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a0129e51a3fead84c91f5bd302d627ac84e36feb
dolphin
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Core
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XTra.KrazzY
a0129e51a3
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4507
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
..
AudioCommon
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
2009-11-07 20:01:39 +00:00
Common
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
2009-11-07 20:01:39 +00:00
Core
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
2009-11-07 20:01:39 +00:00
DebuggerUICommon
fix bug with ascii memview: make '\0' be ' ' instead of string end.
2009-10-31 09:12:31 +00:00
DebuggerWX
Make the HLE'd OSPanic print out the associated message.
2009-11-05 07:05:33 +00:00
DiscIO
Fix a possible crash on close due to INANDContentLoader objects getting deleted twice
2009-10-25 02:03:45 +00:00
DolphinWX
Fixed TLB games support for the iCache, games using the TLB Hack should now work as before (fixes issue 1218)
2009-11-01 01:24:30 +00:00
DSPCore
DSPLLE dissasm fix
2009-11-06 13:28:03 +00:00
InputCommon
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
2009-10-24 00:18:21 +00:00
VideoCommon
Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
2009-10-31 13:40:53 +00:00