;
 | 
						|
	posScale = fractionTable[m_VtxAttr.PosFrac];
 | 
						|
	if (m_NativeFmt->m_components & VB_HAS_UVALL)
 | 
						|
		for (int i = 0; i < 8; i++)
 | 
						|
			tcScale[i] = fractionTable[m_VtxAttr.texCoord[i].Frac];
 | 
						|
	for (int i = 0; i < 2; i++)
 | 
						|
		colElements[i] = m_VtxAttr.color[i].Elements;
 | 
						|
 | 
						|
	// if strips or fans, make sure all vertices can fit in buffer, otherwise flush
 | 
						|
	int granularity = 1;
 | 
						|
	switch (primitive) {
 | 
						|
		case 3: // strip .. hm, weird
 | 
						|
		case 4: // fan
 | 
						|
			if (VertexManager::GetRemainingSize() < 3 * native_stride)
 | 
						|
				VertexManager::Flush();
 | 
						|
			break;
 | 
						|
		case 6: // line strip
 | 
						|
			if (VertexManager::GetRemainingSize() < 2 * native_stride)
 | 
						|
				VertexManager::Flush();
 | 
						|
			break;
 | 
						|
		case 0: granularity = 4; break; // quads
 | 
						|
		case 2: granularity = 3; break; // tris
 | 
						|
		case 5: granularity = 2; break; // lines
 | 
						|
	}
 | 
						|
 | 
						|
	int startv = 0, extraverts = 0;
 | 
						|
	int v = 0;
 | 
						|
 | 
						|
	//int remainingVerts2 = VertexManager::GetRemainingVertices(primitive);
 | 
						|
	while (v < count)
 | 
						|
	{
 | 
						|
		int remainingVerts = VertexManager::GetRemainingSize() / native_stride;
 | 
						|
		//if (remainingVerts2 - v + startv < remainingVerts)
 | 
						|
		    //remainingVerts = remainingVerts2 - v + startv;
 | 
						|
		if (remainingVerts < granularity) {
 | 
						|
			INCSTAT(stats.thisFrame.numBufferSplits);
 | 
						|
			// This buffer full - break current primitive and flush, to switch to the next buffer.
 | 
						|
			u8* plastptr = VertexManager::s_pCurBufferPointer;
 | 
						|
			if (v - startv > 0)
 | 
						|
				VertexManager::AddVertices(primitive, v - startv + extraverts);
 | 
						|
			VertexManager::Flush();
 | 
						|
			//remainingVerts2 = VertexManager::GetRemainingVertices(primitive);
 | 
						|
			// Why does this need to be so complicated?
 | 
						|
			switch (primitive) {
 | 
						|
				case 3: // triangle strip, copy last two vertices
 | 
						|
					// a little trick since we have to keep track of signs
 | 
						|
					if (v & 1) {
 | 
						|
						memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
 | 
						|
						memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
 | 
						|
						VertexManager::s_pCurBufferPointer += native_stride*3;
 | 
						|
						extraverts = 3;
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
 | 
						|
						VertexManager::s_pCurBufferPointer += native_stride*2;
 | 
						|
						extraverts = 2;
 | 
						|
					}
 | 
						|
					break;
 | 
						|
				case 4: // tri fan, copy first and last vert
 | 
						|
					memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
 | 
						|
					VertexManager::s_pCurBufferPointer += native_stride;
 | 
						|
					memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
 | 
						|
					VertexManager::s_pCurBufferPointer += native_stride;
 | 
						|
					extraverts = 2;
 | 
						|
					break;
 | 
						|
				case 6: // line strip
 | 
						|
					memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
 | 
						|
					VertexManager::s_pCurBufferPointer += native_stride;
 | 
						|
					extraverts = 1;
 | 
						|
					break;
 | 
						|
				default:
 | 
						|
					extraverts = 0;
 | 
						|
					break;
 | 
						|
			}
 | 
						|
			startv = v;
 | 
						|
		}
 | 
						|
		int remainingPrims = remainingVerts / granularity;
 | 
						|
		remainingVerts = remainingPrims * granularity;
 | 
						|
		if (count - v < remainingVerts)
 | 
						|
			remainingVerts = count - v;
 | 
						|
 | 
						|
	#ifdef USE_JIT
 | 
						|
		if (remainingVerts > 0) {
 | 
						|
			loop_counter = remainingVerts;
 | 
						|
			((void (*)())(void*)m_compiledCode)();
 | 
						|
		}
 | 
						|
	#else
 | 
						|
		for (int s = 0; s < remainingVerts; s++)
 | 
						|
		{
 | 
						|
			tcIndex = 0;
 | 
						|
			colIndex = 0;
 | 
						|
			s_texmtxwrite = s_texmtxread = 0;
 | 
						|
			for (int i = 0; i < m_numPipelineStages; i++)
 | 
						|
				m_PipelineStages[i]();
 | 
						|
			PRIM_LOG("\n");
 | 
						|
		}
 | 
						|
	#endif
 | 
						|
		v += remainingVerts;
 | 
						|
	}
 | 
						|
 | 
						|
	if (startv < count)
 | 
						|
		VertexManager::AddVertices(primitive, count - startv + extraverts);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data)
 | 
						|
{
 | 
						|
	m_numLoadedVertices += count;
 | 
						|
 | 
						|
	// Flush if our vertex format is different from the currently set.
