forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include "CPStructs.h"
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#include "XFStructs.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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// PROBLEM - matrix switching within vbuffers may be stateful!
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void CPUpdateMatricesA()
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{
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	const float *flipmem = (const float *)xfmem;
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	CTransformEngine::SetPosNormalMatrix(
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		flipmem + MatrixIndexA.PosNormalMtxIdx * 4, //CHECK
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		flipmem + 0x400 + 3 * (MatrixIndexA.PosNormalMtxIdx & 31)); //CHECK
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	CTransformEngine::SetTexMatrix(0,flipmem + MatrixIndexA.Tex0MtxIdx * 4);  
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	CTransformEngine::SetTexMatrix(1,flipmem + MatrixIndexA.Tex1MtxIdx * 4);
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	CTransformEngine::SetTexMatrix(2,flipmem + MatrixIndexA.Tex2MtxIdx * 4);
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	CTransformEngine::SetTexMatrix(3,flipmem + MatrixIndexA.Tex3MtxIdx * 4);
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}
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void CPUpdateMatricesB()
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{
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	float *flipmem = (float *)xfmem;
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	CTransformEngine::SetTexMatrix(4,flipmem + MatrixIndexB.Tex4MtxIdx * 4);  
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	CTransformEngine::SetTexMatrix(5,flipmem + MatrixIndexB.Tex5MtxIdx * 4);
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	CTransformEngine::SetTexMatrix(6,flipmem + MatrixIndexB.Tex6MtxIdx * 4);
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	CTransformEngine::SetTexMatrix(7,flipmem + MatrixIndexB.Tex7MtxIdx * 4);
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}
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void LoadCPReg(u32 SubCmd, u32 Value)
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{
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	switch (SubCmd & 0xF0)
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	{
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	case 0x30: 	
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		MatrixIndexA.Hex = Value; 
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		CPUpdateMatricesA();
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		break;
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	case 0x40: 	
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		MatrixIndexB.Hex = Value; 
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		CPUpdateMatricesB();
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		break;			
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	case 0x50:
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		VertexManager::Flush(); VertexLoader::SetVtxDesc_Lo(Value);
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		break;
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	case 0x60:
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		VertexManager::Flush(); VertexLoader::SetVtxDesc_Hi(Value);
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		break;
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	case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break;
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	case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break;
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	case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break;
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	case 0xA0: arraybases[SubCmd & 0xF]   = Value & 0xFFFFFFFF; break;
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	case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF;      break;
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	}				
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}
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