forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <atomic>
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#include <thread>
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#include <gtest/gtest.h>
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#include "Common/BlockingLoop.h"
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#include "Common/Thread.h"
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TEST(BusyLoopTest, MultiThreaded)
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{
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  Common::BlockingLoop loop;
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  Common::Event e;
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  for (int i = 0; i < 10; i++)
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  {
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    loop.Prepare();
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    std::thread loop_thread([&]() { loop.Run([&]() { e.Set(); }); });
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    // Ping - Pong
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    for (int j = 0; j < 10; j++)
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    {
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      loop.Wakeup();
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      e.Wait();
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      // Just waste some time. So the main loop did fall back to the sleep state much more likely.
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      Common::SleepCurrentThread(1);
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    }
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    for (int j = 0; j < 100; j++)
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    {
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      // We normally have to call Wakeup to assure the Event is triggered.
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      // But this check is for an internal feature of the BlockingLoop.
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      // It's implemented to fall back to a busy loop regulary.
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      // If we're in the busy loop, the payload (and so the Event) is called all the time.
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      // loop.Wakeup();
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      e.Wait();
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    }
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    loop.Stop();
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    loop_thread.join();
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  }
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}
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