forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			48 lines
		
	
	
		
			810 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			810 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <mutex>
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#include <thread>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Event.h"
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#include "Common/Thread.h"
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#if defined(HAVE_AO) && HAVE_AO
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#include <ao/ao.h>
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#endif
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class AOSound final : public SoundStream
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{
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#if defined(HAVE_AO) && HAVE_AO
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	std::thread thread;
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	std::atomic<bool> m_run_thread;
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	std::mutex soundCriticalSection;
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	Common::Event soundSyncEvent;
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	int buf_size;
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	ao_device *device;
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	ao_sample_format format;
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	int default_driver;
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	short realtimeBuffer[1024 * 1024];
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public:
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	bool Start() override;
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	void SoundLoop() override;
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	void Stop() override;
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	void Update() override;
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	static bool isValid()
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	{
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		return true;
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	}
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#endif
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};
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