forked from dolphin-emu/dolphin
		
	Changes: - `ShowDevelopmentWarning` is now under the '[Interface]' group in Dolphin.ini, with other interface-related settings. So, whoever uses DolphinQt will have to edit that manually again. Sorry! - Game search paths and the last file are now shared properly with DolphinWX - Qt-only preferences like "Preferred View: list/table" are now stored using the platform's native settings storage, rather than in UI.ini
		
			
				
	
	
		
			365 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			365 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2017 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include "DolphinQt2/HotkeyScheduler.h"
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| 
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| #include <algorithm>
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| #include <thread>
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| 
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| #include <QCoreApplication>
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| 
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| #include "AudioCommon/AudioCommon.h"
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| #include "Common/Thread.h"
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| #include "Core/ConfigManager.h"
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| #include "Core/Core.h"
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| #include "Core/HotkeyManager.h"
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| #include "Core/IOS/IOS.h"
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| #include "Core/IOS/USB/Bluetooth/BTBase.h"
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| #include "Core/State.h"
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| #include "DolphinQt2/MainWindow.h"
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| #include "DolphinQt2/Settings.h"
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| #include "InputCommon/ControllerInterface/ControllerInterface.h"
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| #include "VideoCommon/VertexShaderManager.h"
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| #include "VideoCommon/VideoConfig.h"
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| 
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| constexpr const char* DUBOIS_ALGORITHM_SHADER = "dubois";
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| 
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| HotkeyScheduler::HotkeyScheduler() : m_stop_requested(false)
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| {
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|   HotkeyManagerEmu::Initialize();
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|   HotkeyManagerEmu::LoadConfig();
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|   HotkeyManagerEmu::Enable(true);
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| }
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| 
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| HotkeyScheduler::~HotkeyScheduler()
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| {
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|   Stop();
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| }
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| 
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| void HotkeyScheduler::Start()
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| {
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|   m_stop_requested.Set(false);
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|   m_thread = std::thread(&HotkeyScheduler::Run, this);
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| }
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| 
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| void HotkeyScheduler::Stop()
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| {
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|   m_stop_requested.Set(true);
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| 
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|   if (m_thread.joinable())
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|     m_thread.join();
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| }
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| 
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| static bool IsHotkey(int id, bool held = false)
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| {
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|   return HotkeyManagerEmu::IsPressed(id, held);
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| }
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| 
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| static void HandleFrameskipHotkeys()
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| {
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|   constexpr int MAX_FRAME_SKIP_DELAY = 60;
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|   constexpr int FRAME_STEP_DELAY = 30;
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| 
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|   static int frame_step_count = 0;
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|   static int frame_step_delay = 1;
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|   static int frame_step_delay_count = 0;
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|   static bool frame_step_hold = false;
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| 
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|   if (IsHotkey(HK_FRAME_ADVANCE_INCREASE_SPEED))
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|   {
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|     frame_step_delay = std::min(frame_step_delay + 1, MAX_FRAME_SKIP_DELAY);
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|     return;
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|   }
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| 
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|   if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED))
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|   {
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|     frame_step_delay = std::max(frame_step_delay - 1, 0);
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|     return;
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|   }
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| 
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|   if (IsHotkey(HK_FRAME_ADVANCE_RESET_SPEED))
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|   {
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|     frame_step_delay = 1;
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|     return;
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|   }
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| 
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|   if (IsHotkey(HK_FRAME_ADVANCE, true))
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|   {
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|     if (frame_step_delay_count < frame_step_delay && frame_step_hold)
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|       frame_step_delay_count++;
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| 
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|     // TODO GUI Update (Depends on an unimplemented feature)
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|     // if ((frame_step_count == 0 || frame_step_count == FRAME_STEP_DELAY) && !frame_step_hold)
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| 
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|     if (frame_step_count < FRAME_STEP_DELAY)
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|     {
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|       ++frame_step_count;
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|       if (frame_step_hold)
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|         frame_step_hold = false;
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|     }
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| 
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|     if (frame_step_count == FRAME_STEP_DELAY && frame_step_hold &&
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|         frame_step_delay_count >= frame_step_delay)
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|     {
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|       frame_step_hold = false;
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|       frame_step_delay_count = 0;
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|     }
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| 
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|     return;
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|   }
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| 
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|   if (frame_step_count > 0)
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|   {
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|     // Reset frame advance
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|     frame_step_count = 0;
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|     frame_step_hold = false;
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|     frame_step_delay_count = 0;
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|   }
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| }
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| 
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| void HotkeyScheduler::Run()
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| {
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|   while (!m_stop_requested.IsSet())
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|   {
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|     Common::SleepCurrentThread(1000 / 60);
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| 
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|     if (!HotkeyManagerEmu::IsEnabled())
