forked from dolphin-emu/dolphin
		
	There's no need for the preprocessor checks for wx, since this is used in wx code. Also, this being a part of the InputCommon namespace is kind of wrong.
		
			
				
	
	
		
			14 lines
		
	
	
		
			261 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			261 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <wx/string.h>
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namespace WxUtils
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{
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const wxString WXKeyToString(int keycode);
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const wxString WXKeymodToString(int modifier);
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}
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