forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@231 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			552 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			552 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "IniFile.h"
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#if defined(_WIN32)
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#include "svnrev.h"
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#include "OS\Win32.h"
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#endif
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#include "GLInit.h"
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#ifdef MACOSX
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#include "SDL/SDL.h"
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#endif
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// Handles OpenGL and the window
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// screen offset
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int nBackbufferWidth, nBackbufferHeight;
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#ifndef _WIN32
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GLWindow GLWin;
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#endif
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#if defined(_WIN32)
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static HDC         hDC = NULL;       // Private GDI Device Context
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static HGLRC       hRC = NULL;       // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#endif
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void OpenGL_SwapBuffers()
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{
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#if defined(_WIN32)
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    SwapBuffers(hDC);
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#elif defined(__linux__)
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    glXSwapBuffers(GLWin.dpy, GLWin.win);
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#else //others
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    SDL_GL_SwapBuffers();
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#endif
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}
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void OpenGL_SetWindowText(const char *text) 
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{
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#if defined(_WIN32)
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    SetWindowText(EmuWindow::GetWnd(), text);
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#elif defined(__linux__)
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    /**
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    * Tell X to ask the window manager to set the window title. (X
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    * itself doesn't provide window title functionality.)
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    */
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    XStoreName(GLWin.dpy, GLWin.win, text); 
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#else
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    SDL_WM_SetCaption(text, NULL);
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#endif
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}
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BOOL Callback_PeekMessages()
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{
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#if defined(_WIN32)
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    //TODO: peekmessage
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    MSG msg;
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    while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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    {
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        if (msg.message == WM_QUIT)
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            return FALSE;
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        TranslateMessage(&msg);
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        DispatchMessage(&msg);
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    }
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    return TRUE;
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#elif defined(__linux__)
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	XEvent event;
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    while (XPending(GLWin.dpy) > 0) {
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        XNextEvent(GLWin.dpy, &event);
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	}
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	return TRUE;
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#else
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	//TODO
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#endif
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}
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void UpdateFPSDisplay(const char *text)
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{
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#if defined(_WIN32)
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 	char temp[512];
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	sprintf(temp, "SVN R%i: %s", SVN_REV, text);
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    SetWindowText(EmuWindow::GetWnd(), temp);
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    OpenGL_SetWindowText(temp);
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#else
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    char temp[512];
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    sprintf(temp, "SVN %s: %s", "Linux", text); //TODO: Set to svn rev //
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    OpenGL_SetWindowText(temp);
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#endif
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}
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight) 
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{
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    int _twidth,  _theight;
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    if(g_Config.bFullscreen)
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    {
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        if(strlen(g_Config.iFSResolution) > 1)
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        {
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            sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight);
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        }
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        else // No full screen reso set, fall back to default reso
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        {
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            _twidth = _iwidth;
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            _theight = _iheight;
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        }
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    }
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    else // Going Windowed
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    {
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        if(strlen(g_Config.iWindowedRes) > 1)
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        {
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            sscanf(g_Config.iWindowedRes, "%dx%d", &_twidth, &_theight);
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        }
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        else // No Window reso set, fall back to default
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        {
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            _twidth = _iwidth;
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            _theight = _iheight;
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        }
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    }
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#if defined(_WIN32)
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    EmuWindow::SetSize(_twidth, _theight);
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#endif
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    nBackbufferWidth = _twidth;
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    nBackbufferHeight = _theight;
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    float FactorW  = (float)640 / (float)nBackbufferWidth;
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    float FactorH  = (float)480 / (float)nBackbufferHeight;
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    float Max = (FactorW < FactorH) ? FactorH : FactorW;
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    MValue = 1 / Max;
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    g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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    g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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#if defined(_WIN32)
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    // create the window
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    if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL) {
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        // create the window
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        g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Please wait...");
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        if (g_VideoInitialize.pWindowHandle == NULL) {
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            SysMessage("failed to create window");
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            return false;
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        }
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        EmuWindow::Show();
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    }
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    else
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    {
