forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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enum class WindowSystemType
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{
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  Headless,
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  Windows,
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  MacOS,
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  Android,
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  X11,
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  Wayland
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};
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struct WindowSystemInfo
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{
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  WindowSystemInfo() = default;
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  WindowSystemInfo(WindowSystemType type_, void* display_connection_, void* render_surface_)
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      : type(type_), display_connection(display_connection_), render_surface(render_surface_)
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  {
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  }
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  // Window system type. Determines which GL context or Vulkan WSI is used.
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  WindowSystemType type = WindowSystemType::Headless;
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  // Connection to a display server. This is used on X11 and Wayland platforms.
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  void* display_connection = nullptr;
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  // Render surface. This is a pointer to the native window handle, which depends
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  // on the platform. e.g. HWND for Windows, Window for X11. If the surface is
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  // set to nullptr, the video backend will run in headless mode.
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  void* render_surface = nullptr;
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  // Scale of the render surface. For hidpi systems, this will be >1.
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  float render_surface_scale = 1.0f;
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};
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