forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Null/VertexManager.h"
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#include "VideoBackends/Null/ShaderCache.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexLoaderManager.h"
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namespace Null
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{
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class NullNativeVertexFormat : public NativeVertexFormat
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{
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public:
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  NullNativeVertexFormat() {}
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  void SetupVertexPointers() override {}
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};
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std::unique_ptr<NativeVertexFormat>
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VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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  return std::make_unique<NullNativeVertexFormat>();
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}
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VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
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{
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}
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VertexManager::~VertexManager()
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{
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}
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void VertexManager::ResetBuffer(u32 stride)
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{
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  m_cur_buffer_pointer = m_base_buffer_pointer = m_local_v_buffer.data();
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  m_end_buffer_pointer = m_cur_buffer_pointer + m_local_v_buffer.size();
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  IndexGenerator::Start(&m_local_i_buffer[0]);
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}
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void VertexManager::vFlush()
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{
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  VertexShaderCache::s_instance->SetShader(m_current_primitive_type);
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  GeometryShaderCache::s_instance->SetShader(m_current_primitive_type);
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  PixelShaderCache::s_instance->SetShader(m_current_primitive_type);
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}
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}  // namespace
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