forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			336 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			336 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 Dolphin Emulator Project5~5~5~
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/Config/Graphics/GeneralWidget.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QMessageBox>
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#include <QVBoxLayout>
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Config/Graphics/GraphicsBool.h"
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#include "DolphinQt2/Config/Graphics/GraphicsChoice.h"
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#include "DolphinQt2/Config/Graphics/GraphicsWindow.h"
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#include "UICommon/VideoUtils.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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GeneralWidget::GeneralWidget(X11Utils::XRRConfiguration* xrr_config, GraphicsWindow* parent)
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    : GraphicsWidget(parent), m_xrr_config(xrr_config)
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{
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  CreateWidgets();
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  LoadSettings();
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  ConnectWidgets();
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  AddDescriptions();
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  emit BackendChanged(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend));
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  connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged);
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  connect(parent, &GraphicsWindow::EmulationStarted, [this] { OnEmulationStateChanged(true); });
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  connect(parent, &GraphicsWindow::EmulationStopped, [this] { OnEmulationStateChanged(false); });
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}
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void GeneralWidget::CreateWidgets()
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{
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  auto* main_layout = new QVBoxLayout;
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  // Video Section
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  auto* m_video_box = new QGroupBox(tr("Video"));
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  m_video_layout = new QGridLayout();
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  m_backend_combo = new QComboBox();
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  m_resolution_combo = new QComboBox();
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  m_aspect_combo =
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      new GraphicsChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"), tr("Stretch to Window")},
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                         Config::GFX_ASPECT_RATIO);
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  m_adapter_combo = new GraphicsChoice({}, Config::GFX_ADAPTER);
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  m_enable_vsync = new GraphicsBool(tr("V-Sync"), Config::GFX_VSYNC);
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  m_enable_fullscreen = new QCheckBox(tr("Use Fullscreen"));
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  m_video_box->setLayout(m_video_layout);
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  for (auto& backend : g_available_video_backends)
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    m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()));
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#ifndef __APPLE__
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  m_resolution_combo->addItem(tr("Auto"));
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  for (const auto& res : VideoUtils::GetAvailableResolutions(m_xrr_config))
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    m_resolution_combo->addItem(QString::fromStdString(res));
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#endif
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  m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0);
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  m_video_layout->addWidget(m_backend_combo, 0, 1);
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#ifdef _WIN32
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  m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0);
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  m_video_layout->addWidget(m_adapter_combo, 1, 1);
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#endif
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#ifndef __APPLE__
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  m_video_layout->addWidget(new QLabel(tr("Fullscreen Resolution:")), 2, 0);
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  m_video_layout->addWidget(m_resolution_combo, 2, 1);
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#endif
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  m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0);
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  m_video_layout->addWidget(m_aspect_combo, 3, 1);
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  m_video_layout->addWidget(m_enable_vsync, 4, 0);
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  m_video_layout->addWidget(m_enable_fullscreen, 4, 1);
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  // Options
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  auto* m_options_box = new QGroupBox(tr("Options"));
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  auto* m_options_layout = new QGridLayout();
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  m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS);
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  m_show_ping = new GraphicsBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING);
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  m_log_render_time = new GraphicsBool(tr("Log Rendertime"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
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  m_autoadjust_window_size = new QCheckBox(tr("Auto-adjust Window size"));
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  m_show_messages =
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      new GraphicsBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES);
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  m_keep_window_top = new QCheckBox(tr("Keep Window on Top"));
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  m_hide_cursor = new QCheckBox(tr("Hide Mouse Cursor"));
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  m_render_main_window = new QCheckBox(tr("Render to Main Window"));
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  m_options_box->setLayout(m_options_layout);
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  m_options_layout->addWidget(m_show_fps, 0, 0);
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  m_options_layout->addWidget(m_show_ping, 0, 1);
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  m_options_layout->addWidget(m_log_render_time, 1, 0);
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  m_options_layout->addWidget(m_autoadjust_window_size, 1, 1);
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  m_options_layout->addWidget(m_show_messages, 2, 0);
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  m_options_layout->addWidget(m_keep_window_top, 2, 1);
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  m_options_layout->addWidget(m_hide_cursor, 3, 0);
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  m_options_layout->addWidget(m_render_main_window, 3, 1);
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  main_layout->addWidget(m_video_box);
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  main_layout->addWidget(m_options_box);
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  setLayout(main_layout);
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}
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void GeneralWidget::ConnectWidgets()
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{
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  // Video Backend
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  connect(m_backend_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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          [this](int) { SaveSettings(); });
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  // Fullscreen Resolution
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  connect(m_resolution_combo,
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          static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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          [this](int) { SaveSettings(); });
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  // Enable Fullscreen
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  for (QCheckBox* checkbox : {m_enable_fullscreen, m_hide_cursor, m_render_main_window})
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    connect(checkbox, &QCheckBox::toggled, this, &GeneralWidget::SaveSettings);
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}
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void GeneralWidget::LoadSettings()
