forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _THUNK_H_
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#define _THUNK_H_
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#include <map>
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#include "Common.h"
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#include "x64Emitter.h"
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// This simple class creates a wrapper around a C/C++ function that saves all fp state
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// before entering it, and restores it upon exit. This is required to be able to selectively
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// call functions from generated code, without inflicting the performance hit and increase
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// of complexity that it means to protect the generated code from this problem.
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// This process is called thunking.
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// There will only ever be one level of thunking on the stack, plus,
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// we don't want to pollute the stack, so we store away regs somewhere global.
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// NOT THREAD SAFE. This may only be used from the CPU thread.
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// Any other thread using this stuff will be FATAL.
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class ThunkManager : public Gen::XCodeBlock
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{
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	std::map<void *, const u8 *> thunks;
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	const u8 *save_regs;
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	const u8 *load_regs;
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public:
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	ThunkManager() {
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		Init();
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	}
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	~ThunkManager() {
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		Shutdown();
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	}
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	void *ProtectFunction(void *function, int num_params);
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private:
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	void Init();
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	void Shutdown();
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	void Reset();
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};
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#endif // _THUNK_H_
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