This website requires JavaScript.
Explore
Help
Sign In
feedc0de
/
dolphin
Watch
1
Star
0
Fork
0
forked from
dolphin-emu/dolphin
Code
Pull Requests
Activity
Files
99ea22bbf35cf74afff503181028f57b9a3d8d83
dolphin
/
Source
/
Core
T
History
Sonicadvance1
0ab6c117c1
Fix a memory leak in OpenCL
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5044
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 17:20:01 +00:00
..
AudioCommon
Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices
2010-02-12 16:40:13 +00:00
Common
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
2010-02-08 23:23:04 +00:00
Core
This line didn't need to be changed
2010-02-12 16:46:27 +00:00
DebuggerUICommon
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
2010-01-20 11:49:11 +00:00
DebuggerWX
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
DiscIO
DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either.
2010-02-08 22:54:16 +00:00
DolphinWX
buildfix; don't try to save frameskip value (and fail D:< )
2010-02-09 01:06:41 +00:00
DSPCore
DSPTool: show hex and substitute names by default for disasm
2010-02-07 01:03:31 +00:00
InputCommon
EXPERIMENTAL: an attempt to fix Issue 1725
2010-02-07 06:07:56 +00:00
VideoCommon
Fix a memory leak in OpenCL
2010-02-12 17:20:01 +00:00