forked from dolphin-emu/dolphin
		
	Better separation of concerns. Relegates `ControllerInterface` to enumerating input controls, and the new `ControlReference` deals with combining inputs and configuration expression parsing.
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <map>
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#include <sstream>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "InputCommon/ControllerInterface/Device.h"
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// enable disable sources
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#ifdef _WIN32
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#define CIFACE_USE_XINPUT
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#define CIFACE_USE_DINPUT
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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#endif
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#if defined(__APPLE__)
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#define CIFACE_USE_OSX
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#endif
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#if defined(HAVE_SDL) && HAVE_SDL
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#define CIFACE_USE_SDL
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#endif
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#if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV)
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#define CIFACE_USE_EVDEV
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#endif
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#if defined(USE_PIPES)
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#define CIFACE_USE_PIPES
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#endif
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//
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// ControllerInterface
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//
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// Some crazy shit I made to control different device inputs and outputs
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// from lots of different sources, hopefully more easily.
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//
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class ControllerInterface : public ciface::Core::DeviceContainer
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{
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public:
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  ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
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  void Initialize(void* const hwnd);
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  void RefreshDevices();
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  void Shutdown();
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  void AddDevice(std::shared_ptr<ciface::Core::Device> device);
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  void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
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  bool IsInit() const { return m_is_init; }
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  void UpdateInput();
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  void RegisterHotplugCallback(std::function<void(void)> callback);
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  void InvokeHotplugCallbacks() const;
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private:
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  std::vector<std::function<void()>> m_hotplug_callbacks;
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  bool m_is_init;
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  void* m_hwnd;
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};
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extern ControllerInterface g_controller_interface;
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