 | 
						|
	if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt)
 | 
						|
	{
 | 
						|
		// We really must flush here. It's possible that the native representations
 | 
						|
		// of the two vtx formats are the same, but we have no way to easily check that 
 | 
						|
		// now. 
 | 
						|
		VertexManager::Flush();
 | 
						|
		// Also move the Set() here?
 | 
						|
	}
 | 
						|
	g_nativeVertexFmt = m_NativeFmt;
 | 
						|
 | 
						|
	if (bpmem.genMode.cullmode == 3 && primitive < 5)
 | 
						|
	{
 | 
						|
		// if cull mode is none, ignore triangles and quads
 | 
						|
		DataSkip(count * m_VertexSize);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
 | 
						|
 | 
						|
	// Load position and texcoord scale factors.
 | 
						|
	m_VtxAttr.PosFrac				= g_VtxAttr[vtx_attr_group].g0.PosFrac;
 | 
						|
	m_VtxAttr.texCoord[0].Frac		= g_VtxAttr[vtx_attr_group].g0.Tex0Frac;
 | 
						|
	m_VtxAttr.texCoord[1].Frac		= g_VtxAttr[vtx_attr_group].g1.Tex1Frac;
 | 
						|
	m_VtxAttr.texCoord[2].Frac		= g_VtxAttr[vtx_attr_group].g1.Tex2Frac;
 | 
						|
	m_VtxAttr.texCoord[3].Frac      = g_VtxAttr[vtx_attr_group].g1.Tex3Frac;
 | 
						|
	m_VtxAttr.texCoord[4].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex4Frac;
 | 
						|
	m_VtxAttr.texCoord[5].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex5Frac;
 | 
						|
	m_VtxAttr.texCoord[6].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
 | 
						|
	m_VtxAttr.texCoord[7].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
 | 
						|
 | 
						|
	pVtxAttr = &m_VtxAttr;
 | 
						|
	posScale = fractionTable[m_VtxAttr.PosFrac];
 | 
						|
	if (m_NativeFmt->m_components & VB_HAS_UVALL)
 | 
						|
		for (int i = 0; i < 8; i++)
 | 
						|
			tcScale[i] = fractionTable[m_VtxAttr.texCoord[i].Frac];
 | 
						|
	for (int i = 0; i < 2; i++)
 | 
						|
		colElements[i] = m_VtxAttr.color[i].Elements;
 | 
						|
 | 
						|
	if(VertexManager::GetRemainingSize() < native_stride * count)
 | 
						|
		VertexManager::Flush();
 | 
						|
	memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * count);
 | 
						|
	VertexManager::s_pCurBufferPointer += native_stride * count;
 | 
						|
	DataSkip(count * m_VertexSize);
 | 
						|
	VertexManager::AddVertices(primitive, count);	
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2) 
 | 
						|
{
 | 
						|
	VAT vat;
 | 
						|
	vat.g0.Hex = _group0;
 | 
						|
	vat.g1.Hex = _group1;
 | 
						|
	vat.g2.Hex = _group2;
 | 
						|
 | 
						|
	m_VtxAttr.PosElements			= vat.g0.PosElements;
 | 
						|
	m_VtxAttr.PosFormat				= vat.g0.PosFormat;
 | 
						|
	m_VtxAttr.PosFrac				= vat.g0.PosFrac;
 | 
						|
	m_VtxAttr.NormalElements		= vat.g0.NormalElements;
 | 
						|
	m_VtxAttr.NormalFormat			= vat.g0.NormalFormat;
 | 
						|
	m_VtxAttr.color[0].Elements		= vat.g0.Color0Elements;
 | 
						|
	m_VtxAttr.color[0].Comp			= vat.g0.Color0Comp;
 | 
						|
	m_VtxAttr.color[1].Elements		= vat.g0.Color1Elements;
 | 
						|
	m_VtxAttr.color[1].Comp			= vat.g0.Color1Comp;
 | 
						|
	m_VtxAttr.texCoord[0].Elements	= vat.g0.Tex0CoordElements;
 | 
						|
	m_VtxAttr.texCoord[0].Format	= vat.g0.Tex0CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[0].Frac		= vat.g0.Tex0Frac;
 | 
						|
	m_VtxAttr.ByteDequant			= vat.g0.ByteDequant;
 | 
						|
	m_VtxAttr.NormalIndex3			= vat.g0.NormalIndex3;
