forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoBackends/D3D/D3DTexture.h"
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#include "VideoCommon/TextureCacheBase.h"
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class AbstractTexture;
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struct TextureConfig;
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namespace DX11
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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  TextureCache();
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  ~TextureCache();
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private:
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  std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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  u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH,
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                             bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf,
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                             const EFBRectangle& source)
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  {
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    return 0;
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  };
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  void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, void* palette,
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                      TlutFormat format) override;
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  void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
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               u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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               const EFBRectangle& src_rect, bool scale_by_half) override;
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  void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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                           bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
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  bool CompileShaders() override { return true; }
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  void DeleteShaders() override {}
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  ID3D11Buffer* palette_buf;
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  ID3D11ShaderResourceView* palette_buf_srv;
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  ID3D11Buffer* palette_uniform;
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  ID3D11PixelShader* palette_pixel_shader[3];
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};
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}
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