forked from dolphin-emu/dolphin
		
	Now AudioCommon code won't need to be recompiled if the TAS movie header is ever modified.
		
			
				
	
	
		
			222 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/AOSoundStream.h"
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/CoreAudioSoundStream.h"
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#include "AudioCommon/Mixer.h"
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#include "AudioCommon/NullSoundStream.h"
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#include "AudioCommon/OpenALStream.h"
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#include "AudioCommon/OpenSLESStream.h"
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#include "AudioCommon/PulseAudioStream.h"
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#include "AudioCommon/XAudio2Stream.h"
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#include "AudioCommon/XAudio2_7Stream.h"
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#include "Common/Common.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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// This shouldn't be a global, at least not here.
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std::unique_ptr<SoundStream> g_sound_stream;
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static bool s_audio_dump_start = false;
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namespace AudioCommon
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{
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static const int AUDIO_VOLUME_MIN = 0;
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static const int AUDIO_VOLUME_MAX = 100;
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void InitSoundStream()
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{
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  std::string backend = SConfig::GetInstance().sBackend;
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  if (backend == BACKEND_OPENAL && OpenALStream::isValid())
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    g_sound_stream = std::make_unique<OpenALStream>();
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  else if (backend == BACKEND_NULLSOUND && NullSound::isValid())
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    g_sound_stream = std::make_unique<NullSound>();
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  else if (backend == BACKEND_XAUDIO2)
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  {
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    if (XAudio2::isValid())
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      g_sound_stream = std::make_unique<XAudio2>();
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    else if (XAudio2_7::isValid())
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      g_sound_stream = std::make_unique<XAudio2_7>();
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  }
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  else if (backend == BACKEND_AOSOUND && AOSound::isValid())
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    g_sound_stream = std::make_unique<AOSound>();
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  else if (backend == BACKEND_ALSA && AlsaSound::isValid())
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    g_sound_stream = std::make_unique<AlsaSound>();
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  else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid())
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    g_sound_stream = std::make_unique<CoreAudioSound>();
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  else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
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    g_sound_stream = std::make_unique<PulseAudio>();
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  else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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    g_sound_stream = std::make_unique<OpenSLESStream>();
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  if (!g_sound_stream && NullSound::isValid())
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  {
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    WARN_LOG(AUDIO, "Could not initialize backend %s, using %s instead.", backend.c_str(),
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             BACKEND_NULLSOUND);
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    g_sound_stream = std::make_unique<NullSound>();
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  }
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  UpdateSoundStream();
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  if (!g_sound_stream->Start())
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  {
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    ERROR_LOG(AUDIO, "Could not start backend %s, using %s instead", backend.c_str(),
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              BACKEND_NULLSOUND);
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    g_sound_stream = std::make_unique<NullSound>();
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    g_sound_stream->Start();
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  }
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  if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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    StartAudioDump();
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}
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void ShutdownSoundStream()
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{
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  INFO_LOG(AUDIO, "Shutting down sound stream");
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  if (g_sound_stream)
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  {
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    g_sound_stream->Stop();
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    if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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      StopAudioDump();
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    g_sound_stream.reset();
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  }
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  INFO_LOG(AUDIO, "Done shutting down sound stream");
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}
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std::vector<std::string> GetSoundBackends()
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{
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  std::vector<std::string> backends;
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  if (NullSound::isValid())
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    backends.push_back(BACKEND_NULLSOUND);
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  if (XAudio2_7::isValid() || XAudio2::isValid())
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    backends.push_back(BACKEND_XAUDIO2);
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  if (AOSound::isValid())
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    backends.push_back(BACKEND_AOSOUND);
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  if (AlsaSound::isValid())
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    backends.push_back(BACKEND_ALSA);
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  if (CoreAudioSound::isValid())
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    backends.push_back(BACKEND_COREAUDIO);
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  if (PulseAudio::isValid())
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    backends.push_back(BACKEND_PULSEAUDIO);
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  if (OpenALStream::isValid())
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    backends.push_back(BACKEND_OPENAL);
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  if (OpenSLESStream::isValid())
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    backends.push_back(BACKEND_OPENSLES);
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  return backends;
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}
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bool SupportsDPL2Decoder(const std::string& backend)
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{
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#ifndef __APPLE__
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  if (backend == BACKEND_OPENAL)
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    return true;
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#endif
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  if (backend == BACKEND_PULSEAUDIO)
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    return true;
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  return false;
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}
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bool SupportsLatencyControl(const std::string& backend)
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{
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  return backend == BACKEND_OPENAL;
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}
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bool SupportsVolumeChanges(const std::string& backend)
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{
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  // FIXME: this one should ask the backend whether it supports it.
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  //       but getting the backend from string etc. is probably
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  //       too much just to enable/disable a stupid slider...
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  return backend == BACKEND_COREAUDIO || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2;
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}
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void UpdateSoundStream()
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{
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  if (g_sound_stream)
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  {
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    int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
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    g_sound_stream->SetVolume(volume);
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  }
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}
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void ClearAudioBuffer(bool mute)
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{
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  if (g_sound_stream)
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    g_sound_stream->Clear(mute);
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}
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void SendAIBuffer(const short* samples, unsigned int num_samples)
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{
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  if (!g_sound_stream)
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    return;
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  if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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    StartAudioDump();
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  else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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    StopAudioDump();
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  CMixer* pMixer = g_sound_stream->GetMixer();
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  if (pMixer && samples)
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  {
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    pMixer->PushSamples(samples, num_samples);
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  }
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  g_sound_stream->Update();
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}
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void StartAudioDump()
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{
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  std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
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  std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
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  File::CreateFullPath(audio_file_name_dtk);
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  File::CreateFullPath(audio_file_name_dsp);
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  g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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  g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
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  s_audio_dump_start = true;
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}
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void StopAudioDump()
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{
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  g_sound_stream->GetMixer()->StopLogDTKAudio();
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  g_sound_stream->GetMixer()->StopLogDSPAudio();
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  s_audio_dump_start = false;
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}
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void IncreaseVolume(unsigned short offset)
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{
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  SConfig::GetInstance().m_IsMuted = false;
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  int& currentVolume = SConfig::GetInstance().m_Volume;
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  currentVolume += offset;
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  if (currentVolume > AUDIO_VOLUME_MAX)
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    currentVolume = AUDIO_VOLUME_MAX;
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  UpdateSoundStream();
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}
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void DecreaseVolume(unsigned short offset)
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{
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  SConfig::GetInstance().m_IsMuted = false;
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  int& currentVolume = SConfig::GetInstance().m_Volume;
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  currentVolume -= offset;
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  if (currentVolume < AUDIO_VOLUME_MIN)
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    currentVolume = AUDIO_VOLUME_MIN;
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  UpdateSoundStream();
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}
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void ToggleMuteVolume()
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{
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  bool& isMuted = SConfig::GetInstance().m_IsMuted;
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  isMuted = !isMuted;
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  UpdateSoundStream();
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}
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}
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