forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			1903 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1903 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#include <cstdarg>
 | 
						|
#include <cstdio>
 | 
						|
#include <mutex>
 | 
						|
#include <string>
 | 
						|
#include <vector>
 | 
						|
#include <wx/app.h>
 | 
						|
#include <wx/bitmap.h>
 | 
						|
#include <wx/chartype.h>
 | 
						|
#include <wx/defs.h>
 | 
						|
#include <wx/event.h>
 | 
						|
#include <wx/filedlg.h>
 | 
						|
#include <wx/filefn.h>
 | 
						|
#include <wx/gdicmn.h>
 | 
						|
#include <wx/menu.h>
 | 
						|
#include <wx/menuitem.h>
 | 
						|
#include <wx/msgdlg.h>
 | 
						|
#include <wx/panel.h>
 | 
						|
#include <wx/progdlg.h>
 | 
						|
#include <wx/statusbr.h>
 | 
						|
#include <wx/strconv.h>
 | 
						|
#include <wx/string.h>
 | 
						|
#include <wx/thread.h>
 | 
						|
#include <wx/toolbar.h>
 | 
						|
#include <wx/toplevel.h>
 | 
						|
#include <wx/translation.h>
 | 
						|
#include <wx/utils.h>
 | 
						|
#include <wx/window.h>
 | 
						|
#include <wx/aui/framemanager.h>
 | 
						|
 | 
						|
#ifdef __APPLE__
 | 
						|
#include <AppKit/AppKit.h>
 | 
						|
#endif
 | 
						|
 | 
						|
#include "Common/CDUtils.h"
 | 
						|
#include "Common/Common.h"
 | 
						|
#include "Common/FileSearch.h"
 | 
						|
#include "Common/FileUtil.h"
 | 
						|
#include "Common/NandPaths.h"
 | 
						|
 | 
						|
#include "Core/BootManager.h"
 | 
						|
#include "Core/ConfigManager.h"
 | 
						|
#include "Core/Core.h"
 | 
						|
#include "Core/CoreParameter.h"
 | 
						|
#include "Core/Host.h"
 | 
						|
#include "Core/Movie.h"
 | 
						|
#include "Core/State.h"
 | 
						|
#include "Core/HW/CPU.h"
 | 
						|
#include "Core/HW/DVDInterface.h"
 | 
						|
#include "Core/HW/GCPad.h"
 | 
						|
#include "Core/HW/ProcessorInterface.h"
 | 
						|
#include "Core/HW/SI_Device.h"
 | 
						|
#include "Core/HW/Wiimote.h"
 | 
						|
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
 | 
						|
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
 | 
						|
#include "Core/PowerPC/PowerPC.h"
 | 
						|
 | 
						|
#include "DiscIO/NANDContentLoader.h"
 | 
						|
 | 
						|
#include "DolphinWX/AboutDolphin.h"
 | 
						|
#include "DolphinWX/CheatsWindow.h"
 | 
						|
#include "DolphinWX/ConfigMain.h"
 | 
						|
#include "DolphinWX/FifoPlayerDlg.h"
 | 
						|
#include "DolphinWX/Frame.h"
 | 
						|
#include "DolphinWX/GameListCtrl.h"
 | 
						|
#include "DolphinWX/Globals.h"
 | 
						|
#include "DolphinWX/HotkeyDlg.h"
 | 
						|
#include "DolphinWX/InputConfigDiag.h"
 | 
						|
#include "DolphinWX/ISOFile.h"
 | 
						|
#include "DolphinWX/LogWindow.h"
 | 
						|
#include "DolphinWX/MemcardManager.h"
 | 
						|
#include "DolphinWX/NetWindow.h"
 | 
						|
#include "DolphinWX/TASInputDlg.h"
 | 
						|
#include "DolphinWX/WiimoteConfigDiag.h"
 | 
						|
#include "DolphinWX/WXInputBase.h"
 | 
						|
#include "DolphinWX/WxUtils.h"
 | 
						|
#include "DolphinWX/Debugger/CodeWindow.h"
 | 
						|
#include "DolphinWX/MemoryCards/WiiSaveCrypted.h"
 | 
						|
 | 
						|
#include "InputCommon/ControllerInterface/ControllerInterface.h"
 | 
						|
 | 
						|
#include "VideoCommon/VideoBackendBase.h"
 | 
						|
#include "VideoCommon/VideoConfig.h"
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
#ifndef SM_XVIRTUALSCREEN
 | 
						|
#define SM_XVIRTUALSCREEN 76
 | 
						|
#endif
 | 
						|
#ifndef SM_YVIRTUALSCREEN
 | 
						|
#define SM_YVIRTUALSCREEN 77
 | 
						|
#endif
 | 
						|
#ifndef SM_CXVIRTUALSCREEN
 | 
						|
#define SM_CXVIRTUALSCREEN 78
 | 
						|
#endif
 | 
						|
#ifndef SM_CYVIRTUALSCREEN
 | 
						|
#define SM_CYVIRTUALSCREEN 79
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
 | 
						|
// Resources
 | 
						|
extern "C" {
 | 
						|
#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
 | 
						|
};
 | 
						|
 | 
						|
class InputConfig;
 | 
						|
class wxFrame;
 | 
						|
 | 
						|
// Create menu items
 | 
						|
// ---------------------
 | 
						|
void CFrame::CreateMenu()
 | 
						|
{
 | 
						|
	if (GetMenuBar()) GetMenuBar()->Destroy();
 | 
						|
 | 
						|
	wxMenuBar *m_MenuBar = new wxMenuBar();
 | 
						|
 | 
						|
	// file menu
 | 
						|
	wxMenu* fileMenu = new wxMenu;
 | 
						|
	fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
 | 
						|
	fileMenu->Append(IDM_CHANGEDISC, GetMenuLabel(HK_CHANGE_DISC));
 | 
						|
 | 
						|
	wxMenu *externalDrive = new wxMenu;
 | 
						|
	fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Drive..."), externalDrive);
 | 
						|
 | 
						|
	drives = cdio_get_devices();
 | 
						|
	// Windows Limitation of 24 character drives
 | 
						|
	for (unsigned int i = 0; i < drives.size() && i < 24; i++)
 | 
						|
	{
 | 
						|
		externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
 | 
						|
	}
 | 
						|
 | 
						|
	fileMenu->AppendSeparator();
 | 
						|
	fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
 | 
						|
	fileMenu->AppendSeparator();
 | 
						|
	fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
 | 
						|
	fileMenu->AppendSeparator();
 | 
						|
	fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
 | 
						|
	m_MenuBar->Append(fileMenu, _("&File"));
 | 
						|
 | 
						|
	// Emulation menu
 | 
						|
	wxMenu* emulationMenu = new wxMenu;
 | 
						|
	emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
 | 
						|
	emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
 | 
						|
	emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
 | 
						|
	emulationMenu->AppendSeparator();
 | 
						|
	emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
 | 
						|
	emulationMenu->AppendSeparator();
 | 
						|
	emulationMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
 | 
						|
	emulationMenu->Append(IDM_PLAYRECORD, GetMenuLabel(HK_PLAY_RECORDING));
 | 
						|
	emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
 | 
						|
	emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
 | 
						|
	emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
 | 
						|
	emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
 | 
						|
	emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie);
 | 
						|
	emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
 | 
						|
	emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag);
 | 
						|
	emulationMenu->Check(IDM_RECORDREADONLY, true);
 | 
						|
	emulationMenu->AppendSeparator();
 | 
						|
 | 
						|
	emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
 | 
						|
 | 
						|
	wxMenu *skippingMenu = new wxMenu;
 | 
						|
	emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
 | 
						|
	for (int i = 0; i < 10; i++)
 | 
						|
		skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format("%i", i), wxEmptyString, wxITEM_RADIO);
 | 
						|
	skippingMenu->Check(IDM_FRAMESKIP0 + SConfig::GetInstance().m_FrameSkip, true);
 | 
						|
	Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
 | 
						|
 | 
						|
	emulationMenu->AppendSeparator();
 | 
						|
	emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
 | 
						|
 | 
						|
	emulationMenu->AppendSeparator();
 | 
						|
	wxMenu *saveMenu = new wxMenu;
 | 
						|
	wxMenu *loadMenu = new wxMenu;
 | 
						|
	emulationMenu->Append(IDM_LOADSTATE, _("&Load State"), loadMenu);
 | 
						|
	emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
 | 
						|
 | 
						|
	saveMenu->Append(IDM_SAVESTATEFILE, GetMenuLabel(HK_SAVE_STATE_FILE));
 | 
						|
	saveMenu->Append(IDM_SAVEFIRSTSTATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
 | 
						|
	loadMenu->Append(IDM_UNDOSAVESTATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
 | 
						|
	saveMenu->AppendSeparator();
 | 
						|
 | 
						|
	loadMenu->Append(IDM_LOADSTATEFILE,  GetMenuLabel(HK_LOAD_STATE_FILE));
 | 
						|
 | 
						|
	loadMenu->Append(IDM_UNDOLOADSTATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
 | 
						|
	loadMenu->AppendSeparator();
 | 
						|
 | 
						|
	for (unsigned int i = 1; i <= State::NUM_STATES; i++)
 | 
						|
	{
 | 
						|
		loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
 | 
						|
		saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
 | 
						|
	}
 | 
						|
 | 
						|
	loadMenu->AppendSeparator();
 | 
						|
	for (unsigned int i = 1; i <= State::NUM_STATES; i++)
 | 
						|
		loadMenu->Append(IDM_LOADLAST1 + i - 1, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i - 1));
 | 
						|