 | 
						|
 | 
						|
	m_VtxAttr.texCoord[1].Elements	= vat.g1.Tex1CoordElements;
 | 
						|
	m_VtxAttr.texCoord[1].Format	= vat.g1.Tex1CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[1].Frac		= vat.g1.Tex1Frac;
 | 
						|
	m_VtxAttr.texCoord[2].Elements	= vat.g1.Tex2CoordElements;
 | 
						|
	m_VtxAttr.texCoord[2].Format	= vat.g1.Tex2CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[2].Frac		= vat.g1.Tex2Frac;
 | 
						|
	m_VtxAttr.texCoord[3].Elements	= vat.g1.Tex3CoordElements;
 | 
						|
	m_VtxAttr.texCoord[3].Format	= vat.g1.Tex3CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[3].Frac      = vat.g1.Tex3Frac;
 | 
						|
	m_VtxAttr.texCoord[4].Elements	= vat.g1.Tex4CoordElements;
 | 
						|
	m_VtxAttr.texCoord[4].Format	= vat.g1.Tex4CoordFormat;
 | 
						|
 | 
						|
	m_VtxAttr.texCoord[4].Frac		= vat.g2.Tex4Frac;
 | 
						|
	m_VtxAttr.texCoord[5].Elements	= vat.g2.Tex5CoordElements;
 | 
						|
	m_VtxAttr.texCoord[5].Format	= vat.g2.Tex5CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[5].Frac		= vat.g2.Tex5Frac;
 | 
						|
	m_VtxAttr.texCoord[6].Elements	= vat.g2.Tex6CoordElements;
 | 
						|
	m_VtxAttr.texCoord[6].Format	= vat.g2.Tex6CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[6].Frac		= vat.g2.Tex6Frac;
 | 
						|
	m_VtxAttr.texCoord[7].Elements	= vat.g2.Tex7CoordElements;
 | 
						|
	m_VtxAttr.texCoord[7].Format	= vat.g2.Tex7CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[7].Frac		= vat.g2.Tex7Frac;
 | 
						|
};
 | 
						|
 | 
						|
void VertexLoader::AppendToString(std::string *dest) const
 | 
						|
{
 | 
						|
	dest->reserve(250);
 | 
						|
	static const char *posMode[4] = {
 | 
						|
		"Inv",
 | 
						|
		"Dir",
 | 
						|
		"I8",
 | 
						|
		"I16",
 | 
						|
	};
 | 
						|
	static const char *posFormats[5] = {
 | 
						|
		"u8", "s8", "u16", "s16", "flt",
 | 
						|
	};
 | 
						|
	static const char *colorFormat[8] = {
 | 
						|
		"565",
 | 
						|
		"888",
 | 
						|
		"888x",
 | 
						|
		"4444",
 | 
						|
		"6666",
 | 
						|
		"8888",
 | 
						|
		"Inv",
 | 
						|
		"Inv",
 | 
						|
	};
 | 
						|
 | 
						|
	dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
 | 
						|
		m_VertexSize, m_VtxDesc.PosMatIdx,
 | 
						|
		m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
 | 
						|
	if (m_VtxDesc.Normal) {
 | 
						|
		dest->append(StringFromFormat("Nrm: %i %s-%s ",
 | 
						|
			m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
 | 
						|
	}
 | 
						|
	u32 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
 | 
						|
	for (int i = 0; i < 2; i++)
 | 
						|
	{
 | 
						|
		if (color_mode[i])
 | 
						|
		{
 | 
						|
			dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
 | 
						|
		}
 | 
						|
	}
 | 
						|
	u32 tex_mode[8] = {
 | 
						|
		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, 
 | 
						|
		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
 | 
						|
	};
 | 
						|
	for (int i = 0; i < 8; i++)
 | 
						|
	{
 | 
						|
		if (tex_mode[i])
 | 
						|
		{
 | 
						|
			dest->append(StringFromFormat("T%i: %i %s-%s ",
 | 
						|
				i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format]));
 | 
						|
		}
 | 
						|
	}
 | 
						|
	dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices));
 | 
						|
}
 |