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|       continue;
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| 
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|     if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
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|       g_controller_interface.UpdateInput();
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| 
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|     if (Core::GetState() != Core::State::Stopping)
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|     {
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|       HotkeyManagerEmu::GetStatus();
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| 
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|       if (!Core::IsRunningAndStarted())
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|         continue;
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| 
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|       // Fullscreen
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|       if (IsHotkey(HK_FULLSCREEN))
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|         emit FullScreenHotkey();
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| 
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|       // Pause and Unpause
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|       if (IsHotkey(HK_PLAY_PAUSE))
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|         emit PauseHotkey();
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| 
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|       // Stop
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|       if (IsHotkey(HK_STOP))
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|         emit StopHotkey();
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| 
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|       // Frameskipping
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|       HandleFrameskipHotkeys();
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| 
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|       // Screenshot
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|       if (IsHotkey(HK_SCREENSHOT))
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|         emit ScreenShotHotkey();
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| 
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|       // Exit
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|       if (IsHotkey(HK_EXIT))
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|         emit ExitHotkey();
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| 
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|       auto& settings = Settings::Instance();
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| 
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|       // Volume
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|       if (IsHotkey(HK_VOLUME_DOWN))
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|         settings.DecreaseVolume(3);
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| 
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|       if (IsHotkey(HK_VOLUME_UP))
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|         settings.IncreaseVolume(3);
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| 
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|       if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
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|         AudioCommon::ToggleMuteVolume();
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| 
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|       // Wiimote
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|       if (SConfig::GetInstance().m_bt_passthrough_enabled)
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|       {
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|         const auto ios = IOS::HLE::GetIOS();
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|         auto device = ios ? ios->GetDeviceByName("/dev/usb/oh1/57e/305") : nullptr;
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| 
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|         if (device != nullptr)
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|           std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)->UpdateSyncButtonState(
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|               IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
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|       }
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| 
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|       // TODO Debugging shortcuts (Separate PR)
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| 
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|       if (SConfig::GetInstance().bWii)
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|       {
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|         int wiimote_id = -1;
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|         if (IsHotkey(HK_WIIMOTE1_CONNECT))
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|           wiimote_id = 0;
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|         if (IsHotkey(HK_WIIMOTE2_CONNECT))
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|           wiimote_id = 1;
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|         if (IsHotkey(HK_WIIMOTE3_CONNECT))
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|           wiimote_id = 2;
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|         if (IsHotkey(HK_WIIMOTE4_CONNECT))
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|           wiimote_id = 3;
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|         if (IsHotkey(HK_BALANCEBOARD_CONNECT))
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|           wiimote_id = 4;
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| 
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|         // TODO Implement Wiimote connecting / disconnecting (Separate PR)
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|         // if (wiimote_id > -1)
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|       }
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| 
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|       // Graphics
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|       if (IsHotkey(HK_INCREASE_IR))
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|         ++g_Config.iEFBScale;
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|       if (IsHotkey(HK_DECREASE_IR))
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|         g_Config.iEFBScale = std::max(g_Config.iEFBScale - 1, static_cast<int>(SCALE_AUTO));
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|       if (IsHotkey(HK_TOGGLE_CROP))
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|         g_Config.bCrop = !g_Config.bCrop;
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|       if (IsHotkey(HK_TOGGLE_AR))
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|         g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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|       if (IsHotkey(HK_TOGGLE_EFBCOPIES))
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|         g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam;
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|       if (IsHotkey(HK_TOGGLE_FOG))
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|         g_Config.bDisableFog = !g_Config.bDisableFog;
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|       if (IsHotkey(HK_TOGGLE_DUMPTEXTURES))
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|         g_Config.bDumpTextures = !g_Config.bDumpTextures;
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|       if (IsHotkey(HK_TOGGLE_TEXTURES))
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|         g_Config.bHiresTextures = !g_Config.bHiresTextures;
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| 
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|       Core::SetIsThrottlerTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
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| 
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|       if (IsHotkey(HK_DECREASE_EMULATION_SPEED))
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|       {
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|         auto speed = SConfig::GetInstance().m_EmulationSpeed - 0.1;
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|         speed = (speed <= 0 || (speed >= 0.95 && speed <= 1.05)) ? 1.0 : speed;
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|         SConfig::GetInstance().m_EmulationSpeed = speed;
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|       }
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| 
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|       if (IsHotkey(HK_INCREASE_EMULATION_SPEED))
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|       {
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|         auto speed = SConfig::GetInstance().m_EmulationSpeed + 0.1;
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|         speed = (speed >= 0.95 && speed <= 1.05) ? 1.0 : speed;
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|         SConfig::GetInstance().m_EmulationSpeed = speed;
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|       }
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| 
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|       // Slot Saving / Loading
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|       if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED))
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|         emit StateSaveSlotHotkey();
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| 
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|       if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED))
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|         emit StateLoadSlotHotkey();
