forked from dolphin-emu/dolphin
		
	some code additions for future use ;). please gcc user test this as i don't have opportunity to test it myself i only use reference code to. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			105 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#include "CommonTypes.h"
 | 
						|
#include "VideoCommon.h"
 | 
						|
#include <vector>
 | 
						|
 | 
						|
#ifndef _STATISTICS_H
 | 
						|
#define _STATISTICS_H
 | 
						|
 | 
						|
struct Statistics
 | 
						|
{
 | 
						|
    int numPixelShadersCreated;
 | 
						|
    int numPixelShadersAlive;
 | 
						|
    int numVertexShadersCreated;
 | 
						|
    int numVertexShadersAlive;
 | 
						|
 | 
						|
    int numTexturesCreated;
 | 
						|
    int numTexturesAlive;
 | 
						|
 | 
						|
    int numRenderTargetsCreated;
 | 
						|
    int numRenderTargetsAlive;
 | 
						|
    
 | 
						|
    int numDListsCalled;
 | 
						|
    int numDListsCreated;
 | 
						|
    int numDListsAlive;
 | 
						|
 | 
						|
	int numVertexLoaders;
 | 
						|
 | 
						|
	int numUniquePixelShaders;
 | 
						|
 | 
						|
	float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5, proj_6;
 | 
						|
	float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
 | 
						|
	float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14, gproj_15;
 | 
						|
 | 
						|
	float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
 | 
						|
	float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13, g2proj_14, g2proj_15;
 | 
						|
 | 
						|
	std::vector<EFBRectangle> efb_regions;
 | 
						|
 | 
						|
    struct ThisFrame
 | 
						|
    {
 | 
						|
        int numBPLoads;
 | 
						|
        int numCPLoads;
 | 
						|
        int numXFLoads;
 | 
						|
        
 | 
						|
        int numBPLoadsInDL;
 | 
						|
        int numCPLoadsInDL;
 | 
						|
        int numXFLoadsInDL;
 | 
						|
        
 | 
						|
        int numDLs;
 | 
						|
        int numPrims;
 | 
						|
        int numDLPrims;
 | 
						|
        int numShaderChanges;
 | 
						|
 | 
						|
	    int numPrimitiveJoins;
 | 
						|
	    int numDrawCalls;
 | 
						|
	    int numIndexedDrawCalls;
 | 
						|
	    int numBufferSplits;
 | 
						|
 | 
						|
		int numDListsCalled;
 | 
						|
    };
 | 
						|
    ThisFrame thisFrame;
 | 
						|
    void ResetFrame();
 | 
						|
	static void SwapDL();
 | 
						|
 | 
						|
	// Yeah, this is unsafe, but we really don't wanna faff around allocating
 | 
						|
	// buffers here.
 | 
						|
	static char *ToString(char *ptr);
 | 
						|
	static char *ToStringProj(char *ptr);
 | 
						|
};
 | 
						|
 | 
						|
extern Statistics stats;
 | 
						|
 | 
						|
#define STATISTICS
 | 
						|
 | 
						|
#ifdef STATISTICS
 | 
						|
#define INCSTAT(a) (a)++;
 | 
						|
#define DECSTAT(a) (a)--;
 | 
						|
#define ADDSTAT(a,b) (a)+=(b);
 | 
						|
#define SETSTAT(a,x) (a)=(int)(x);
 | 
						|
#define SETSTAT_UINT(a,x) (a)=(u32)(x);
 | 
						|
#define SETSTAT_FT(a,x) (a)=(float)(x);
 | 
						|
#else
 | 
						|
#define INCSTAT(a) ;
 | 
						|
#define ADDSTAT(a,b) ;
 | 
						|
#define SETSTAT(a,x) ;
 | 
						|
#endif
 | 
						|
 | 
						|
#endif  // _STATISTICS_H
 |