forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2010 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _CONFIG_H_
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#define _CONFIG_H_
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#include "Thread.h"
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#include "FileUtil.h"
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#include "IniFile.h"
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#include "ControllerInterface/ControllerInterface.h"
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#include "ControllerEmu.h"
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#include <string>
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#include <vector>
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#include <map>
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#include <sstream>
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// InputPlugin isn't a very good name anymore since it's used by GCPad/Wiimote
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// which are not even plugins anymore.
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class InputPlugin
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{
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public:
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	InputPlugin(const char* const _ini_name, const char* const _gui_name,
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		const char* const _profile_name)
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		: ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {}
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	~InputPlugin();
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	bool LoadConfig();
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	void SaveConfig();
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	std::vector< ControllerEmu* >	controllers;
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	Common::CriticalSection		controls_crit;		// critical section for changing any control references
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	const char * const		ini_name;
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	const char * const		gui_name;
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	const char * const		profile_name;
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};
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#endif
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