forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			196 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "VideoConfig.h"
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#include "IniFile.h"
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#include "Core.h"
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#include "Host.h"
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#include "VideoBackend.h"
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#include "ConfigManager.h"
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#include "Render.h"
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#include "VertexShaderManager.h"
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#include "GLUtil.h"
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GLWindow GLWin;
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cInterfaceBase *GLInterface;
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namespace OGL
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{
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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	return GLInterface->PeekMessages();
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}
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// Show the current FPS
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void VideoBackend::UpdateFPSDisplay(const char *text)
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{
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	char temp[100];
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	snprintf(temp, sizeof temp, "%s | OpenGL | %s", scm_rev_str, text);
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	return GLInterface->UpdateFPSDisplay(temp);
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}
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}
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void InitInterface()
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{
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	#if defined(USE_EGL) && USE_EGL
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		GLInterface = new cInterfaceEGL;
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	#elif defined(USE_WX) && USE_WX
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		GLInterface = new cInterfaceWX;
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	#elif defined(__APPLE__)
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		GLInterface = new cInterfaceAGL;
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	#elif defined(_WIN32)
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		GLInterface = new cInterfaceWGL;
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	#elif defined(HAVE_X11) && HAVE_X11
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		GLInterface = new cInterfaceGLX;
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	#endif
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}
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GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentShader )
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{
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	// generate objects
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	GLuint vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
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	GLuint fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
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	GLuint programID = glCreateProgram();
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	GLint Result = GL_FALSE;
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	char stringBuffer[1024];
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	GLsizei stringBufferUsage = 0;
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	// compile vertex shader
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	glShaderSource(vertexShaderID, 1, &vertexShader, NULL);
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	glCompileShader(vertexShaderID);
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#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
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	glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result);
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	glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer);
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	if(Result && stringBufferUsage) {
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		ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader);
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	} else if(!Result) {
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		ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader);
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	} else {
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		DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader);
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	}
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	bool shader_errors = !Result;
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#endif
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	// compile fragment shader
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	glShaderSource(fragmentShaderID, 1, &fragmentShader, NULL);
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	glCompileShader(fragmentShaderID);
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#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
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	glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result);
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	glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer);
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	if(Result && stringBufferUsage) {
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		ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader);
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	} else if(!Result) {
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		ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader);
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	} else {
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		DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader);
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	}
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	shader_errors |= !Result;
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#endif
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	// link them
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	glAttachShader(programID, vertexShaderID);
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	glAttachShader(programID, fragmentShaderID);
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	glLinkProgram(programID);
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#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
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	glGetProgramiv(programID, GL_LINK_STATUS, &Result);
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	glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer);
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	if(Result && stringBufferUsage) {
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		ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
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	} else if(!Result && !shader_errors) {
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		ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
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	}
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#endif
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	// cleanup
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	glDeleteShader(vertexShaderID);
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	glDeleteShader(fragmentShaderID);
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	return programID;
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}
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GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
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{
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	GLint err = glGetError();
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	if (err != GL_NO_ERROR)
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	{
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		ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x\n",
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				file, line, function, err);
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	}
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	return err;
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}
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void OpenGL_ReportARBProgramError()
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{
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#ifndef USE_GLES
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	const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
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	if (pstr != NULL && pstr[0] != 0)
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	{
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		GLint loc = 0;
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		glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
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		ERROR_LOG(VIDEO, "program error at %d: ", loc);
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		ERROR_LOG(VIDEO, "%s", (char*)pstr);
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		ERROR_LOG(VIDEO, "\n");
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	}
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#endif
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}
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
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{
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#ifndef USE_GLES
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	unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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	if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT)
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	{
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		const char *error = "-";
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		switch (fbo_status)
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		{
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			case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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				error = "INCOMPLETE_ATTACHMENT_EXT";
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				break;
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			case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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				error = "INCOMPLETE_MISSING_ATTACHMENT_EXT";
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				break;
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			case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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				error = "INCOMPLETE_DIMENSIONS_EXT";
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				break;
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			case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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				error = "INCOMPLETE_FORMATS_EXT";
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				break;
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			case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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				error = "INCOMPLETE_DRAW_BUFFER_EXT";
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				break;
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			case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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				error = "INCOMPLETE_READ_BUFFER_EXT";
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				break;
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			case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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				error = "UNSUPPORTED_EXT";
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				break;
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		}
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		ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n",
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				file, line, function, error);
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		return false;
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	}
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#endif
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	return true;
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}
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