forked from dolphin-emu/dolphin
		
	- Removed recent ghanges about separate per-game Video Settings - Added "One Window 3-State Support" (very close to full implementation) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			28 lines
		
	
	
		
			368 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			368 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #ifndef OGL_VIDEO_BACKEND_H_
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| #define OGL_VIDEO_BACKEND_H_
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| 
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| #include "VideoBackendBase.h"
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| 
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| namespace OGL
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| {
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| 
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| class VideoBackend : public VideoBackendHardware
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| {
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| 	bool Initialize(void *&);
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| 	void Shutdown();
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| 
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| 	std::string GetName();
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| 
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| 	void Video_Prepare();
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| 
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| 	void ShowConfig(void* parent);
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| 
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| 	void UpdateFPSDisplay(const char*);
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| 	unsigned int PeekMessages();
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| };
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| 
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| }
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| 
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| #endif
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