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{
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  // Video Backend
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  for (const auto& backend : g_available_video_backends)
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  {
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    if (backend->GetName() == SConfig::GetInstance().m_strVideoBackend)
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    {
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      backend->InitBackendInfo();
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      m_backend_combo->setCurrentIndex(
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          m_backend_combo->findText(tr(backend->GetDisplayName().c_str())));
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      break;
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    }
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  }
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  // Fullscreen Resolution
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  auto resolution = SConfig::GetInstance().strFullscreenResolution;
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  m_resolution_combo->setCurrentIndex(
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      resolution == "Auto" ? 0 : m_resolution_combo->findText(QString::fromStdString(resolution)));
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  // Enable Fullscreen
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  m_enable_fullscreen->setChecked(SConfig::GetInstance().bFullscreen);
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  // Hide Cursor
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  m_hide_cursor->setChecked(SConfig::GetInstance().bHideCursor);
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  // Render to Main Window
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  m_render_main_window->setChecked(SConfig::GetInstance().bRenderToMain);
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  // Keep Window on Top
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  m_keep_window_top->setChecked(SConfig::GetInstance().bKeepWindowOnTop);
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  // Autoadjust Window size
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  m_autoadjust_window_size->setChecked(SConfig::GetInstance().bRenderWindowAutoSize);
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}
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void GeneralWidget::SaveSettings()
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{
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  // Video Backend
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  for (const auto& backend : g_available_video_backends)
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  {
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    if (backend->GetDisplayName() == m_backend_combo->currentText().toStdString())
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    {
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      const auto current_backend = backend->GetName();
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      if (SConfig::GetInstance().m_strVideoBackend != current_backend)
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      {
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        SConfig::GetInstance().m_strVideoBackend = current_backend;
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        if (backend->GetName() == "Software Renderer")
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        {
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          QMessageBox confirm_sw;
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          confirm_sw.setIcon(QMessageBox::Warning);
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          confirm_sw.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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          confirm_sw.setText(
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              tr("Software rendering is an order of magnitude slower than using the "
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                 "other backends.\nIt's only useful for debugging purposes.\nDo you "
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                 "really want to enable software rendering? If unsure, select 'No'."));
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          if (confirm_sw.exec() != QMessageBox::Yes)
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          {
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            for (const auto& prv_backend : g_available_video_backends)
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            {
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              if (prv_backend->GetName() == SConfig::GetInstance().m_strVideoBackend)
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              {
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                m_backend_combo->setCurrentIndex(
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                    m_backend_combo->findText(tr(prv_backend->GetDisplayName().c_str())));
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                break;
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              }
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            }
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            return;
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          }
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        }
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        SConfig::GetInstance().m_strVideoBackend = current_backend;
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        backend->InitBackendInfo();
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        emit BackendChanged(QString::fromStdString(current_backend));
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        break;
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      }
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    }
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  }
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  // Fullscreen Resolution
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  SConfig::GetInstance().strFullscreenResolution =
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      m_resolution_combo->currentIndex() == 0 ? "Auto" :
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                                                m_resolution_combo->currentText().toStdString();
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  // Enable Fullscreen
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  SConfig::GetInstance().bFullscreen = m_enable_fullscreen->isChecked();
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  // Hide Cursor
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  SConfig::GetInstance().bHideCursor = m_hide_cursor->isChecked();
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  // Render to Main Window
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  SConfig::GetInstance().bRenderToMain = m_render_main_window->isChecked();
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  // Keep Window on Top
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  SConfig::GetInstance().bKeepWindowOnTop = m_keep_window_top->isChecked();
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  // Autoadjust windowsize
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  SConfig::GetInstance().bRenderWindowAutoSize = m_autoadjust_window_size->isChecked();
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}
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void GeneralWidget::OnEmulationStateChanged(bool running)
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{
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  m_backend_combo->setEnabled(!running);
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  m_render_main_window->setEnabled(!running);
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#ifndef __APPLE__
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  m_resolution_combo->setEnabled(!running);
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#endif
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#ifdef _WIN32
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  m_adapter_combo->setEnabled(!running);
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#endif
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}
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void GeneralWidget::AddDescriptions()
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{
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// We need QObject::tr
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#if defined(_WIN32)
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  static const char* TR_BACKEND_DESCRIPTION =
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      QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
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                 "slow and only useful for debugging, so you'll want to use either Direct3D or "
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                 "OpenGL. Different games and different GPUs will behave differently on each "