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        g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Please wait...");
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    }
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    GLuint      PixelFormat;            // Holds The Results After Searching For A Match
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    DWORD       dwExStyle;              // Window Extended Style
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    DWORD       dwStyle;                // Window Style
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    RECT rcdesktop;
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    GetWindowRect(GetDesktopWindow(), &rcdesktop);
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    if (g_Config.bFullscreen) {
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        //nBackbufferWidth = rcdesktop.right - rcdesktop.left;
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        //nBackbufferHeight = rcdesktop.bottom - rcdesktop.top;
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        DEVMODE dmScreenSettings;
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        memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
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        dmScreenSettings.dmSize=sizeof(dmScreenSettings);
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        dmScreenSettings.dmPelsWidth    = nBackbufferWidth;
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        dmScreenSettings.dmPelsHeight   = nBackbufferHeight;
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        dmScreenSettings.dmBitsPerPel   = 32;
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        dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
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        // Try To Set Selected Mode And Get Results.  NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
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        if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
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        {
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            if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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                g_Config.bFullscreen = false;
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            else
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                return false;
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        }
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    }
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    else {
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        // change to default resolution
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        ChangeDisplaySettings(NULL, 0);
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    }
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    if (g_Config.bFullscreen) {
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        dwExStyle=WS_EX_APPWINDOW;
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        dwStyle=WS_POPUP;
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        //ShowCursor(FALSE);
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    }
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    else {
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        dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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        dwStyle=WS_OVERLAPPEDWINDOW;
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    }
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    RECT rc;
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    rc.left = 0; rc.top = 0;
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    rc.right = nBackbufferWidth; rc.bottom = nBackbufferHeight;
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    AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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    int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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    int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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    SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION|SWP_NOZORDER);
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    PIXELFORMATDESCRIPTOR pfd=              // pfd Tells Windows How We Want Things To Be
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    {
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        sizeof(PIXELFORMATDESCRIPTOR),              // Size Of This Pixel Format Descriptor
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        1,                                          // Version Number
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        PFD_DRAW_TO_WINDOW |                        // Format Must Support Window
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        PFD_SUPPORT_OPENGL |                        // Format Must Support OpenGL
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        PFD_DOUBLEBUFFER,                           // Must Support Double Buffering
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        PFD_TYPE_RGBA,                              // Request An RGBA Format
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        32,                                         // Select Our Color Depth
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        0, 0, 0, 0, 0, 0,                           // Color Bits Ignored
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        0,                                          // 8bit Alpha Buffer
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        0,                                          // Shift Bit Ignored
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        0,                                          // No Accumulation Buffer
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        0, 0, 0, 0,                                 // Accumulation Bits Ignored
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        24,                                         // 24Bit Z-Buffer (Depth Buffer)  
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        8,                                          // 8bit Stencil Buffer
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        0,                                          // No Auxiliary Buffer
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        PFD_MAIN_PLANE,                             // Main Drawing Layer
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        0,                                          // Reserved
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        0, 0, 0                                     // Layer Masks Ignored
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    };
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    if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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        MessageBox(NULL,"(1) Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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        return false;
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    }
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    if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) {
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        MessageBox(NULL,"(2) Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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        return false;
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    }
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    if (!SetPixelFormat(hDC,PixelFormat,&pfd)) {
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        MessageBox(NULL,"(3) Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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        return false;
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    }
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    if (!(hRC=wglCreateContext(hDC))) {
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        MessageBox(NULL,"(4) Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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        return false;
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    }
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#elif defined(__linux__)
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    XVisualInfo *vi;
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    Colormap cmap;
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    int dpyWidth, dpyHeight;
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    int glxMajorVersion, glxMinorVersion;
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    int vidModeMajorVersion, vidModeMinorVersion;
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    Atom wmDelete;
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    // attributes for a single buffered visual in RGBA format with at least
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    // 8 bits per color and a 24 bit depth buffer
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    int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8, 
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                         GLX_GREEN_SIZE, 8, 
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                         GLX_BLUE_SIZE, 8, 
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                         GLX_DEPTH_SIZE, 24,
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                         None};
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    // attributes for a double buffered visual in RGBA format with at least 
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    // 8 bits per color and a 24 bit depth buffer
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    int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, 
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                          GLX_RED_SIZE, 8, 
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                          GLX_GREEN_SIZE, 8, 
