forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			86 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QMainWindow>
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#include <QStackedWidget>
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#include <QString>
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#include <QToolBar>
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#include "DolphinQt2/GameList/GameList.h"
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#include "DolphinQt2/MenuBar.h"
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#include "DolphinQt2/RenderWidget.h"
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#include "DolphinQt2/ToolBar.h"
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class PathDialog;
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class SettingsWindow;
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class MainWindow final : public QMainWindow
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{
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  Q_OBJECT
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public:
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  explicit MainWindow();
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  ~MainWindow();
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signals:
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  void EmulationStarted();
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  void EmulationPaused();
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  void EmulationStopped();
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private slots:
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  void Open();
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  void Play();
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  void Pause();
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  // May ask for confirmation. Returns whether or not it actually stopped.
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  bool Stop();
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  void ForceStop();
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  void Reset();
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  void FrameAdvance();
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  void StateLoad();
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  void StateSave();
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  void StateLoadSlot();
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  void StateSaveSlot();
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  void StateLoadSlotAt(int slot);
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  void StateSaveSlotAt(int slot);
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  void StateLoadUndo();
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  void StateSaveUndo();
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  void StateSaveOldest();
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  void SetStateSlot(int slot);
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  void FullScreen();
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  void ScreenShot();
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private:
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  void CreateComponents();
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  void ConnectGameList();
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  void ConnectMenuBar();
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  void ConnectRenderWidget();
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  void ConnectStack();
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  void ConnectToolBar();
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  void ConnectPathsDialog();
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  void StartGame(const QString& path);
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  void ShowRenderWidget();
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  void HideRenderWidget();
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  void ShowPathsDialog();
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  void ShowSettingsWindow();
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  void ShowAboutDialog();
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  QStackedWidget* m_stack;
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  ToolBar* m_tool_bar;
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  MenuBar* m_menu_bar;
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  GameList* m_game_list;
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  RenderWidget* m_render_widget;
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  bool m_rendering_to_main;
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  int m_state_slot = 1;
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  PathDialog* m_paths_dialog;
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  SettingsWindow* m_settings_window;
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};
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