 | 
						|
	m_MenuBar->Append(emulationMenu, _("&Emulation"));
 | 
						|
 | 
						|
	// Options menu
 | 
						|
	wxMenu* pOptionsMenu = new wxMenu;
 | 
						|
	pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
 | 
						|
	pOptionsMenu->AppendSeparator();
 | 
						|
	pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
 | 
						|
	pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings"));
 | 
						|
	pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("GameCube &Pad Settings"));
 | 
						|
	pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings"));
 | 
						|
	pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
 | 
						|
	if (g_pCodeWindow)
 | 
						|
	{
 | 
						|
		pOptionsMenu->AppendSeparator();
 | 
						|
		g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
 | 
						|
	}
 | 
						|
	m_MenuBar->Append(pOptionsMenu, _("&Options"));
 | 
						|
 | 
						|
	// Tools menu
 | 
						|
	wxMenu* toolsMenu = new wxMenu;
 | 
						|
	toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
 | 
						|
	toolsMenu->Append(IDM_IMPORTSAVE, _("Import Wii Save"));
 | 
						|
	toolsMenu->Append(IDM_EXPORTALLSAVE, _("Export All Wii Saves"));
 | 
						|
	toolsMenu->Append(IDM_CHEATS, _("&Cheats Manager"));
 | 
						|
 | 
						|
	toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
 | 
						|
 | 
						|
	toolsMenu->Append(IDM_MENU_INSTALLWAD, _("Install WAD"));
 | 
						|
	UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
 | 
						|
 | 
						|
	toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player"));
 | 
						|
 | 
						|
	toolsMenu->AppendSeparator();
 | 
						|
	toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
 | 
						|
	toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
 | 
						|
	toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
 | 
						|
	toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
 | 
						|
	toolsMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
 | 
						|
 | 
						|
	m_MenuBar->Append(toolsMenu, _("&Tools"));
 | 
						|
 | 
						|
	wxMenu* viewMenu = new wxMenu;
 | 
						|
	viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
 | 
						|
	viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
 | 
						|
	viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
 | 
						|
	viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
 | 
						|
	viewMenu->AppendSeparator();
 | 
						|
	viewMenu->AppendCheckItem(IDM_LOGWINDOW, _("Show &Log"));
 | 
						|
	viewMenu->AppendCheckItem(IDM_LOGCONFIGWINDOW, _("Show Log &Configuration"));
 | 
						|
	viewMenu->AppendSeparator();
 | 
						|
 | 
						|
	if (g_pCodeWindow)
 | 
						|
	{
 | 
						|
		viewMenu->Check(IDM_LOGWINDOW, g_pCodeWindow->bShowOnStart[0]);
 | 
						|
 | 
						|
		const wxString MenuText[] = {
 | 
						|
			wxTRANSLATE("&Registers"),
 | 
						|
			wxTRANSLATE("&Breakpoints"),
 | 
						|
			wxTRANSLATE("&Memory"),
 | 
						|
			wxTRANSLATE("&JIT"),
 | 
						|
			wxTRANSLATE("&Sound"),
 | 
						|
			wxTRANSLATE("&Video")
 | 
						|
		};
 | 
						|
 | 
						|
		for (int i = IDM_REGISTERWINDOW; i <= IDM_VIDEOWINDOW; i++)
 | 
						|
		{
 | 
						|
			viewMenu->AppendCheckItem(i, wxGetTranslation(MenuText[i - IDM_REGISTERWINDOW]));
 | 
						|
			viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOGWINDOW]);
 | 
						|
		}
 | 
						|
 | 
						|
		viewMenu->AppendSeparator();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
 | 
						|
		viewMenu->Check(IDM_LOGCONFIGWINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
 | 
						|
	}
 | 
						|
 | 
						|
	wxMenu *platformMenu = new wxMenu;
 | 
						|
	viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
 | 
						|
	platformMenu->AppendCheckItem(IDM_LISTWII, _("Show Wii"));
 | 
						|
	platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii);
 | 
						|
	platformMenu->AppendCheckItem(IDM_LISTGC, _("Show GameCube"));
 | 
						|
	platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC);
 | 
						|
	platformMenu->AppendCheckItem(IDM_LISTWAD, _("Show Wad"));
 | 
						|
	platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad);
 | 
						|
 | 
						|
	wxMenu *regionMenu = new wxMenu;
 | 
						|
	viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
 | 
						|
	regionMenu->AppendCheckItem(IDM_LISTJAP, _("Show JAP"));
 | 
						|
	regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap);
 | 
						|
	regionMenu->AppendCheckItem(IDM_LISTPAL, _("Show PAL"));
 | 
						|
	regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal);
 | 
						|
	regionMenu->AppendCheckItem(IDM_LISTUSA, _("Show USA"));
 | 
						|
	regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa);
 | 
						|
	regionMenu->AppendSeparator();
 | 
						|
	regionMenu->AppendCheckItem(IDM_LISTFRANCE, _("Show France"));
 | 
						|
	regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance);
 | 
						|
	regionMenu->AppendCheckItem(IDM_LISTITALY, _("Show Italy"));
 | 
						|
	regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly);
 | 
						|
	regionMenu->AppendCheckItem(IDM_LISTKOREA, _("Show Korea"));
 | 
						|
	regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea);
 | 
						|
	regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _("Show Taiwan"));
 | 
						|
	regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan);
 | 
						|
	regionMenu->AppendCheckItem(IDM_LIST_UNK, _("Show unknown"));
 | 
						|
	regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown);
 | 
						|
	viewMenu->AppendCheckItem(IDM_LISTDRIVES, _("Show Drives"));
 | 
						|
	viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
 | 
						|
	viewMenu->Append(IDM_PURGECACHE, _("Purge Cache"));
 | 
						|
 | 
						|
	wxMenu *columnsMenu = new wxMenu;
 | 
						|
	viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
 | 
						|
	columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
 | 
						|
	columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
 | 
						|
	columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
 | 
						|
	columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
 | 
						|
	columnsMenu->AppendCheckItem(IDM_SHOW_NOTES, _("Notes"));
 | 
						|
	columnsMenu->Check(IDM_SHOW_NOTES, SConfig::GetInstance().m_showNotesColumn);
 | 
						|
	columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
 | 
						|
	columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
 | 
						|
	columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
 | 
						|
	columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
 | 
						|
	columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File size"));
 | 
						|
	columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
 | 
						|
	columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
 | 
						|
	columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	m_MenuBar->Append(viewMenu, _("&View"));
 | 
						|
 | 
						|
	if (g_pCodeWindow)
 | 
						|
	{
 | 
						|
		g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
 | 
						|
	}
 | 
						|
 | 
						|
	// Help menu
 | 
						|
	wxMenu* helpMenu = new wxMenu;
 | 
						|
	// Re-enable when there's something useful to display */
 | 
						|
	// helpMenu->Append(wxID_HELP, _("&Help"));
 | 
						|
	helpMenu->Append(IDM_HELPWEBSITE, _("Dolphin &Web Site"));
 | 
						|
	helpMenu->Append(IDM_HELPONLINEDOCS, _("Online &Documentation"));
 | 
						|
	helpMenu->Append(IDM_HELPGITHUB, _("Dolphin at &GitHub"));
 | 
						|
	helpMenu->AppendSeparator();
 | 
						|
	helpMenu->Append(wxID_ABOUT, _("&About..."));
 | 
						|
	m_MenuBar->Append(helpMenu, _("&Help"));
 | 
						|
 | 
						|
	// Associate the menu bar with the frame
 | 
						|
	SetMenuBar(m_MenuBar);
 | 
						|
}
 | 
						|
 | 
						|
wxString CFrame::GetMenuLabel(int Id)
 | 
						|
{
 | 
						|
	int hotkey = SConfig::GetInstance().\
 | 
						|
		m_LocalCoreStartupParameter.iHotkey[Id];
 | 
						|
	int hotkeymodifier = SConfig::GetInstance().\
 | 
						|
		m_LocalCoreStartupParameter.iHotkeyModifier[Id];
 | 
						|
	wxString Hotkey, Label, Modifier;
 | 
						|
 | 
						|
	switch (Id)
 | 
						|
	{
 | 
						|
		case HK_OPEN:
 | 
						|
			Label = _("&Open...");
 | 
						|
			break;
 | 
						|
		case HK_CHANGE_DISC:
 | 
						|
			Label = _("Change &Disc...");
 | 
						|
			break;
 | 
						|
		case HK_REFRESH_LIST:
 | 
						|
			Label = _("&Refresh List");
 | 
						|
			break;
 | 
						|
 | 
						|
		case HK_PLAY_PAUSE:
 | 
						|
			if (Core::GetState() == Core::CORE_RUN)
 | 
						|
				Label = _("&Pause");
