forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			100 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <condition_variable>
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#include <mutex>
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#include <queue>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Flag.h"
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struct EfbPokeData;
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class AsyncRequests
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{
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public:
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  struct Event
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  {
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    enum Type
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    {
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      EFB_POKE_COLOR,
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      EFB_POKE_Z,
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      EFB_PEEK_COLOR,
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      EFB_PEEK_Z,
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      SWAP_EVENT,
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      BBOX_READ,
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      PERF_QUERY,
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    } type;
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    u64 time;
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    union
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    {
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      struct
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      {
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        u16 x;
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        u16 y;
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        u32 data;
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      } efb_poke;
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      struct
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      {
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        u16 x;
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        u16 y;
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        u32* data;
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      } efb_peek;
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      struct
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      {
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        u32 xfbAddr;
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        u32 fbWidth;
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        u32 fbStride;
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        u32 fbHeight;
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      } swap_event;
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      struct
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      {
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        int index;
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        u16* data;
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      } bbox;
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      struct
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      {
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      } perf_query;
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    };
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  };
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  AsyncRequests();
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  void PullEvents()
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  {
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    if (!m_empty.IsSet())
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      PullEventsInternal();
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  }
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  void PushEvent(const Event& event, bool blocking = false);
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  void SetEnable(bool enable);
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  void SetPassthrough(bool enable);
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  static AsyncRequests* GetInstance() { return &s_singleton; }
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private:
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  void PullEventsInternal();
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  void HandleEvent(const Event& e);
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  static AsyncRequests s_singleton;
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  Common::Flag m_empty;
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  std::queue<Event> m_queue;
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  std::mutex m_mutex;
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  std::condition_variable m_cond;
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  bool m_wake_me_up_again = false;
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  bool m_enable = false;
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  bool m_passthrough = true;
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  std::vector<EfbPokeData> m_merged_efb_pokes;
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};
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