forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6418 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			87 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _XAUDIO2STREAM_H_
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#define _XAUDIO2STREAM_H_
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#include "SoundStream.h"
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#ifdef _WIN32
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#include "Thread.h"
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#include <xaudio2.h>
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const int NUM_BUFFERS = 3;
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const int SAMPLES_PER_BUFFER = 96;
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const int NUM_CHANNELS = 2;
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const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS;
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const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16);
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#ifndef safe_delete_array
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#define safe_delete_array(p) { if(p) { delete[] (p);   (p)=NULL; } }
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#endif
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#ifndef safe_delete
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#define safe_delete(a) if( (a) != NULL ) delete (a); (a) = NULL;
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#endif
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#ifndef safe_release
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#define safe_release(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#endif
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#endif
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class XAudio2 : public SoundStream
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{
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#ifdef _WIN32
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	IXAudio2 *pXAudio2;
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	IXAudio2MasteringVoice *pMasteringVoice;
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	IXAudio2SourceVoice *pSourceVoice;
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	Common::EventEx soundSyncEvent;
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	float m_volume;
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	bool Init();
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public:
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	XAudio2(CMixer *mixer) 
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		: SoundStream(mixer),
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		pXAudio2(0),
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		pMasteringVoice(0),
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		pSourceVoice(0),
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		m_volume(1.0f) {}
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    virtual ~XAudio2() {}
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	virtual bool Start();
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	virtual void SetVolume(int volume);
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    virtual void Stop();
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	virtual void Clear(bool mute);
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    static bool isValid() { return true; }
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    virtual bool usesMixer() const { return true; }
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    virtual void Update();
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#else
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public:
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	XAudio2(CMixer *mixer, void *hWnd = NULL)
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		: SoundStream(mixer)
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	{}
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#endif
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};
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#endif //_XAUDIO2STREAM_H_
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