 | 
						|
			else
 | 
						|
				Label = _("&Play");
 | 
						|
			break;
 | 
						|
		case HK_STOP:
 | 
						|
			Label = _("&Stop");
 | 
						|
			break;
 | 
						|
		case HK_RESET:
 | 
						|
			Label = _("&Reset");
 | 
						|
			break;
 | 
						|
		case HK_FRAME_ADVANCE:
 | 
						|
			Label = _("&Frame Advance");
 | 
						|
			break;
 | 
						|
 | 
						|
		case HK_START_RECORDING:
 | 
						|
			Label = _("Start Re&cording");
 | 
						|
			break;
 | 
						|
		case HK_PLAY_RECORDING:
 | 
						|
			Label = _("P&lay Recording...");
 | 
						|
			break;
 | 
						|
		case HK_EXPORT_RECORDING:
 | 
						|
			Label = _("Export Recording...");
 | 
						|
			break;
 | 
						|
		case HK_READ_ONLY_MODE:
 | 
						|
			Label = _("&Read-only mode");
 | 
						|
			break;
 | 
						|
 | 
						|
		case HK_FULLSCREEN:
 | 
						|
			Label = _("&Fullscreen");
 | 
						|
			break;
 | 
						|
		case HK_SCREENSHOT:
 | 
						|
			Label = _("Take Screenshot");
 | 
						|
			break;
 | 
						|
		case HK_EXIT:
 | 
						|
			Label = _("Exit");
 | 
						|
			break;
 | 
						|
 | 
						|
		case HK_WIIMOTE1_CONNECT:
 | 
						|
		case HK_WIIMOTE2_CONNECT:
 | 
						|
		case HK_WIIMOTE3_CONNECT:
 | 
						|
		case HK_WIIMOTE4_CONNECT:
 | 
						|
			Label = wxString::Format(_("Connect Wiimote %i"),
 | 
						|
					Id - HK_WIIMOTE1_CONNECT + 1);
 | 
						|
			break;
 | 
						|
		case HK_BALANCEBOARD_CONNECT:
 | 
						|
			Label = _("Connect Balance Board");
 | 
						|
			break;
 | 
						|
		case HK_LOAD_STATE_SLOT_1:
 | 
						|
		case HK_LOAD_STATE_SLOT_2:
 | 
						|
		case HK_LOAD_STATE_SLOT_3:
 | 
						|
		case HK_LOAD_STATE_SLOT_4:
 | 
						|
		case HK_LOAD_STATE_SLOT_5:
 | 
						|
		case HK_LOAD_STATE_SLOT_6:
 | 
						|
		case HK_LOAD_STATE_SLOT_7:
 | 
						|
		case HK_LOAD_STATE_SLOT_8:
 | 
						|
		case HK_LOAD_STATE_SLOT_9:
 | 
						|
		case HK_LOAD_STATE_SLOT_10:
 | 
						|
			Label = wxString::Format(_("Slot %i"),
 | 
						|
					Id - HK_LOAD_STATE_SLOT_1 + 1);
 | 
						|
			break;
 | 
						|
 | 
						|
		case HK_SAVE_STATE_SLOT_1:
 | 
						|
		case HK_SAVE_STATE_SLOT_2:
 | 
						|
		case HK_SAVE_STATE_SLOT_3:
 | 
						|
		case HK_SAVE_STATE_SLOT_4:
 | 
						|
		case HK_SAVE_STATE_SLOT_5:
 | 
						|
		case HK_SAVE_STATE_SLOT_6:
 | 
						|
		case HK_SAVE_STATE_SLOT_7:
 | 
						|
		case HK_SAVE_STATE_SLOT_8:
 | 
						|
		case HK_SAVE_STATE_SLOT_9:
 | 
						|
		case HK_SAVE_STATE_SLOT_10:
 | 
						|
			Label = wxString::Format(_("Slot %i"),
 | 
						|
					Id - HK_SAVE_STATE_SLOT_1 + 1);
 | 
						|
			break;
 | 
						|
		case HK_SAVE_STATE_FILE:
 | 
						|
			Label = _("Save State...");
 | 
						|
			break;
 | 
						|
 | 
						|
		case HK_LOAD_LAST_STATE_1:
 | 
						|
		case HK_LOAD_LAST_STATE_2:
 | 
						|
		case HK_LOAD_LAST_STATE_3:
 | 
						|
		case HK_LOAD_LAST_STATE_4:
 | 
						|
		case HK_LOAD_LAST_STATE_5:
 | 
						|
		case HK_LOAD_LAST_STATE_6:
 | 
						|
		case HK_LOAD_LAST_STATE_7:
 | 
						|
		case HK_LOAD_LAST_STATE_8:
 | 
						|
			Label = wxString::Format(_("Last %i"),
 | 
						|
				Id - HK_LOAD_LAST_STATE_1 + 1);
 | 
						|
			break;
 | 
						|
		case HK_LOAD_STATE_FILE:
 | 
						|
			Label = _("Load State...");
 | 
						|
			break;
 | 
						|
 | 
						|
		case HK_SAVE_FIRST_STATE: Label = _("Save Oldest State"); break;
 | 
						|
		case HK_UNDO_LOAD_STATE:  Label = _("Undo Load State");   break;
 | 
						|
		case HK_UNDO_SAVE_STATE:  Label = _("Undo Save State");   break;
 | 
						|
 | 
						|
		default:
 | 
						|
			Label = wxString::Format(_("Undefined %i"), Id);
 | 
						|
	}
 | 
						|
 | 
						|
	hotkeymodifier &= wxMOD_CONTROL | wxMOD_ALT | wxMOD_SHIFT;
 | 
						|
 | 
						|
	Modifier = InputCommon::WXKeymodToString(hotkeymodifier);
 | 
						|
	Hotkey = InputCommon::WXKeyToString(hotkey);
 | 
						|
	if (Modifier.Len() + Hotkey.Len() > 0)
 | 
						|
		Label += '\t';
 | 
						|
 | 
						|
	return Label + Modifier + Hotkey;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Create toolbar items
 | 
						|
// ---------------------
 | 
						|
void CFrame::PopulateToolbar(wxToolBar* ToolBar)
 | 
						|
{
 | 
						|
	int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
 | 
						|
		h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
 | 
						|
	ToolBar->SetToolBitmapSize(wxSize(w, h));
 | 
						|
 | 
						|
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, wxID_OPEN,                 _("Open"),     m_Bitmaps[Toolbar_FileOpen],   _("Open file..."));
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH,              _("Refresh"),  m_Bitmaps[Toolbar_Refresh],    _("Refresh game list"));
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, IDM_BROWSE,                _("Browse"),   m_Bitmaps[Toolbar_Browse],     _("Browse for an ISO directory..."));
 | 
						|
	ToolBar->AddSeparator();
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, IDM_PLAY,                  _("Play"),     m_Bitmaps[Toolbar_Play],       _("Play"));
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, IDM_STOP,                  _("Stop"),     m_Bitmaps[Toolbar_Stop],       _("Stop"));
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN,     _("FullScr"),  m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT,            _("ScrShot"),  m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
 | 
						|
	ToolBar->AddSeparator();
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES,          _("Config"),   m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND,    _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX],  _("Graphics settings"));
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_DSP_EMULATOR,   _("DSP"),      m_Bitmaps[Toolbar_ConfigDSP],  _("DSP settings"));
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_PAD_PLUGIN,     _("GCPad"),    m_Bitmaps[Toolbar_ConfigPAD],  _("GameCube Pad settings"));
 | 
						|
	WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"),  m_Bitmaps[Toolbar_Wiimote],    _("Wiimote settings"));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Delete and recreate the toolbar
 | 
						|
void CFrame::RecreateToolbar()
 | 
						|
{
 | 
						|
	static const long TOOLBAR_STYLE = wxTB_DEFAULT_STYLE | wxTB_TEXT;
 | 
						|
 | 
						|
	if (m_ToolBar != nullptr)
 | 
						|
	{
 | 
						|
		m_ToolBar->Destroy();
 | 
						|
		m_ToolBar = nullptr;
 | 
						|
	}
 | 
						|
 | 
						|
	m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY);
 | 
						|
 | 
						|
	if (g_pCodeWindow)
 | 
						|
	{
 | 
						|
		g_pCodeWindow->PopulateToolbar(m_ToolBar);
 | 
						|
		m_ToolBar->AddSeparator();
 | 
						|
	}
 | 
						|
 | 
						|
	PopulateToolbar(m_ToolBar);
 | 
						|
	// after adding the buttons to the toolbar, must call Realize() to reflect
 | 
						|
	// the changes
 | 
						|
	m_ToolBar->Realize();
 | 
						|
 | 
						|
	UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::InitBitmaps()
 | 
						|
{
 | 
						|
	auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name));
 | 
						|
 | 
						|
	m_Bitmaps[Toolbar_FileOpen  ].LoadFile(dir + "open.png",       wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_Refresh   ].LoadFile(dir + "refresh.png",    wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_Browse    ].LoadFile(dir + "browse.png",     wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_Play      ].LoadFile(dir + "play.png",       wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_Stop      ].LoadFile(dir + "stop.png",       wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_Pause     ].LoadFile(dir + "pause.png",      wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_ConfigMain].LoadFile(dir + "config.png",     wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_ConfigGFX ].LoadFile(dir + "graphics.png",   wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_ConfigDSP ].LoadFile(dir + "dsp.png",        wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_ConfigPAD ].LoadFile(dir + "gcpad.png",      wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_Wiimote   ].LoadFile(dir + "wiimote.png",    wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_Screenshot].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG);
 | 
						|
	m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
 | 
						|
 | 
						|
	// Update in case the bitmap has been updated
 | 
						|
	if (m_ToolBar != nullptr)
 | 
						|
		RecreateToolbar();
 | 
						|
}
 | 
						|
 | 
						|
// Menu items
 | 
						|
 | 
						|
// Start the game or change the disc.