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                 "backend, so for the best emulation experience it's recommended to try both and "
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                 "choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
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  static const char* TR_ADAPTER_DESCRIPTION =
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      QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
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#else
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  static const char* TR_BACKEND_DESCRIPTION =
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      QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
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                 "slow and only useful for debugging, so unless you have a reason to use it you'll "
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                 "want to select OpenGL here.\n\nIf unsure, select OpenGL.");
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#endif
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  static const char* TR_RESOLUTION_DESCRIPTION =
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      QT_TR_NOOP("Selects the display resolution used in fullscreen mode.\nThis should always be "
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                 "bigger than or equal to the internal resolution. Performance impact is "
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                 "negligible.\n\nIf unsure, select auto.");
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  static const char* TR_FULLSCREEN_DESCRIPTION = QT_TR_NOOP(
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      "Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a "
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      "render window will be created instead.\n\nIf unsure, leave this unchecked.");
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  static const char* TR_AUTOSIZE_DESCRIPTION =
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      QT_TR_NOOP("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, "
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                 "leave this unchecked.");
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  static const char* TR_KEEP_WINDOW_ON_TOP_DESCRIPTION = QT_TR_NOOP(
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      "Keep the game window on top of all other windows.\n\nIf unsure, leave this unchecked.");
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  static const char* TR_HIDE_MOUSE_CURSOR_DESCRIPTION =
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      QT_TR_NOOP("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, "
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                 "leave this unchecked.");
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  static const char* TR_RENDER_TO_MAINWINDOW_DESCRIPTION =
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      QT_TR_NOOP("Enable this if you want to use the main Dolphin window for rendering rather than "
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                 "a separate render window.\n\nIf unsure, leave this unchecked.");
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  static const char* TR_ASPECT_RATIO_DESCRIPTION = QT_TR_NOOP(
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      "Select what aspect ratio to use when rendering:\nAuto: Use the native aspect "
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      "ratio\nForce 16:9: Mimic an analog TV with a widescreen aspect ratio.\nForce 4:3: "
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      "Mimic a standard 4:3 analog TV.\nStretch to Window: Stretch the picture to the "
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      "window size.\n\nIf unsure, select Auto.");
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  static const char* TR_VSYNC_DESCRIPTION =
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      QT_TR_NOOP("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if "
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                 "emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
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  static const char* TR_SHOW_FPS_DESCRIPTION =
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      QT_TR_NOOP("Show the number of frames rendered per second as a measure of "
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                 "emulation speed.\n\nIf unsure, leave this unchecked.");
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  static const char* TR_SHOW_NETPLAY_PING_DESCRIPTION =
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      QT_TR_NOOP("Show the players' maximum Ping while playing on "
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                 "NetPlay.\n\nIf unsure, leave this unchecked.");
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  static const char* TR_LOG_RENDERTIME_DESCRIPTION =
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      QT_TR_NOOP("Log the render time of every frame to User/Logs/render_time.txt. Use this "
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                 "feature when you want to measure the performance of Dolphin.\n\nIf "
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                 "unsure, leave this unchecked.");
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  static const char* TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION =
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      QT_TR_NOOP("When playing on NetPlay, show chat messages, buffer changes and "
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                 "desync alerts.\n\nIf unsure, leave this unchecked.");
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  AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
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#ifdef _WIN32
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  AddDescription(m_adapter_combo, TR_ADAPTER_DESCRIPTION);
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#endif
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  AddDescription(m_resolution_combo, TR_RESOLUTION_DESCRIPTION);
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  AddDescription(m_enable_fullscreen, TR_FULLSCREEN_DESCRIPTION);
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  AddDescription(m_autoadjust_window_size, TR_AUTOSIZE_DESCRIPTION);
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  AddDescription(m_hide_cursor, TR_HIDE_MOUSE_CURSOR_DESCRIPTION);
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  AddDescription(m_render_main_window, TR_RENDER_TO_MAINWINDOW_DESCRIPTION);
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  AddDescription(m_aspect_combo, TR_ASPECT_RATIO_DESCRIPTION);
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  AddDescription(m_enable_vsync, TR_VSYNC_DESCRIPTION);
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  AddDescription(m_show_fps, TR_SHOW_FPS_DESCRIPTION);
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  AddDescription(m_show_ping, TR_SHOW_NETPLAY_PING_DESCRIPTION);
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  AddDescription(m_log_render_time, TR_LOG_RENDERTIME_DESCRIPTION);
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  AddDescription(m_show_messages, TR_SHOW_FPS_DESCRIPTION);
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  AddDescription(m_keep_window_top, TR_KEEP_WINDOW_ON_TOP_DESCRIPTION);
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  AddDescription(m_show_messages, TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION);
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}
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void GeneralWidget::OnBackendChanged(const QString& backend_name)
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{
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  for (const auto& backend : g_available_video_backends)
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  {
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    if (QString::fromStdString(backend->GetName()) == backend_name)
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    {
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      m_backend_combo->setCurrentIndex(
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          m_backend_combo->findText(tr(backend->GetDisplayName().c_str())));
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      break;
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    }
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  }
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#ifdef _WIN32
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  m_adapter_combo->clear();
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  for (const auto& adapter : g_Config.backend_info.Adapters)
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    m_adapter_combo->addItem(QString::fromStdString(adapter));
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  m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
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  m_adapter_combo->setEnabled(g_Config.backend_info.Adapters.size());
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#endif
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}
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