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| 
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|       // Stereoscopy
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|       if (IsHotkey(HK_TOGGLE_STEREO_SBS) || IsHotkey(HK_TOGGLE_STEREO_TAB))
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|       {
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|         if (g_Config.iStereoMode != STEREO_SBS)
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|         {
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|           // Disable post-processing shader, as stereoscopy itself is currently a shader
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|           if (g_Config.sPostProcessingShader == DUBOIS_ALGORITHM_SHADER)
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|             g_Config.sPostProcessingShader = "";
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| 
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|           g_Config.iStereoMode = IsHotkey(HK_TOGGLE_STEREO_SBS) ? STEREO_SBS : STEREO_TAB;
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|         }
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|         else
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|         {
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|           g_Config.iStereoMode = STEREO_OFF;
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|         }
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|       }
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| 
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|       if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
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|       {
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|         if (g_Config.iStereoMode != STEREO_ANAGLYPH)
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|         {
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|           g_Config.iStereoMode = STEREO_ANAGLYPH;
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|           g_Config.sPostProcessingShader = DUBOIS_ALGORITHM_SHADER;
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|         }
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|         else
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|         {
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|           g_Config.iStereoMode = STEREO_OFF;
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|           g_Config.sPostProcessingShader = "";
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|         }
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|       }
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| 
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|       if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
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|       {
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|         if (g_Config.iStereoMode != STEREO_3DVISION)
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|         {
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|           if (g_Config.sPostProcessingShader == DUBOIS_ALGORITHM_SHADER)
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|             g_Config.sPostProcessingShader = "";
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| 
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|           g_Config.iStereoMode = STEREO_3DVISION;
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|         }
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|         else
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|         {
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|           g_Config.iStereoMode = STEREO_OFF;
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|         }
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|       }
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|     }
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| 
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|     if (IsHotkey(HK_DECREASE_DEPTH, true))
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|       g_Config.iStereoDepth = std::max(g_Config.iStereoDepth - 1, 0);
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| 
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|     if (IsHotkey(HK_INCREASE_DEPTH, true))
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|       g_Config.iStereoDepth = std::min(g_Config.iStereoDepth + 1, 100);
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| 
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|     if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
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|       g_Config.iStereoConvergence = std::max(g_Config.iStereoConvergence - 5, 0);
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| 
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|     if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
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|       g_Config.iStereoConvergence = std::min(g_Config.iStereoConvergence + 5, 500);
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| 
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|     // Freelook
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|     static float fl_speed = 1.0;
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| 
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|     if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
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|       fl_speed /= 1.1f;
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| 
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|     if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
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|       fl_speed *= 1.1f;
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| 
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|     if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
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|       fl_speed = 1.0;
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| 
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|     if (IsHotkey(HK_FREELOOK_UP, true))
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|       VertexShaderManager::TranslateView(0.0, 0.0, -fl_speed);
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| 
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|     if (IsHotkey(HK_FREELOOK_DOWN, true))
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|       VertexShaderManager::TranslateView(0.0, 0.0, fl_speed);
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| 
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|     if (IsHotkey(HK_FREELOOK_LEFT, true))
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|       VertexShaderManager::TranslateView(fl_speed, 0.0);
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| 
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|     if (IsHotkey(HK_FREELOOK_RIGHT, true))
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|       VertexShaderManager::TranslateView(-fl_speed, 0.0);
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| 
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|     if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
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|       VertexShaderManager::TranslateView(0.0, fl_speed);
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| 
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|     if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
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|       VertexShaderManager::TranslateView(0.0, -fl_speed);
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| 
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|     if (IsHotkey(HK_FREELOOK_RESET, true))
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|       VertexShaderManager::ResetView();
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| 
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|     // Savestates
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|     for (u32 i = 0; i < State::NUM_STATES; i++)
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|     {
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|       if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
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|         State::Load(i + 1);
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| 
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|       if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
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|         State::Save(i + 1);
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| 
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|       if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
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|         State::LoadLastSaved(i + 1);
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| 
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|       if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
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|         emit SetStateSlotHotkey(i + 1);
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|     }
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| 
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|     if (IsHotkey(HK_SAVE_FIRST_STATE))
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|       State::SaveFirstSaved();
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| 
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|     if (IsHotkey(HK_UNDO_LOAD_STATE))
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|       State::UndoLoadState();
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| 
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|     if (IsHotkey(HK_UNDO_SAVE_STATE))
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|       State::UndoSaveState();
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|   }
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| }
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