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a09a3e08f11e97a92f1d0608e2f8b02ede10e67a
dolphin
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hrydgard
a09a3e08f1
First step towards fixing star wars force unleashed : make 64-bit hw writes possible
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2393
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:45:40 +00:00
..
Core
First step towards fixing star wars force unleashed : make 64-bit hw writes possible
2009-02-23 19:45:40 +00:00
Dolphin.xcodeproj
add partial support for building the plugins
2008-12-08 03:22:31 +00:00
Plugins
OpenGL: Changed the end of line style for Render.cpp to. I had to change the whole document to CRLF line endings in Visual Studio.
2009-02-23 07:23:34 +00:00
PluginSpecs
Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
2009-02-22 21:16:12 +00:00
TestSuite
cleanup testsuite a bit and add simple test of wii RTC (it's off about 8yrs 4 days)
2009-02-04 04:34:31 +00:00
Dolphin.sln
Clarified some names in the solution
2009-02-21 14:52:10 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
MusicMod.sln
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
2009-02-22 04:24:53 +00:00