 | 
						|
// Boot priority:
 | 
						|
// 1. Show the game list and boot the selected game.
 | 
						|
// 2. Default ISO
 | 
						|
// 3. Boot last selected game
 | 
						|
void CFrame::BootGame(const std::string& filename)
 | 
						|
{
 | 
						|
	std::string bootfile = filename;
 | 
						|
	SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
 | 
						|
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
		return;
 | 
						|
 | 
						|
	// Start filename if non empty.
 | 
						|
	// Start the selected ISO, or try one of the saved paths.
 | 
						|
	// If all that fails, ask to add a dir and don't boot
 | 
						|
	if (bootfile.empty())
 | 
						|
	{
 | 
						|
		if (m_GameListCtrl->GetSelectedISO() != nullptr)
 | 
						|
		{
 | 
						|
			if (m_GameListCtrl->GetSelectedISO()->IsValid())
 | 
						|
				bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
 | 
						|
		}
 | 
						|
		else if (!StartUp.m_strDefaultGCM.empty() &&
 | 
						|
		         wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
 | 
						|
		{
 | 
						|
			bootfile = StartUp.m_strDefaultGCM;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (!SConfig::GetInstance().m_LastFilename.empty() &&
 | 
						|
			    wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
 | 
						|
			{
 | 
						|
				bootfile = SConfig::GetInstance().m_LastFilename;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				m_GameListCtrl->BrowseForDirectory();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (!bootfile.empty())
 | 
						|
		StartGame(bootfile);
 | 
						|
}
 | 
						|
 | 
						|
// Open file to boot
 | 
						|
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	DoOpen(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoOpen(bool Boot)
 | 
						|
{
 | 
						|
	std::string currentDir = File::GetCurrentDir();
 | 
						|
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
			_("Select the file to load"),
 | 
						|
			wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
			_("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
 | 
						|
			wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
 | 
						|
				wxGetTranslation(wxALL_FILES)),
 | 
						|
			wxFD_OPEN | wxFD_FILE_MUST_EXIST,
 | 
						|
			this);
 | 
						|
 | 
						|
	if (path.IsEmpty())
 | 
						|
		return;
 | 
						|
 | 
						|
	std::string currentDir2 = File::GetCurrentDir();
 | 
						|
 | 
						|
	if (currentDir != currentDir2)
 | 
						|
	{
 | 
						|
		PanicAlertT("Current directory changed from %s to %s after wxFileSelector!",
 | 
						|
				currentDir.c_str(), currentDir2.c_str());
 | 
						|
		File::SetCurrentDir(currentDir);
 | 
						|
	}
 | 
						|
 | 
						|
	// Should we boot a new game or just change the disc?
 | 
						|
	if (Boot && !path.IsEmpty())
 | 
						|
	{
 | 
						|
		BootGame(WxStrToStr(path));
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		DVDInterface::ChangeDisc(WxStrToStr(path));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	Movie::SetReadOnly(event.IsChecked());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnTASInput(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	std::string number[4] = {"1","2","3","4"};
 | 
						|
 | 
						|
	for (int i = 0; i < 4; ++i)
 | 
						|
	{
 | 
						|
		if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
 | 
						|
		{
 | 
						|
			g_TASInputDlg[i]->Show(true);
 | 
						|
			g_TASInputDlg[i]->SetTitle("TAS Input - Controller " + number[i]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
 | 
						|
	SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
 | 
						|
	SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFrameStep(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
 | 
						|
	Movie::DoFrameStep();
 | 
						|
 | 
						|
	bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
	if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame
 | 
						|
		UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	DoOpen(false);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	int controllers = 0;
 | 
						|
 | 
						|
	if (Movie::IsReadOnly())
 | 
						|
	{
 | 
						|
		// The user just chose to record a movie, so that should take precedence
 | 
						|
		Movie::SetReadOnly(false);
 | 
						|
		GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(false);
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < 4; i++)
 | 
						|
	{
 | 
						|
		if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
 | 
						|
			controllers |= (1 << i);
 | 
						|
 | 
						|
		if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
 | 
						|
			controllers |= (1 << (i + 4));
 | 
						|
	}
 | 
						|
 | 
						|
	if (Movie::BeginRecordingInput(controllers))
 | 
						|
		BootGame("");
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
			_("Select The Recording File"),
 | 
						|
			wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
			_("Dolphin TAS Movies (*.dtm)") +
 | 
						|
				wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
			wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
 | 
						|
			this);
 | 
						|
 | 
						|
	if (path.IsEmpty())
 | 
						|
		return;
 | 
						|
 | 
						|
	if (!Movie::IsReadOnly())
 | 
						|
	{
 | 
						|
		// let's make the read-only flag consistent at the start of a movie.
 | 
						|
		Movie::SetReadOnly(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true);
 | 
						|
	}
 | 
						|
 | 
						|
	if (Movie::PlayInput(WxStrToStr(path)))
 | 
						|
		BootGame("");
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	DoRecordingSave();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (Core::IsRunning())
 | 
						|
	{
 | 
						|
		// Core is initialized and emulator is running
 | 
						|
		if (UseDebugger)
 | 
						|
		{
 | 
						|
			if (CCPU::IsStepping())
 | 
						|
				CCPU::EnableStepping(false);
 | 
						|
			else
 | 
						|
				CCPU::EnableStepping(true);  // Break
 | 
						|
 | 
						|
			wxThread::Sleep(20);
 | 
						|
			g_pCodeWindow->JumpToAddress(PC);
 | 
						|
			g_pCodeWindow->Update();
 | 
						|
			// Update toolbar with Play/Pause status
 | 
						|
			UpdateGUI();
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			DoPause();
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Core is uninitialized, start the game
 | 
						|
		BootGame("");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderParentClose(wxCloseEvent& event)
 | 
						|
{
 | 
						|
	// Before closing the window we need to shut down the emulation core.
 | 
						|
	// We'll try to close this window again once that is done.
