forked from dolphin-emu/dolphin
		
	- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ... * Some more key bindings * Removes duplicate ifdef _Win32 from VKToString * Made VKToString a little faster (smarter) (but don't expect any speedups though...) * Corrects Pal60 name in Config (it was Pal6) I'm still trying to figure out why the Toggle Fullscreen Button doesn't work... Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			230 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| 
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| 
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| // Include
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| // -------------------
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| #include "DirectInputBase.h"
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| 
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| 
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| 
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| DInput::DInput()
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| 	: g_pDI(NULL),
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| 	g_pKeyboard(NULL)
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| {}
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| 
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| 
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| DInput::~DInput()
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| {
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| 	Free();
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| }
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| 
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| void DInput::DIKToString(unsigned int keycode, char *keyStr)
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| {
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| 	switch(keycode) {
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| 		case DIK_RETURN:
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| 			sprintf(keyStr, "Enter");
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| 			break;
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| 		case DIK_LCONTROL:
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| 			sprintf(keyStr, "Left Ctrl");
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| 			break;
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| 		case DIK_RCONTROL:
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| 			strcpy(keyStr, "Right Ctrl");
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| 			break;
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| 		case DIK_LSHIFT:
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| 			sprintf(keyStr, "Left Shift");
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| 			break;
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| 		case DIK_RSHIFT:
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| 			sprintf(keyStr, "Right Shift");
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| 			break;
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| 		case DIK_LMENU:
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| 			sprintf(keyStr, "Left Alt");
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| 			break;
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| 		case DIK_RMENU:
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| 			strcpy(keyStr, "Right Alt");
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| 			break;
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| 		case DIK_UP:
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| 			sprintf(keyStr, "Up");
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| 			break;
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| 		case DIK_DOWN:
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| 			sprintf(keyStr, "Down");
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| 			break;
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| 		case DIK_LEFT:
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| 			sprintf(keyStr, "Left");
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| 			break;
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| 		case DIK_RIGHT:
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| 			sprintf(keyStr, "Right");
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| 			break;
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| 		case DIK_HOME:
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| 			strcpy(keyStr, "Home");
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| 			break;
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| 		case DIK_END:
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| 			strcpy(keyStr, "End");
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| 			break;
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| 		case DIK_INSERT:
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| 			strcpy(keyStr, "Ins");
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| 			break;
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| 		case DIK_DELETE:
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| 			strcpy(keyStr, "Del");
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| 			break;
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| 		case DIK_PGUP:
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| 			strcpy(keyStr, "PgUp");
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| 			break;
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| 		case DIK_PGDN:
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| 			strcpy(keyStr, "PgDn");
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| 			break;
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| 		case DIK_NUMLOCK:
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| 			strcpy(keyStr, "Num Lock");
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| 			break;
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| 		case DIK_NUMPAD0:
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| 			strcpy(keyStr, "Num 0");
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| 			break;
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| 		case DIK_NUMPAD1:
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| 			strcpy(keyStr, "Num 1");
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| 			break;
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| 		case DIK_NUMPAD2:
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| 			strcpy(keyStr, "Num 2");
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| 			break;
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| 		case DIK_NUMPAD3:
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| 			strcpy(keyStr, "Num 3");
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| 			break;
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| 		case DIK_NUMPAD4:
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| 			strcpy(keyStr, "Num 4");
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| 			break;
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| 		case DIK_NUMPAD5:
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| 			strcpy(keyStr, "Num 5");
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| 			break;
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| 		case DIK_NUMPAD6:
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| 			strcpy(keyStr, "Num 6");
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| 			break;
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| 		case DIK_NUMPAD7:
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| 			strcpy(keyStr, "Num 7");
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| 			break;
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| 		case DIK_NUMPAD8:
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| 			strcpy(keyStr, "Num 8");
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| 			break;
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| 		case DIK_NUMPAD9:
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| 			strcpy(keyStr, "Num 9");
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| 			break;
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| 		case DIK_DIVIDE:
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| 			strcpy(keyStr, "Num /");
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| 			break;
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| 		case DIK_NUMPADENTER:
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| 			strcpy(keyStr, "Num Enter");
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| 			break;
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| 		case DIK_DECIMAL:
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| 			strcpy(keyStr, "Num Decimal");
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| 			break;
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| 		case DIK_NUMPADCOMMA:
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| 		case DIK_ABNT_C2:
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| 			strcpy(keyStr, "Num Separator");
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| 			break;
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| 		case DIK_NUMPADEQUALS:
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| 			strcpy(keyStr, "Num =");
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| 			break;
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| 		default:
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| 			// TODO: Switch to unicode GetKeyNameText?
