forked from dolphin-emu/dolphin
		
	This state will be used to calculate sizes for skipping over commands on a separate thread. An alternative to having these state variables would be to have the preprocessor stash "state as we go" somewhere, but I think that would be much uglier. GetVertexSize now takes an extra argument to determine which state to use, as does FifoCommandRunnable, which calls it. While I'm modifying FifoCommandRunnable, I also change it to take a buffer and size as parameters rather than using g_pVideoData, which will also be necessary later. I also get rid of an unused overload.
		
			
				
	
	
		
			271 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			271 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include <algorithm>
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| #include <memory>
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| #include <mutex>
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| #include <unordered_map>
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| #include <utility>
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| #include <vector>
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| 
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| #include "Common/CommonFuncs.h"
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| #include "Core/HW/Memmap.h"
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| 
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| #include "VideoCommon/BPMemory.h"
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| #include "VideoCommon/IndexGenerator.h"
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| #include "VideoCommon/Statistics.h"
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| #include "VideoCommon/VertexLoader.h"
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| #include "VideoCommon/VertexLoaderManager.h"
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| #include "VideoCommon/VertexManagerBase.h"
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| #include "VideoCommon/VertexShaderManager.h"
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| #include "VideoCommon/VideoCommon.h"
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| 
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| static NativeVertexFormat* s_current_vtx_fmt;
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| 
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| namespace std
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| {
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| 
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| template <>
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| struct hash<VertexLoaderUID>
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| {
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| 	size_t operator()(const VertexLoaderUID& uid) const
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| 	{
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| 		return uid.GetHash();
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| 	}
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| };
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| 
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| }
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| 
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| typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoader>> VertexLoaderMap;
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| 
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| namespace VertexLoaderManager
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| {
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| 
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| static std::mutex s_vertex_loader_map_lock;
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| static VertexLoaderMap s_vertex_loader_map;
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| // TODO - change into array of pointers. Keep a map of all seen so far.
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| 
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| void Init()
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| {
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| 	MarkAllDirty();
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| 	for (auto& map_entry : g_main_cp_state.vertex_loaders)
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| 		map_entry = nullptr;
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| 	for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
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| 		map_entry = nullptr;
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| 	RecomputeCachedArraybases();
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| }
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| 
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| void Shutdown()
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| {
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| 	std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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| 	s_vertex_loader_map.clear();
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| 	VertexLoader::ClearNativeVertexFormatCache();
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| }
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| 
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| namespace
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| {
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| struct entry
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| {
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| 	std::string text;
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| 	u64 num_verts;
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| 	bool operator < (const entry &other) const
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| 	{
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| 		return num_verts > other.num_verts;
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| 	}
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| };
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| }
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| 
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| void AppendListToString(std::string *dest)
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| {
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| 	std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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| 	std::vector<entry> entries;
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| 
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| 	size_t total_size = 0;
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| 	for (const auto& map_entry : s_vertex_loader_map)
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| 	{
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| 		entry e;
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| 		map_entry.second->AppendToString(&e.text);
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| 		e.num_verts = map_entry.second->GetNumLoadedVerts();
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| 		entries.push_back(e);
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| 		total_size += e.text.size() + 1;
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| 	}
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| 	sort(entries.begin(), entries.end());
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| 	dest->reserve(dest->size() + total_size);
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| 	for (const entry& entry : entries)
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| 	{
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| 		dest->append(entry.text);
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| 	}
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| }
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| 
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| void MarkAllDirty()
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| {
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| 	g_main_cp_state.attr_dirty = 0xff;
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| 	g_preprocess_cp_state.attr_dirty = 0xff;
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| }
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| 
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| static VertexLoader* RefreshLoader(int vtx_attr_group, CPState* state)
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| {
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| 	VertexLoader* loader;
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| 	if ((state->attr_dirty >> vtx_attr_group) & 1)
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| 	{
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| 		VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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| 		std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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| 		VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid);
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| 		if (iter != s_vertex_loader_map.end())
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| 		{
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| 			loader = iter->second.get();
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| 		}
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| 		else
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| 		{
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| 			loader = new VertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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| 			s_vertex_loader_map[uid] = std::unique_ptr<VertexLoader>(loader);
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| 			INCSTAT(stats.numVertexLoaders);
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| 		}
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| 		state->vertex_loaders[vtx_attr_group] = loader;
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| 		state->attr_dirty &= ~(1 << vtx_attr_group);
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| 	} else {
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| 		loader = state->vertex_loaders[vtx_attr_group];
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| 	}
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| 	return loader;
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| }
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| 
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| bool RunVertices(int vtx_attr_group, int primitive, int count, size_t buf_size, bool skip_drawing)
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| {