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
	{
 | 
						|
		DoStop();
 | 
						|
		if (event.CanVeto())
 | 
						|
		{
 | 
						|
			event.Veto();
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderParentMove(wxMoveEvent& event)
 | 
						|
{
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED &&
 | 
						|
		!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
 | 
						|
	{
 | 
						|
		SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
 | 
						|
		SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
 | 
						|
	}
 | 
						|
	event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderParentResize(wxSizeEvent& event)
 | 
						|
{
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
	{
 | 
						|
		int width, height;
 | 
						|
		if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
 | 
						|
			!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
 | 
						|
		{
 | 
						|
			m_RenderFrame->GetClientSize(&width, &height);
 | 
						|
			SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
 | 
						|
			SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
 | 
						|
		}
 | 
						|
		m_LogWindow->Refresh();
 | 
						|
		m_LogWindow->Update();
 | 
						|
	}
 | 
						|
	event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ToggleDisplayMode(bool bFullscreen)
 | 
						|
{
 | 
						|
#ifdef _WIN32
 | 
						|
	if (bFullscreen && SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
 | 
						|
	{
 | 
						|
		DEVMODE dmScreenSettings;
 | 
						|
		memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
 | 
						|
		dmScreenSettings.dmSize = sizeof(dmScreenSettings);
 | 
						|
		sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
 | 
						|
				"%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
 | 
						|
		dmScreenSettings.dmBitsPerPel = 32;
 | 
						|
		dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
 | 
						|
 | 
						|
		// Try To Set Selected Mode And Get Results.  NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
 | 
						|
		ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Change to default resolution
 | 
						|
		ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
 | 
						|
	}
 | 
						|
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
 | 
						|
	if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
 | 
						|
		m_XRRConfig->ToggleDisplayMode(bFullscreen);
 | 
						|
#elif defined __APPLE__
 | 
						|
	if (bFullscreen)
 | 
						|
		CGDisplayHideCursor(CGMainDisplayID());
 | 
						|
	else
 | 
						|
		CGDisplayShowCursor(CGMainDisplayID());
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
// Prepare the GUI to start the game.
 | 
						|
void CFrame::StartGame(const std::string& filename)
 | 
						|
{
 | 
						|
	if (m_bGameLoading)
 | 
						|
		return;
 | 
						|
	m_bGameLoading = true;
 | 
						|
 | 
						|
	if (m_ToolBar)
 | 
						|
		m_ToolBar->EnableTool(IDM_PLAY, false);
 | 
						|
	GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
 | 
						|
 | 
						|
	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
 | 
						|
	{
 | 
						|
		// Game has been started, hide the game list
 | 
						|
		m_GameListCtrl->Disable();
 | 
						|
		m_GameListCtrl->Hide();
 | 
						|
 | 
						|
		m_RenderParent = m_Panel;
 | 
						|
		m_RenderFrame = this;
 | 
						|
		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
 | 
						|
			m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
 | 
						|
		else
 | 
						|
			m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
 | 
						|
 | 
						|
		// No, I really don't want TAB_TRAVERSAL being set behind my back,
 | 
						|
		// thanks.  (Note that calling DisableSelfFocus would prevent this flag
 | 
						|
		// from being set for new children, but wouldn't reset the existing
 | 
						|
		// flag.)
 | 
						|
		m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
 | 
						|
				SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
 | 
						|
#ifdef __APPLE__
 | 
						|
		// On OS X, the render window's title bar is not visible,
 | 
						|
		// and the window therefore not easily moved, when the
 | 
						|
		// position is 0,0. Weed out the 0's from existing configs.
 | 
						|
		if (position == wxPoint(0, 0))
 | 
						|
			position = wxDefaultPosition;
 | 
						|
#endif
 | 
						|
 | 
						|
		wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
 | 
						|
				SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
 | 
						|
#ifdef _WIN32
 | 
						|
		// Out of desktop check
 | 
						|
		int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
 | 
						|
		int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
 | 
						|
		int width =  GetSystemMetrics(SM_CXVIRTUALSCREEN);
 | 
						|
		int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
 | 
						|
		if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
 | 
						|
			position.x = position.y = wxDefaultCoord;
 | 
						|
#endif
 | 
						|
		m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
 | 
						|
		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
 | 
						|
			m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
 | 
						|
		else
 | 
						|
			m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
 | 
						|
 | 
						|
		m_RenderFrame->SetBackgroundColour(*wxBLACK);
 | 
						|
		m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
 | 
						|
		m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
 | 
						|
		m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
 | 
						|
		m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
 | 
						|
#ifdef _WIN32
 | 
						|
		// The renderer should use a top-level window for exclusive fullscreen support.
 | 
						|
		m_RenderParent = m_RenderFrame;
 | 
						|
#else
 | 
						|
		// To capture key events on Linux and Mac OS X the frame needs at least one child.
 | 
						|
		m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
 | 
						|
#endif
 | 
						|
 | 
						|
		m_RenderFrame->Show();
 | 
						|
	}
 | 
						|
 | 
						|
#if defined(__APPLE__)
 | 
						|
	NSView *view = (NSView *) m_RenderFrame->GetHandle();
 | 
						|
	NSWindow *window = [view window];
 | 
						|
 | 
						|
	[window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
 | 
						|
#endif
 | 
						|
 | 
						|
	wxBeginBusyCursor();
 | 
						|
 | 
						|
	DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
 | 
						|
 | 
						|
	if (!BootManager::BootCore(filename))
 | 
						|
	{
 | 
						|
		DoFullscreen(false);
 | 
						|
		// Destroy the renderer frame when not rendering to main
 | 
						|
		if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
 | 
						|
			m_RenderFrame->Destroy();
 | 
						|
		m_RenderParent = nullptr;
 | 
						|
		m_bGameLoading = false;
 | 
						|
		UpdateGUI();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
#if defined(HAVE_X11) && HAVE_X11
 | 
						|
	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
 | 
						|
		X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
 | 
						|
				X11Utils::XWindowFromHandle(GetHandle()), true);
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
		::SetFocus((HWND)m_RenderParent->GetHandle());
 | 
						|
#else
 | 
						|
		m_RenderParent->SetFocus();
 | 
						|
#endif
 | 
						|
 | 
						|
		wxTheApp->Bind(wxEVT_KEY_DOWN,    &CFrame::OnKeyDown, this);
 | 
						|
		wxTheApp->Bind(wxEVT_KEY_UP,      &CFrame::OnKeyUp,   this);
 | 
						|
		wxTheApp->Bind(wxEVT_RIGHT_DOWN,  &CFrame::OnMouse,   this);
 | 
						|
		wxTheApp->Bind(wxEVT_RIGHT_UP,    &CFrame::OnMouse,   this);
 | 
						|
		wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse,   this);
 | 
						|
		wxTheApp->Bind(wxEVT_MIDDLE_UP,   &CFrame::OnMouse,   this);
 | 
						|
		wxTheApp->Bind(wxEVT_MOTION,      &CFrame::OnMouse,   this);
 | 
						|
		m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
 | 
						|
	}
 | 
						|
 | 
						|
	wxEndBusyCursor();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnBootDrive(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	BootGame(drives[event.GetId()-IDM_DRIVE1]);
 | 
						|
}
 | 
						|
 | 
						|
// Refresh the file list and browse for a favorites directory
 | 
						|
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (m_GameListCtrl)
 | 
						|
	{
 | 
						|
		m_GameListCtrl->Update();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (m_GameListCtrl)
 | 
						|
	{
 | 
						|
		m_GameListCtrl->BrowseForDirectory();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Create screenshot
 | 
						|
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	Core::SaveScreenShot();
 | 
						|
}
 | 
						|
 | 
						|
// Pause the emulation
 | 
						|
void CFrame::DoPause()
 | 
						|
{
 | 
						|
	if (Core::GetState() == Core::CORE_RUN)
 | 
						|
	{
 | 
						|
		Core::SetState(Core::CORE_PAUSE);
 | 
						|
		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
 | 
						|
			m_RenderParent->SetCursor(wxNullCursor);
 | 
						|
		Core::UpdateTitle();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		Core::SetState(Core::CORE_RUN);
 | 
						|
		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
 | 
						|
				RendererHasFocus())
 | 
						|
			m_RenderParent->SetCursor(wxCURSOR_BLANK);
 | 
						|
	}
 | 
						|
	UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
// Stop the emulation
 | 
						|
void CFrame::DoStop()
 | 
						|
{
 | 
						|
	if (!Core::IsRunningAndStarted())
 | 
						|
		return;
 | 
						|
	if (m_confirmStop)
 | 
						|
		return;
 | 
						|
 | 
						|
	// don't let this function run again until it finishes, or is aborted.
 | 
						|
	m_confirmStop = true;
 | 
						|
 | 
						|
	m_bGameLoading = false;
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED ||
 | 
						|
			m_RenderParent != nullptr)
 | 
						|
	{
 | 
						|
#if defined __WXGTK__
 | 
						|
		wxMutexGuiLeave();
 | 
						|
		std::lock_guard<std::recursive_mutex> lk(keystate_lock);
 | 
						|
		wxMutexGuiEnter();
 | 
						|
#endif
 | 
						|
		// Ask for confirmation in case the user accidentally clicked Stop / Escape
 | 
						|
		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
 | 
						|
		{
 | 
						|
			// Exit fullscreen to ensure it does not cover the stop dialog.