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                          GLX_BLUE_SIZE, 8, 
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                          GLX_DEPTH_SIZE, 24,
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                          GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None };
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    GLWin.dpy = XOpenDisplay(0);
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	g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
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    GLWin.screen = DefaultScreen(GLWin.dpy);
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    GLWin.fs = g_Config.bFullscreen; //Set to setting in Options
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    /* get an appropriate visual */
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    vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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    if (vi == NULL) {
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        vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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        GLWin.doubleBuffered = False;
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        ERROR_LOG("Only Singlebuffered Visual!\n");
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    }
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    else {
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        GLWin.doubleBuffered = True;
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        ERROR_LOG("Got Doublebuffered Visual!\n");
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    }
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    glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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    ERROR_LOG("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion);
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    /* create a GLX context */
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    GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE);
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    /* create a color map */
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    cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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                           vi->visual, AllocNone);
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    GLWin.attr.colormap = cmap;
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    GLWin.attr.border_pixel = 0;
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    // get a connection
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    XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
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    if (GLWin.fs) {
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        XF86VidModeModeInfo **modes = NULL;
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        int modeNum = 0;
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        int bestMode = 0;
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        // set best mode to current
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        bestMode = 0;
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        ERROR_LOG("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, vidModeMinorVersion);
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        XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
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        if (modeNum > 0 && modes != NULL) {
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            /* save desktop-resolution before switching modes */
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            GLWin.deskMode = *modes[0];
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            /* look for mode with requested resolution */
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            for (int i = 0; i < modeNum; i++) {
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                if ((modes[i]->hdisplay == _twidth) && (modes[i]->vdisplay == _theight)) {
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                    bestMode = i;
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                }
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            }    
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            XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, modes[bestMode]);
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            XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
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            dpyWidth = modes[bestMode]->hdisplay;
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            dpyHeight = modes[bestMode]->vdisplay;
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            ERROR_LOG("Resolution %dx%d\n", dpyWidth, dpyHeight);
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            XFree(modes);
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            /* create a fullscreen window */
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            GLWin.attr.override_redirect = True;
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            GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
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                StructureNotifyMask;
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            GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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                                      0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual,
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                                      CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect,
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                                      &GLWin.attr);
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            XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0);
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            XMapRaised(GLWin.dpy, GLWin.win);
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            XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync,
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                          GrabModeAsync, CurrentTime);
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            XGrabPointer(GLWin.dpy, GLWin.win, True, ButtonPressMask,
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                         GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
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        }
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        else {
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            ERROR_LOG("Failed to start fullscreen. If you received the \n"
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                      "\"XFree86-VidModeExtension\" extension is missing, add\n"
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                      "Load \"extmod\"\n"
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                      "to your X configuration file (under the Module Section)\n");
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            GLWin.fs = 0;
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        }
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    }
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    if (!GLWin.fs) {
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        //XRootWindow(dpy,screen)
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        //int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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        //int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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        // create a window in window mode
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        GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
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            StructureNotifyMask;
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        GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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                                  0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
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                                  CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
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        // only set window title and handle wm_delete_events if in windowed mode
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        wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
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        XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
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        XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
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                                   "GPU", None, NULL, 0, NULL);
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        XMapRaised(GLWin.dpy, GLWin.win);
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    }       
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#else
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	//SDL fo other OS (osx, bsd, ...)
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	int videoFlags = SDL_OPENGL;
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	SDL_Surface *screen;
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	const SDL_VideoInfo *videoInfo;
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	//init sdl video
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	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
 | 
						|
		//TODO : Display an error message
 | 
						|
		SDL_Quit();
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	//fetch video info
 | 
						|
	videoInfo = SDL_GetVideoInfo();
 | 
						|
	if (!videoInfo) {
 | 
						|
		//TODO : Display an error message
 | 
						|
		SDL_Quit();
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	//hw o sw ogl ?