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| 			GetKeyNameTextA(keycode << 16, keyStr, 64);
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| 			break;
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| 	}
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| }
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| 
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| HRESULT DInput::Init(HWND hWnd)
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| {
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| 	HRESULT hr;
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| 	DWORD dwCoopFlags;
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| 	dwCoopFlags = DISCL_FOREGROUND | DISCL_NOWINKEY;
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| 
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| 	// Create a DInput object
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| 	if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,
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| 					    IID_IDirectInput8, (VOID* *)&g_pDI, NULL)))
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| 	{
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| 		MessageBox(0, L"Direct Input Create Failed", 0, MB_ICONERROR);
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| 		return(hr);
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| 	}
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| 
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| 	if (FAILED(hr = g_pDI->CreateDevice(GUID_SysKeyboard, &g_pKeyboard, NULL)))
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| 	{
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| 		MessageBox(0, L"Couldn't access keyboard", 0, MB_ICONERROR);
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| 		Free();
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| 		return(hr);
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| 	}
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| 
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| 	g_pKeyboard->SetDataFormat(&c_dfDIKeyboard);
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| 	g_pKeyboard->SetCooperativeLevel(hWnd, dwCoopFlags);
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| 	g_pKeyboard->Acquire();
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| 
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| 	return(S_OK);
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| }
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| 
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| void DInput::Free()
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| {
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| 	if (g_pKeyboard)
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| 	{
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| 		g_pKeyboard->Unacquire();
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| 		g_pKeyboard->Release();
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| 		g_pKeyboard = 0;
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| 	}
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| 
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| 	if (g_pDI)
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| 	{
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| 		g_pDI->Release();
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| 		g_pDI = 0;
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| 	}
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| }
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| 
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| // Desc: Read the input device's state when in immediate mode and display it.
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| HRESULT DInput::Read()
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| {
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| 	HRESULT hr;
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| 
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| 	if (NULL == g_pKeyboard)
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| 	{
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| 		return(S_OK);
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| 	}
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| 	
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| 	// Get the input's device state, and put the state in dims
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| 	ZeroMemory(diks, sizeof(diks));
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| 	hr = g_pKeyboard->GetDeviceState(sizeof(diks), diks);
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| 
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| 	//for (int i=0; i<256; i++)
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| 	//	if (diks[i]) MessageBox(0,"DSFJDKSF|",0,0);
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| 	if (FAILED(hr))
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| 	{
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| 		// DirectInput may be telling us that the input stream has been
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| 		// interrupted.  We aren't tracking any state between polls, so
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| 		// we don't have any special reset that needs to be done.
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| 		// We just re-acquire and try again.
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| 
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| 		// If input is lost then acquire and keep trying
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| 		hr = g_pKeyboard->Acquire();
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| 
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| 		while (hr == DIERR_INPUTLOST)
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| 		{
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| 			hr = g_pKeyboard->Acquire();
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| 		}
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| 
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| 		// hr may be DIERR_OTHERAPPHASPRIO or other errors.  This
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| 		// may occur when the app is minimized or in the process of
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| 		// switching, so just try again later
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| 		return(S_OK);
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| 	}
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| 
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| 	return(S_OK);
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| }
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