 | 
						|
			DoFullscreen(false);
 | 
						|
 | 
						|
			// Pause the state during confirmation and restore it afterwards
 | 
						|
			Core::EState state = Core::GetState();
 | 
						|
 | 
						|
			// If exclusive fullscreen is not enabled then we can pause the emulation
 | 
						|
			// before we've exited fullscreen. If not then we need to exit fullscreen first.
 | 
						|
			if (!RendererIsFullscreen() || g_Config.BorderlessFullscreenEnabled() ||
 | 
						|
				SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
 | 
						|
			{
 | 
						|
				Core::SetState(Core::CORE_PAUSE);
 | 
						|
			}
 | 
						|
 | 
						|
			wxMessageDialog m_StopDlg(
 | 
						|
				this,
 | 
						|
				_("Do you want to stop the current emulation?"),
 | 
						|
				_("Please confirm..."),
 | 
						|
				wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
 | 
						|
				wxDefaultPosition);
 | 
						|
 | 
						|
			int Ret = m_StopDlg.ShowModal();
 | 
						|
			if (Ret != wxID_YES)
 | 
						|
			{
 | 
						|
				Core::SetState(state);
 | 
						|
				m_confirmStop = false;
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// TODO: Show the author/description dialog here
 | 
						|
		if (Movie::IsRecordingInput())
 | 
						|
			DoRecordingSave();
 | 
						|
		if (Movie::IsPlayingInput() || Movie::IsRecordingInput())
 | 
						|
			Movie::EndPlayInput(false);
 | 
						|
		NetPlay::StopGame();
 | 
						|
 | 
						|
		wxBeginBusyCursor();
 | 
						|
		BootManager::Stop();
 | 
						|
		UpdateGUI();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnStopped()
 | 
						|
{
 | 
						|
	wxEndBusyCursor();
 | 
						|
 | 
						|
	m_confirmStop = false;
 | 
						|
 | 
						|
#if defined(HAVE_X11) && HAVE_X11
 | 
						|
	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
 | 
						|
		X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
 | 
						|
				X11Utils::XWindowFromHandle(GetHandle()), false);
 | 
						|
#endif
 | 
						|
	m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
 | 
						|
 | 
						|
	// Destroy the renderer frame when not rendering to main
 | 
						|
	m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
 | 
						|
 | 
						|
	// Keyboard
 | 
						|
	wxTheApp->Unbind(wxEVT_KEY_DOWN,    &CFrame::OnKeyDown, this);
 | 
						|
	wxTheApp->Unbind(wxEVT_KEY_UP,      &CFrame::OnKeyUp,   this);
 | 
						|
 | 
						|
	// Mouse
 | 
						|
	wxTheApp->Unbind(wxEVT_RIGHT_DOWN,  &CFrame::OnMouse, this);
 | 
						|
	wxTheApp->Unbind(wxEVT_RIGHT_UP,    &CFrame::OnMouse, this);
 | 
						|
	wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
 | 
						|
	wxTheApp->Unbind(wxEVT_MIDDLE_UP,   &CFrame::OnMouse, this);
 | 
						|
	wxTheApp->Unbind(wxEVT_MOTION,      &CFrame::OnMouse, this);
 | 
						|
	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
 | 
						|
		m_RenderParent->SetCursor(wxNullCursor);
 | 
						|
	DoFullscreen(false);
 | 
						|
	if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
 | 
						|
	{
 | 
						|
		m_RenderFrame->Destroy();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
#if defined(__APPLE__)
 | 
						|
		// Disable the full screen button when not in a game.
 | 
						|
		NSView *view = (NSView *)m_RenderFrame->GetHandle();
 | 
						|
		NSWindow *window = [view window];
 | 
						|
 | 
						|
		[window setCollectionBehavior : NSWindowCollectionBehaviorDefault];
 | 
						|
#endif
 | 
						|
 | 
						|
		// Make sure the window is not longer set to stay on top
 | 
						|
		m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
 | 
						|
	}
 | 
						|
	m_RenderParent = nullptr;
 | 
						|
 | 
						|
	// Clean framerate indications from the status bar.
 | 
						|
	GetStatusBar()->SetStatusText(" ", 0);
 | 
						|
 | 
						|
	// Clear wiimote connection status from the status bar.
 | 
						|
	GetStatusBar()->SetStatusText(" ", 1);
 | 
						|
 | 
						|
	// If batch mode was specified on the command-line or we were already closing, exit now.
 | 
						|
	if (m_bBatchMode || m_bClosing)
 | 
						|
		Close(true);
 | 
						|
 | 
						|
	// If using auto size with render to main, reset the application size.
 | 
						|
	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
 | 
						|
		SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
 | 
						|
		SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
 | 
						|
		SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
 | 
						|
 | 
						|
	m_GameListCtrl->Enable();
 | 
						|
	m_GameListCtrl->Show();
 | 
						|
	m_GameListCtrl->SetFocus();
 | 
						|
	UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoRecordingSave()
 | 
						|
{
 | 
						|
	bool paused = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
 | 
						|
	if (!paused)
 | 
						|
		DoPause();
 | 
						|
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
			_("Select The Recording File"),
 | 
						|
			wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
			_("Dolphin TAS Movies (*.dtm)") +
 | 
						|
				wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
			wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT,
 | 
						|
			this);
 | 
						|
 | 
						|
	if (path.IsEmpty())
 | 
						|
		return;
 | 
						|
 | 
						|
	Movie::SaveRecording(WxStrToStr(path));
 | 
						|
 | 
						|
	if (!paused)
 | 
						|
		DoPause();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	DoStop();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	ProcessorInterface::ResetButton_Tap();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CConfigMain ConfigMain(this);
 | 
						|
	if (ConfigMain.ShowModal() == wxID_OK)
 | 
						|
		m_GameListCtrl->Update();
 | 
						|
	UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (g_video_backend)
 | 
						|
		g_video_backend->ShowConfig(this);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CConfigMain ConfigMain(this);
 | 
						|
	ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
 | 
						|
	if (ConfigMain.ShowModal() == wxID_OK)
 | 
						|
		m_GameListCtrl->Update();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	InputConfig* const pad_plugin = Pad::GetConfig();
 | 
						|
	bool was_init = false;
 | 
						|
	if (g_controller_interface.IsInit()) // check if game is running
 | 
						|
	{
 | 
						|
		was_init = true;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
#if defined(HAVE_X11) && HAVE_X11
 | 
						|
		Window win = X11Utils::XWindowFromHandle(GetHandle());
 | 
						|
		Pad::Initialize((void *)win);
 | 
						|
#elif defined(__APPLE__)
 | 
						|
		Pad::Initialize((void *)this);
 | 
						|
#else
 | 
						|
		Pad::Initialize(GetHandle());
 | 
						|
#endif
 | 
						|
	}
 | 
						|
	InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
 | 
						|
	m_ConfigFrame.ShowModal();
 | 
						|
	m_ConfigFrame.Destroy();
 | 
						|
	if (!was_init) // if game isn't running
 | 
						|
	{
 | 
						|
		Pad::Shutdown();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	InputConfig* const wiimote_plugin = Wiimote::GetConfig();
 | 
						|
	bool was_init = false;
 | 
						|
	if (g_controller_interface.IsInit()) // check if game is running
 | 
						|
	{
 | 
						|
		was_init = true;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
#if defined(HAVE_X11) && HAVE_X11
 | 
						|
		Window win = X11Utils::XWindowFromHandle(GetHandle());
 | 
						|
		Wiimote::Initialize((void *)win);
 | 
						|
#elif defined(__APPLE__)
 | 
						|
		Wiimote::Initialize((void *)this);
 | 
						|
#else
 | 
						|
		Wiimote::Initialize(GetHandle());
 | 
						|
#endif
 | 
						|
	}
 | 
						|
	WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin);
 | 
						|
	m_ConfigFrame.ShowModal();
 | 
						|
	m_ConfigFrame.Destroy();
 | 
						|
	if (!was_init) // if game isn't running
 | 
						|
	{
 | 
						|
		Wiimote::Shutdown();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
 | 
						|
	m_HotkeyDialog->ShowModal();
 | 
						|
	m_HotkeyDialog->Destroy();
 | 
						|
	// Update the GUI in case menu accelerators were changed
 | 
						|
	UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnHelp(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	switch (event.GetId())
 | 
						|
	{
 | 
						|
	case wxID_ABOUT:
 | 
						|
		{
 | 
						|
			AboutDolphin frame(this);
 | 
						|
			frame.ShowModal();
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case IDM_HELPWEBSITE:
 | 
						|
		WxUtils::Launch("https://dolphin-emu.org/");
 | 
						|
		break;
 | 
						|
	case IDM_HELPONLINEDOCS:
 | 
						|
		WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
 | 
						|
		break;
 | 
						|
	case IDM_HELPGITHUB:
 | 
						|
		WxUtils::Launch("https://github.com/dolphin-emu/dolphin/");
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ClearStatusBar()
 | 
						|
{
 | 
						|
	if (this->GetStatusBar()->IsEnabled())
 | 
						|
	{
 | 
						|
		this->GetStatusBar()->SetStatusText("", 0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::StatusBarMessage(const char * Text, ...)
