forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			133 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _COMMON_PATHS_H_
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#define _COMMON_PATHS_H_
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// Make sure we pick up USER_DIR if set in config.h
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#include "Common.h"
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// Directory seperators, do we need this?
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#define DIR_SEP "/"
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#define DIR_SEP_CHR '/'
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// The user data dir
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#define ROOT_DIR "."
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#ifdef _WIN32
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	#define USERDATA_DIR "User"
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	#define DOLPHIN_DATA_DIR "Dolphin"
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#elif defined __APPLE__
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	// On OS X, USERDATA_DIR exists within the .app, but *always* reference
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	// the copy in Application Support instead! (Copied on first run)
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	// You can use the File::GetUserPath() util for this
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	#define USERDATA_DIR "Contents/Resources/User"
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	#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
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#elif defined ANDROID
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	#define USERDATA_DIR "user"
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	#define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
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#else
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	#define USERDATA_DIR "user"
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	#ifdef USER_DIR
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		#define DOLPHIN_DATA_DIR USER_DIR
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	#else
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		#define DOLPHIN_DATA_DIR ".dolphin"
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	#endif
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#endif
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// Shared data dirs (Sys and shared User for linux)
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#ifdef _WIN32
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	#define SYSDATA_DIR "Sys"
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#elif defined __APPLE__
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	#define SYSDATA_DIR "Contents/Resources/Sys"
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	#define SHARED_USER_DIR	File::GetBundleDirectory() + \
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				DIR_SEP USERDATA_DIR DIR_SEP
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#elif defined ANDROID
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	#define SYSDATA_DIR "/sdcard/dolphin-emu"
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	#define SHARED_USER_DIR SYSDATA_DIR
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#else
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	#ifdef DATA_DIR
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		#define SYSDATA_DIR DATA_DIR "sys"
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		#define SHARED_USER_DIR  DATA_DIR USERDATA_DIR DIR_SEP
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	#else
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		#define SYSDATA_DIR "sys"
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		#define SHARED_USER_DIR  ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
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	#endif
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#endif
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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#define GC_USER_DIR		"GC"
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#define WII_USER_DIR		"Wii"
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#define CONFIG_DIR		"Config"
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#define GAMECONFIG_DIR		"GameConfig"
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#define MAPS_DIR		"Maps"
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#define CACHE_DIR		"Cache"
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#define SHADERCACHE_DIR		"ShaderCache"
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#define STATESAVES_DIR		"StateSaves"
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#define SCREENSHOTS_DIR		"ScreenShots"
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#define OPENCL_DIR		"OpenCL"
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#define LOAD_DIR 		"Load"
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#define HIRES_TEXTURES_DIR	LOAD_DIR DIR_SEP "Textures"
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#define DUMP_DIR		"Dump"
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#define DUMP_TEXTURES_DIR	DUMP_DIR DIR_SEP "Textures"
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#define DUMP_FRAMES_DIR		DUMP_DIR DIR_SEP "Frames"
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#define DUMP_AUDIO_DIR		DUMP_DIR DIR_SEP "Audio"
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#define DUMP_DSP_DIR		DUMP_DIR DIR_SEP "DSP"
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#define LOGS_DIR		"Logs"
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#define MAIL_LOGS_DIR		LOGS_DIR DIR_SEP "Mail"
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#define SHADERS_DIR 		"Shaders"
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#define WII_SYSCONF_DIR		"shared2" DIR_SEP "sys"
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#define THEMES_DIR		"Themes"
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// Filenames
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// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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#define DOLPHIN_CONFIG	"Dolphin.ini"
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#define DEBUGGER_CONFIG	"Debugger.ini"
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#define LOGGER_CONFIG	"Logger.ini"
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// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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#define MAIN_LOG	"dolphin.log"
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// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
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#define WII_SYSCONF	"SYSCONF"
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// Files in the directory returned by GetUserPath(D_DUMP_IDX)
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#define RAM_DUMP	"ram.raw"
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#define ARAM_DUMP	"aram.raw"
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#define FAKEVMEM_DUMP	"fakevmem.raw"
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// Sys files
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#define TOTALDB		"totaldb.dsy"
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#define FONT_ANSI	"font_ansi.bin"
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#define FONT_SJIS	"font_sjis.bin"
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#define DSP_IROM	"dsp_rom.bin"
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#define DSP_COEF	"dsp_coef.bin"
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#define GC_IPL		"IPL.bin"
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#define GC_SRAM		"SRAM.raw"
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#define GC_MEMCARDA	"MemoryCardA"
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#define GC_MEMCARDB	"MemoryCardB"
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#define WII_STATE	"state.dat"
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#define WII_SETTING		"setting.txt"
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#define WII_EUR_SETTING "setting-eur.txt"
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#define WII_USA_SETTING "setting-usa.txt"
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#define WII_JAP_SETTING "setting-jpn.txt"
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#define WII_KOR_SETTING "setting-kor.txt"
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#define GECKO_CODE_HANDLER "codehandler.bin"
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// Subdirs in Sys
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#define GC_SYS_DIR "GC"
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#define WII_SYS_DIR "Wii"
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#endif // _COMMON_PATHS_H_
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