 | 
						|
    	if (videoInfo->hw_available)
 | 
						|
        	videoFlags |= SDL_HWSURFACE;
 | 
						|
    	else
 | 
						|
        	videoFlags |= SDL_SWSURFACE;
 | 
						|
 | 
						|
 | 
						|
	//fullscreen or not
 | 
						|
	if(g_Config.bFullscreen)
 | 
						|
		videoFlags |= SDL_FULLSCREEN;
 | 
						|
	
 | 
						|
	//setup ogl to use double buffering
 | 
						|
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 | 
						|
	
 | 
						|
	screen = SDL_SetVideoMode(_twidth, _theight, 0, videoFlags);
 | 
						|
	if (!screen) {
 | 
						|
		//TODO : Display an error message
 | 
						|
		SDL_Quit();
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
#endif
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool OpenGL_MakeCurrent()
 | 
						|
{
 | 
						|
#if defined(_WIN32)
 | 
						|
    if (!wglMakeCurrent(hDC,hRC)) {
 | 
						|
        MessageBox(NULL,"(5) Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
#elif defined(__linux__)
 | 
						|
    Window winDummy;
 | 
						|
    unsigned int borderDummy;
 | 
						|
    // connect the glx-context to the window
 | 
						|
    glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
 | 
						|
    XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
 | 
						|
                 &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
 | 
						|
    ERROR_LOG("GLWin Depth %d", GLWin.depth);
 | 
						|
    if (glXIsDirect(GLWin.dpy, GLWin.ctx)) 
 | 
						|
        ERROR_LOG("you have Direct Rendering!");
 | 
						|
    else
 | 
						|
        ERROR_LOG("no Direct Rendering possible!");
 | 
						|
 | 
						|
    // better for pad plugin key input (thc)
 | 
						|
    XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | KeyReleaseMask | 
 | 
						|
                 ButtonPressMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask |
 | 
						|
                 FocusChangeMask );
 | 
						|
#else
 | 
						|
 | 
						|
	//TODO
 | 
						|
 | 
						|
#endif
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void OpenGL_Update()
 | 
						|
{
 | 
						|
#if defined(_WIN32)
 | 
						|
    
 | 
						|
    if (EmuWindow::GetParentWnd())
 | 
						|
    {
 | 
						|
        RECT rcWindow;
 | 
						|
        GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
 | 
						|
 | 
						|
        int width = rcWindow.right - rcWindow.left;
 | 
						|
        int height = rcWindow.bottom - rcWindow.top;
 | 
						|
 | 
						|
        ::MoveWindow(EmuWindow::GetWnd(), 0,0,width,height, FALSE);
 | 
						|
        nBackbufferWidth = width;
 | 
						|
        nBackbufferHeight = height;
 | 
						|
        float FactorW  = (float)640 / (float)nBackbufferWidth;
 | 
						|
        float FactorH  = (float)480 / (float)nBackbufferHeight;
 | 
						|
 | 
						|
        float Max = (FactorW < FactorH) ? FactorH : FactorW;
 | 
						|
        MValue = 1 / Max;
 | 
						|
 | 
						|
        /*
 | 
						|
        u32 TmpAAx = (width / 640) - 1;
 | 
						|
        u32 TmpAAy = (height / 480) - 1;
 | 
						|
        u32 FinalAA = TmpAAx < TmpAAy ? TmpAAx : TmpAAy;
 | 
						|
 | 
						|
        g_AAx = FinalAA;
 | 
						|
        g_AAy = FinalAA;
 | 
						|
        
 | 
						|
        s_nTargetWidth = 640<<g_AAx;
 | 
						|
        s_nTargetHeight = 480<<g_AAy; */
 | 
						|
    }
 | 
						|
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void OpenGL_Shutdown()
 | 
						|
{
 | 
						|
#if defined(_WIN32)
 | 
						|
    if (hRC)                                            // Do We Have A Rendering Context?
 | 
						|
    {
 | 
						|
        if (!wglMakeCurrent(NULL,NULL))                 // Are We Able To Release The DC And RC Contexts?
 | 
						|
        {
 | 
						|
            MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
 | 
						|
        }
 | 
						|
 | 
						|
        if (!wglDeleteContext(hRC))                     // Are We Able To Delete The RC?
 | 
						|
        {
 | 
						|
            MessageBox(NULL,"Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
 | 
						|
        }
 | 
						|
        hRC = NULL;                                       // Set RC To NULL
 | 
						|
    }
 | 
						|
 | 
						|
    if (hDC && !ReleaseDC(EmuWindow::GetWnd(),hDC))                  // Are We Able To Release The DC
 | 
						|
    {
 | 
						|
        MessageBox(NULL,"Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
 | 
						|
        hDC = NULL;                                       // Set DC To NULL
 | 
						|
    }
 | 
						|
#elif defined(__linux__)
 | 
						|
    if (GLWin.ctx)
 | 
						|
    {
 | 
						|
        if (!glXMakeCurrent(GLWin.dpy, None, NULL))
 | 
						|
        {
 | 
						|
            ERROR_LOG("Could not release drawing context.\n");
 | 
						|
        }
 | 
						|
        XUnmapWindow(GLWin.dpy, GLWin.win);
 | 
						|
        glXDestroyContext(GLWin.dpy, GLWin.ctx);
 | 
						|
        XCloseDisplay(GLWin.dpy);
 | 
						|
        GLWin.ctx = NULL;
 | 
						|
    }
 | 
						|
    /* switch back to original desktop resolution if we were in fs */
 | 
						|
    if (GLWin.dpy != NULL) {
 | 
						|
        if (GLWin.fs) {
 | 
						|
                XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, &GLWin.deskMode);
 | 
						|
                XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
#else
 | 
						|
	SDL_Quit();
 | 
						|
#endif
 | 
						|
}
 |