 | 
						|
{
 | 
						|
	const int MAX_BYTES = 1024*10;
 | 
						|
	char Str[MAX_BYTES];
 | 
						|
	va_list ArgPtr;
 | 
						|
	va_start(ArgPtr, Text);
 | 
						|
	vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
 | 
						|
	va_end(ArgPtr);
 | 
						|
 | 
						|
	if (this->GetStatusBar()->IsEnabled())
 | 
						|
	{
 | 
						|
		this->GetStatusBar()->SetStatusText(StrToWxStr(Str),0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Miscellaneous menus
 | 
						|
// ---------------------
 | 
						|
// NetPlay stuff
 | 
						|
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (!g_NetPlaySetupDiag)
 | 
						|
	{
 | 
						|
		if (NetPlayDiag::GetInstance() != nullptr)
 | 
						|
			NetPlayDiag::GetInstance()->Raise();
 | 
						|
		else
 | 
						|
			g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		g_NetPlaySetupDiag->Raise();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CMemcardManager MemcardManager(this);
 | 
						|
	MemcardManager.ShowModal();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CWiiSaveCrypted::ExportAllSaves();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	wxString path = wxFileSelector(_("Select the save file"),
 | 
						|
			wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
			_("Wii save files (*.bin)|*.bin"),
 | 
						|
			wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
 | 
						|
			this);
 | 
						|
 | 
						|
	if (!path.IsEmpty())
 | 
						|
	{
 | 
						|
		CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path).c_str());
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (!g_CheatsWindow)
 | 
						|
		g_CheatsWindow = new wxCheatsWindow(this);
 | 
						|
	else
 | 
						|
		g_CheatsWindow->Raise();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
	BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnInstallWAD(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	std::string fileName;
 | 
						|
 | 
						|
	switch (event.GetId())
 | 
						|
	{
 | 
						|
	case IDM_LIST_INSTALLWAD:
 | 
						|
	{
 | 
						|
		const GameListItem *iso = m_GameListCtrl->GetSelectedISO();
 | 
						|
		if (!iso)
 | 
						|
			return;
 | 
						|
		fileName = iso->GetFileName();
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	case IDM_MENU_INSTALLWAD:
 | 
						|
	{
 | 
						|
		wxString path = wxFileSelector(
 | 
						|
			_("Select a Wii WAD file to install"),
 | 
						|
			wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
			"Wii WAD file (*.wad)|*.wad",
 | 
						|
			wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
 | 
						|
			this);
 | 
						|
		fileName = WxStrToStr(path);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	default:
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	wxProgressDialog dialog(_("Installing WAD..."),
 | 
						|
		_("Working..."),
 | 
						|
		1000,
 | 
						|
		this,
 | 
						|
		wxPD_APP_MODAL |
 | 
						|
		wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
 | 
						|
		wxPD_SMOOTH
 | 
						|
		);
 | 
						|
 | 
						|
	u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
 | 
						|
	if (titleID == TITLEID_SYSMENU)
 | 
						|
	{
 | 
						|
		UpdateWiiMenuChoice();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem)
 | 
						|
{
 | 
						|
	if (!WiiMenuItem)
 | 
						|
	{
 | 
						|
		WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
 | 
						|
	}
 | 
						|
 | 
						|
	const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true);
 | 
						|
	if (SysMenu_Loader.IsValid())
 | 
						|
	{
 | 
						|
		int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
 | 
						|
		char sysmenuRegion = SysMenu_Loader.GetCountryChar();
 | 
						|
		WiiMenuItem->Enable();
 | 
						|
		WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		WiiMenuItem->Enable(false);
 | 
						|
		WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (m_FifoPlayerDlg)
 | 
						|
	{
 | 
						|
		m_FifoPlayerDlg->Show();
 | 
						|
		m_FifoPlayerDlg->SetFocus();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_FifoPlayerDlg = new FifoPlayerDlg(this);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ConnectWiimote(int wm_idx, bool connect)
 | 
						|
{
 | 
						|
	if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
 | 
						|
	{
 | 
						|
		GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
 | 
						|
		wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
 | 
						|
					connect ? _("Connected") : _("Disconnected")));
 | 
						|
		Core::DisplayMessage(WxStrToStr(msg), 3000);
 | 
						|
		Host_UpdateMainFrame();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConnectWiimote(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
 | 
						|
}
 | 
						|
 | 
						|
// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
 | 
						|
// the entire screen (when we render to the main window).
 | 
						|
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	DoFullscreen(!RendererIsFullscreen());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
 | 
						|
	SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
 | 
						|
	SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
		_("Select the state to load"),
 | 
						|
		wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
		_("All Save States (sav, s##)") +
 | 
						|
			wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
		wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
 | 
						|
		this);
 | 
						|
 | 
						|
	if (!path.IsEmpty())
 | 
						|
		State::LoadAs(WxStrToStr(path));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
		_("Select the state to save"),
 | 
						|
		wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
		_("All Save States (sav, s##)") +
 | 
						|
			wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
		wxFD_SAVE,
 | 
						|
		this);
 | 
						|
 | 
						|
	if (!path.IsEmpty())
 | 
						|
		State::SaveAs(WxStrToStr(path));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadLastState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	if (Core::IsRunningAndStarted())
 | 
						|
	{
 | 
						|
		int id = event.GetId();
 | 
						|
		int slot = id - IDM_LOADLAST1 + 1;
 | 
						|
		State::LoadLastSaved(slot);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
	if (Core::IsRunningAndStarted())
 | 
						|
		State::SaveFirstSaved();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (Core::IsRunningAndStarted())
 | 
						|
		State::UndoLoadState();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (Core::IsRunningAndStarted())
 | 
						|
		State::UndoSaveState();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CFrame::OnLoadState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	if (Core::IsRunningAndStarted())
 | 
						|
	{
 | 
						|
		int id = event.GetId();
 | 
						|
		int slot = id - IDM_LOADSLOT1 + 1;
 | 
						|
		State::Load(slot);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	if (Core::IsRunningAndStarted())
 | 
						|
	{
 | 
						|
		int id = event.GetId();
 | 
						|
		int slot = id - IDM_SAVESLOT1 + 1;
 | 
						|
		State::Save(slot);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFrameSkip(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	int amount = event.GetId() - IDM_FRAMESKIP0;
 | 
						|
 | 
						|
	Movie::SetFrameSkipping((unsigned int)amount);
 | 
						|
	SConfig::GetInstance().m_FrameSkip = amount;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// GUI
 | 
						|
// ---------------------
 | 
						|
 | 
						|
// Update the enabled/disabled status
 | 
						|
void CFrame::UpdateGUI()
 | 
						|
{
 | 
						|
	// Save status
 | 
						|
	bool Initialized     = Core::IsRunning();
 | 
						|
	bool Running         = Core::GetState() == Core::CORE_RUN;
 | 
						|
	bool Paused          = Core::GetState() == Core::CORE_PAUSE;
 | 
						|
	bool Stopping        = Core::GetState() == Core::CORE_STOPPING;
 | 
						|
	bool RunningWii      = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
 | 
						|
	bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
 | 
						|
 | 
						|
	// Make sure that we have a toolbar
 | 
						|
	if (m_ToolBar)
 | 
						|
	{
 | 
						|
		// Enable/disable the Config and Stop buttons
 | 
						|
		m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
 | 
						|
		// Don't allow refresh when we don't show the list
 | 
						|
		m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
 | 
						|
		m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
 | 
						|
		m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
 | 
						|
		m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
 | 
						|
		// Don't allow wiimote config while in GameCube mode
 | 
						|
		m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube);
 | 
						|
	}
 | 
						|
 | 
						|
	// File
 | 
						|
	GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
 | 
						|
	GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
 | 
						|
	GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
 | 
						|
	GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
 | 
						|
 | 
						|
	// Emulation
 | 
						|
	GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
 | 
						|
	GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
 | 
						|
	GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
 | 
						|
	GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
 | 
						|
	GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Movie::IsPlayingInput() || Movie::IsRecordingInput());
 | 
						|
	GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
 | 
						|
	GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
 | 
						|
	GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
 | 
						|
 | 
						|
	// Update Menu Accelerators
 | 
						|
	for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
 | 
						|
	{
 | 
						|
		if (GetCmdForHotkey(i) == -1)
 | 
						|
			continue;
 | 
						|
		GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
 | 
						|
	}
 | 
						|
 | 
						|
	GetMenuBar()->FindItem(IDM_LOADSTATE)->Enable(Initialized);
 | 
						|
	GetMenuBar()->FindItem(IDM_SAVESTATE)->Enable(Initialized);
 | 
						|
	// Misc
 | 
						|
	GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized);
 | 
						|
	if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
 | 
						|
		GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
 | 
						|
 | 
						|
	// Tools
 | 
						|
	GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats);
 | 
						|
 | 
						|
	GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
 | 
						|
	GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
 | 
						|
	GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
 | 
						|
	GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
 | 
						|
	GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
 | 
						|
	GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube);
 | 
						|
	if (RunningWii)
 | 
						|
	{
 | 
						|
		GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
 | 
						|
				AccessWiiMote(0x0100)->IsConnected());
 | 
						|
		GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
 | 
						|
				AccessWiiMote(0x0101)->IsConnected());
 | 
						|
		GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
 | 
						|
				AccessWiiMote(0x0102)->IsConnected());
 | 
						|
		GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
 | 
						|
				AccessWiiMote(0x0103)->IsConnected());
 | 
						|
		GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
 | 
						|
				AccessWiiMote(0x0104)->IsConnected());
 | 
						|
	}
 | 
						|
 | 
						|
	if (m_ToolBar)
 | 
						|
	{
 | 
						|
		// Get the tool that controls pausing/playing
 | 
						|
		wxToolBarToolBase * PlayTool = m_ToolBar->FindById(IDM_PLAY);
 | 
						|
 | 
						|
		if (PlayTool)
 | 
						|
		{
 | 
						|
			if (Running)
 | 
						|
			{
 | 
						|
				PlayTool->SetLabel(_("Pause"));
 | 
						|
				PlayTool->SetShortHelp(_("Pause"));
 | 
						|
				m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				PlayTool->SetLabel(_("Play"));
 | 
						|
				PlayTool->SetShortHelp(_("Play"));
 | 
						|
				m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Enable(Running || Paused);
 | 
						|
 | 
						|
	if (!Initialized && !m_bGameLoading)
 | 
						|
	{
 | 
						|
		if (m_GameListCtrl->IsEnabled())
 | 
						|
		{
 | 
						|
			// Prepare to load Default ISO, enable play button
 | 
						|
			if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty())
 | 
						|
			{
 | 
						|
				if (m_ToolBar)
 | 
						|
					m_ToolBar->EnableTool(IDM_PLAY, true);
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
 | 
						|
				GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
 | 
						|
			}
 | 
						|
			// Prepare to load last selected file, enable play button
 | 
						|
			else if (!SConfig::GetInstance().m_LastFilename.empty() &&
 | 
						|
			         wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
 | 
						|
			{
 | 
						|
				if (m_ToolBar)
 | 
						|
					m_ToolBar->EnableTool(IDM_PLAY, true);
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
 | 
						|
				GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				// No game has been selected yet, disable play button
 | 
						|
				if (m_ToolBar)
 | 
						|
					m_ToolBar->EnableTool(IDM_PLAY, false);
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
 | 
						|
				GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(false);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// Game has not started, show game list
 | 
						|
		if (!m_GameListCtrl->IsShown())
 | 
						|
		{
 | 
						|
			m_GameListCtrl->Enable();
 | 
						|
			m_GameListCtrl->Show();
 | 
						|
		}
 | 
						|
		// Game has been selected but not started, enable play button
 | 
						|
		if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
 | 
						|
		{
 | 
						|
			if (m_ToolBar)
 | 
						|
				m_ToolBar->EnableTool(IDM_PLAY, true);
 | 
						|
			GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
 | 
						|
			GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
 | 
						|
			GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (Initialized)
 | 
						|
	{
 | 
						|
		// Game has been loaded, enable the pause button
 | 
						|
		if (m_ToolBar)
 | 
						|
			m_ToolBar->EnableTool(IDM_PLAY, !Stopping);
 | 
						|
		GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
 | 
						|
 | 
						|
		// Reset game loading flag
 | 
						|
		m_bGameLoading = false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Refresh toolbar
 | 
						|
	if (m_ToolBar)
 | 
						|
	{
 | 
						|
		m_ToolBar->Refresh();
 | 
						|
	}
 | 
						|
 | 
						|
	// Commit changes to manager
 | 
						|
	m_Mgr->Update();
 | 
						|
 | 
						|
	// Update non-modal windows
 | 
						|
	if (g_CheatsWindow)
 | 
						|
	{
 | 
						|
		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
 | 
						|
			g_CheatsWindow->UpdateGUI();
 | 
						|
		else
 | 
						|
			g_CheatsWindow->Close();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::UpdateGameList()
 | 
						|
{
 | 
						|
	m_GameListCtrl->Update();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::GameListChanged(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	switch (event.GetId())
 | 
						|
	{
 | 
						|
	case IDM_LISTWII:
 | 
						|
		SConfig::GetInstance().m_ListWii = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTGC:
 | 
						|
		SConfig::GetInstance().m_ListGC = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTWAD:
 | 
						|
		SConfig::GetInstance().m_ListWad = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTJAP:
 | 
						|
		SConfig::GetInstance().m_ListJap = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTPAL:
 | 
						|
		SConfig::GetInstance().m_ListPal = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTUSA:
 | 
						|
		SConfig::GetInstance().m_ListUsa = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTFRANCE:
 | 
						|
		SConfig::GetInstance().m_ListFrance = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTITALY:
 | 
						|
		SConfig::GetInstance().m_ListItaly = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTKOREA:
 | 
						|
		SConfig::GetInstance().m_ListKorea = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTTAIWAN:
 | 
						|
		SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LIST_UNK:
 | 
						|
		SConfig::GetInstance().m_ListUnknown = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTDRIVES:
 | 
						|
		SConfig::GetInstance().m_ListDrives = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_PURGECACHE:
 | 
						|
		CFileSearch::XStringVector Directories;
 | 
						|
		Directories.push_back(File::GetUserPath(D_CACHE_IDX));
 | 
						|
		CFileSearch::XStringVector Extensions;
 | 
						|
		Extensions.push_back("*.cache");
 | 
						|
 | 
						|
		CFileSearch FileSearch(Extensions, Directories);
 | 
						|
		const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
 | 
						|
 | 
						|
		for (auto& rFilename : rFilenames)
 | 
						|
		{
 | 
						|
			File::Delete(rFilename);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	// Update gamelist
 | 
						|
	if (m_GameListCtrl)
 | 
						|
	{
 | 
						|
		m_GameListCtrl->Update();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Enable and disable the toolbar
 | 
						|
void CFrame::OnToggleToolbar(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
 | 
						|
	DoToggleToolbar(event.IsChecked());
 | 
						|
}
 | 
						|
void CFrame::DoToggleToolbar(bool _show)
 | 
						|
{
 | 
						|
	GetToolBar()->Show(_show);
 | 
						|
	m_Mgr->Update();
 | 
						|
}
 | 
						|
 | 
						|
// Enable and disable the status bar
 | 
						|
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
 | 
						|
	if (SConfig::GetInstance().m_InterfaceStatusbar == true)
 | 
						|
		GetStatusBar()->Show();
 | 
						|
	else
 | 
						|
		GetStatusBar()->Hide();
 | 
						|
 | 
						|
	this->SendSizeEvent();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	switch (event.GetId())
 | 
						|
	{
 | 
						|
	case IDM_SHOW_SYSTEM:
 | 
						|
		SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
 | 
						|
		break;
 | 
						|
	case IDM_SHOW_BANNER:
 | 
						|
		SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
 | 
						|
		break;
 | 
						|
	case IDM_SHOW_NOTES:
 | 
						|
		SConfig::GetInstance().m_showNotesColumn = !SConfig::GetInstance().m_showNotesColumn;
 | 
						|
		break;
 | 
						|
	case IDM_SHOW_ID:
 | 
						|
		SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
 | 
						|
		break;
 | 
						|
	case IDM_SHOW_REGION:
 | 
						|
		SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
 | 
						|
		break;
 | 
						|
	case IDM_SHOW_SIZE:
 | 
						|
		SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
 | 
						|
		break;
 | 
						|
	case IDM_SHOW_STATE:
 | 
						|
		SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
 | 
						|
		break;
 | 
						|
	default: return;
 | 
						|
	}
 | 
						|
	m_GameListCtrl->Update();
 | 
						|
	SConfig::GetInstance().SaveSettings();
 | 
						|
}
 |