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| 	if (!count)
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| 		return true;
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| 
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| 	CPState* state = &g_main_cp_state;
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| 
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| 	VertexLoader* loader = RefreshLoader(vtx_attr_group, state);
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| 
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| 	size_t size = count * loader->GetVertexSize();
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| 	if (buf_size < size)
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| 		return false;
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| 
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| 	if (skip_drawing || (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5))
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| 	{
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| 		// if cull mode is CULL_ALL, ignore triangles and quads
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| 		DataSkip((u32)size);
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| 		return true;
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| 	}
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| 
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| 	NativeVertexFormat* native = loader->GetNativeVertexFormat();
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| 
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| 	// If the native vertex format changed, force a flush.
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| 	if (native != s_current_vtx_fmt)
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| 		VertexManager::Flush();
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| 	s_current_vtx_fmt = native;
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| 
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| 	VertexManager::PrepareForAdditionalData(primitive, count,
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| 			loader->GetNativeVertexDeclaration().stride);
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| 
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| 	loader->RunVertices(state->vtx_attr[vtx_attr_group], primitive, count);
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| 
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| 	IndexGenerator::AddIndices(primitive, count);
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| 
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| 	ADDSTAT(stats.thisFrame.numPrims, count);
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| 	INCSTAT(stats.thisFrame.numPrimitiveJoins);
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| 	return true;
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| }
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| 
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| int GetVertexSize(int vtx_attr_group, bool preprocess)
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| {
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| 	return RefreshLoader(vtx_attr_group, preprocess ? &g_preprocess_cp_state : &g_main_cp_state)->GetVertexSize();
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| }
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| 
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| NativeVertexFormat* GetCurrentVertexFormat()
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| {
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| 	return s_current_vtx_fmt;
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| }
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| 
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| }  // namespace
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| 
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| void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
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| {
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| 	bool update_global_state = !is_preprocess;
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| 	CPState* state = is_preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
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| 	switch (sub_cmd & 0xF0)
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| 	{
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| 	case 0x30:
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| 		if (update_global_state)
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| 			VertexShaderManager::SetTexMatrixChangedA(value);
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| 		break;
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| 
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| 	case 0x40:
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| 		if (update_global_state)
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| 			VertexShaderManager::SetTexMatrixChangedB(value);
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| 		break;
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| 
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| 	case 0x50:
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| 		state->vtx_desc.Hex &= ~0x1FFFF;  // keep the Upper bits
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| 		state->vtx_desc.Hex |= value;
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| 		state->attr_dirty = 0xFF;
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| 		break;
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| 
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| 	case 0x60:
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| 		state->vtx_desc.Hex &= 0x1FFFF;  // keep the lower 17Bits
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| 		state->vtx_desc.Hex |= (u64)value << 17;
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| 		state->attr_dirty = 0xFF;
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| 		break;
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| 
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| 	case 0x70:
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| 		_assert_((sub_cmd & 0x0F) < 8);
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| 		state->vtx_attr[sub_cmd & 7].g0.Hex = value;
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| 		state->attr_dirty |= 1 << (sub_cmd & 7);
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| 		break;
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| 
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| 	case 0x80:
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| 		_assert_((sub_cmd & 0x0F) < 8);
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| 		state->vtx_attr[sub_cmd & 7].g1.Hex = value;
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| 		state->attr_dirty |= 1 << (sub_cmd & 7);
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| 		break;
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| 
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| 	case 0x90:
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| 		_assert_((sub_cmd & 0x0F) < 8);
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| 		state->vtx_attr[sub_cmd & 7].g2.Hex = value;
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| 		state->attr_dirty |= 1 << (sub_cmd & 7);
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| 		break;
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| 
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| 	// Pointers to vertex arrays in GC RAM
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| 	case 0xA0:
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| 		state->array_bases[sub_cmd & 0xF] = value;
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| 		if (update_global_state)
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| 			cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
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| 		break;
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| 
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| 	case 0xB0:
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| 		state->array_strides[sub_cmd & 0xF] = value & 0xFF;
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| 		break;
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| 	}
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| }
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| 
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| void FillCPMemoryArray(u32 *memory)
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| {
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| 	memory[0x30] = g_main_cp_state.matrix_index_a.Hex;
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| 	memory[0x40] = g_main_cp_state.matrix_index_b.Hex;
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| 	memory[0x50] = (u32)g_main_cp_state.vtx_desc.Hex;
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| 	memory[0x60] = (u32)(g_main_cp_state.vtx_desc.Hex >> 17);
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| 
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| 	for (int i = 0; i < 8; ++i)
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| 	{
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| 		memory[0x70 + i] = g_main_cp_state.vtx_attr[i].g0.Hex;
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| 		memory[0x80 + i] = g_main_cp_state.vtx_attr[i].g1.Hex;
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| 		memory[0x90 + i] = g_main_cp_state.vtx_attr[i].g2.Hex;
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| 	}
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| 
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| 	for (int i = 0; i < 16; ++i)
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| 	{
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| 		memory[0xA0 + i] = g_main_cp_state.array_bases[i];
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| 		memory[0xB0 + i] = g_main_cp_state.array_strides[i];
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| 	}
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| }
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| 
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| void RecomputeCachedArraybases()
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| {
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| 	for (int i = 0; i < 16; i++)
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| 	{
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| 		cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
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| 	}
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| }
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