forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <string>
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namespace Common
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{
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/**
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 * Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
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 * The interface maintains an internal reference count to allow one handle to be shared between
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 * multiple users.
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 */
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class DynamicLibrary final
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{
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public:
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  // Default constructor, does not load a library.
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  DynamicLibrary();
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  // Automatically loads the specified library. Call IsOpen() to check validity before use.
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  DynamicLibrary(const char* filename);
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  // Closes the library.
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  ~DynamicLibrary();
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  // Returns the specified library name with the platform-specific suffix added.
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  static std::string GetUnprefixedFilename(const char* filename);
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  // Returns the specified library name in platform-specific format.
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  // Major/minor versions will not be included if set to -1.
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  // If libname already contains the "lib" prefix, it will not be added again.
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  // Windows: LIBNAME-MAJOR-MINOR.dll
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  // Linux: libLIBNAME.so.MAJOR.MINOR
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  // Mac: libLIBNAME.MAJOR.MINOR.dylib
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  static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1);
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  // Returns true if a module is loaded, otherwise false.
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  bool IsOpen() const { return m_handle != nullptr; }
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  // Loads (or replaces) the handle with the specified library file name.
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  // Returns true if the library was loaded and can be used.
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  bool Open(const char* filename);
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  // Unloads the library, any function pointers from this library are no longer valid.
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  void Close();
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  // Returns the address of the specified symbol (function or variable) as an untyped pointer.
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  // If the specified symbol does not exist in this library, nullptr is returned.
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  void* GetSymbolAddress(const char* name) const;
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  // Obtains the address of the specified symbol, automatically casting to the correct type.
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  // Returns true if the symbol was found and assigned, otherwise false.
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  template <typename T>
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  bool GetSymbol(const char* name, T* ptr) const
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  {
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    *ptr = reinterpret_cast<T>(GetSymbolAddress(name));
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    return *ptr != nullptr;
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  }
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private:
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  // Platform-dependent data type representing a dynamic library handle.
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  void* m_handle = nullptr;
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};
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}  // namespace Common
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