forked from dolphin-emu/dolphin
		
	implemented loading of native mips, see sms water :). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5366 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			318 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			318 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "FileUtil.h"
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#include "D3DBase.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "VertexManager.h"
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#include "OpcodeDecoding.h"
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#include "IndexGenerator.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderCache.h"
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#include "Utils.h"
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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#include "debugger/debugger.h"
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using namespace D3D;
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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namespace VertexManager
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{
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static int lastPrimitive;
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static u8 *LocalVBuffer;   
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static u16 *TIBuffer;
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static u16 *LIBuffer;  
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static u16 *PIBuffer;  
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#define MAXVBUFFERSIZE 0x50000
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#define MAXIBUFFERSIZE 0xFFFF
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static bool Flushed=false;
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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bool Init()
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{
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	LocalVBuffer = new u8[MAXVBUFFERSIZE];
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	TIBuffer = new u16[MAXIBUFFERSIZE];
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	LIBuffer = new u16[MAXIBUFFERSIZE];
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	PIBuffer = new u16[MAXIBUFFERSIZE];
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	s_pCurBufferPointer = LocalVBuffer;
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	Flushed=false;
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	IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);	
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	return true;
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}
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void ResetBuffer()
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{
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	s_pCurBufferPointer = LocalVBuffer;	
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}
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void Shutdown()
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{
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	DestroyDeviceObjects();
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	delete [] LocalVBuffer;
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	delete [] TIBuffer;
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	delete [] LIBuffer;
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	delete [] PIBuffer;	
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	ResetBuffer();
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}
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void CreateDeviceObjects()
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{
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}
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void DestroyDeviceObjects()
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{
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}
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void AddIndices(int _primitive, int _numVertices)
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{
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	switch (_primitive)
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	{
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	case GX_DRAW_QUADS:          if ((_numVertices % 4) == 0 ) {IndexGenerator::AddQuads(_numVertices);} else {IndexGenerator::AddFan(_numVertices);}     break;    
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	case GX_DRAW_TRIANGLES:      if ((_numVertices % 3) == 0 ) {IndexGenerator::AddList(_numVertices);} else {IndexGenerator::AddStrip(_numVertices);}    break;
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	case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices);     break;
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	case GX_DRAW_TRIANGLE_FAN:   IndexGenerator::AddFan(_numVertices);       break;
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	case GX_DRAW_LINE_STRIP:     IndexGenerator::AddLineStrip(_numVertices); break;
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	case GX_DRAW_LINES:		     if ((_numVertices % 2) == 0 ) {IndexGenerator::AddLineList(_numVertices);} else {IndexGenerator::AddLineStrip(_numVertices);}  break;
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	case GX_DRAW_POINTS:         IndexGenerator::AddPoints(_numVertices);    break;
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	}
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}
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int GetRemainingSize()
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{
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	return  MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
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}
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void AddVertices(int _primitive, int _numVertices)
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{
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	if (_numVertices < 0)
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		return;
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	switch (_primitive)
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	{
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		case GX_DRAW_QUADS:          
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		case GX_DRAW_TRIANGLES:      
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		case GX_DRAW_TRIANGLE_STRIP: 
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		case GX_DRAW_TRIANGLE_FAN:   
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			if(MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 2 * _numVertices)
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			Flush();
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			break;
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		case GX_DRAW_LINE_STRIP:
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		case GX_DRAW_LINES:
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			if(MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
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			Flush();
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			break;
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		case GX_DRAW_POINTS:
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			if(MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
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			Flush();
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			break;
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		default: return;
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	}
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	if(Flushed)
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	{
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		IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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		Flushed=false;
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	}
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	lastPrimitive = _primitive;	
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	ADDSTAT(stats.thisFrame.numPrims, _numVertices);
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	INCSTAT(stats.thisFrame.numPrimitiveJoins);
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	AddIndices(_primitive, _numVertices);
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}
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inline void DumpBadShaders()
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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	std::string error_shaders;
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	error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
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	error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
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	char filename[512] = "bad_shader_combo_0.txt";
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	int which = 0;
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	while (File::Exists(filename))
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	{
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		which++;
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		sprintf(filename, "bad_shader_combo_%i.txt", which);
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	}
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	File::WriteStringToFile(true, error_shaders, filename);
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	PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename);
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#endif
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}
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inline void Draw(int stride)
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{
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	if(IndexGenerator::GetNumTriangles() > 0)
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	{
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		if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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			D3DPT_TRIANGLELIST, 
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			0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
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			TIBuffer,
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			D3DFMT_INDEX16,
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			LocalVBuffer,
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			stride))) 
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		{
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			DumpBadShaders();
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		}
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		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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	}
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	if(IndexGenerator::GetNumLines() > 0)
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	{
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		if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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			D3DPT_LINELIST, 
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			0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
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			LIBuffer,
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			D3DFMT_INDEX16,
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			LocalVBuffer,
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			stride))) 
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		{
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			DumpBadShaders();
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		}
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		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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	}
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	if(IndexGenerator::GetNumPoints() > 0)
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	{
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		if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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			D3DPT_POINTLIST, 
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			0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
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			PIBuffer,
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			D3DFMT_INDEX16,
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			LocalVBuffer,
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			stride))) 
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		{
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			DumpBadShaders();
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		}
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		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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	}
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}
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void Flush()
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{
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	if (LocalVBuffer == s_pCurBufferPointer) return;	
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	if(Flushed) return;
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	Flushed=true;
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	DVSTARTPROFILE();
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	u32 usedtextures = 0;
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	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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		if (bpmem.tevorders[i/2].getEnable(i & 1))
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			usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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	}
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	if (bpmem.genMode.numindstages > 0) {
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		for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
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				usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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			}
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		}
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	}
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	u32 nonpow2tex = 0;
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	for (int i = 0; i < 8; i++)
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	{
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		if (usedtextures & (1 << i)) {
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			Renderer::SetSamplerState(i & 3, i >> 2);
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			FourTexUnits &tex = bpmem.tex[i >> 2];
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			TextureCache::TCacheEntry* tentry = TextureCache::Load(i, 
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				(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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				tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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				tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, 
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				tex.texTlut[i&3].tlut_format,
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				(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
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				(tex.texMode1[i&3].max_lod >> 4));
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			if (tentry) {
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				PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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				if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f)
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					PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
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			}
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			else
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			{
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				DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
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				ERROR_LOG(VIDEO, "error loading texture");
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			}
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		}
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	}
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	PixelShaderManager::SetTexturesUsed(0);
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	// set global constants
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	VertexShaderManager::SetConstants();
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	PixelShaderManager::SetConstants();
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	if (!PixelShaderCache::SetShader(false))
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	{
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		DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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		goto shader_fail;
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	}
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	if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
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	{
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		DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
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		goto shader_fail;
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	}
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	int stride = g_nativeVertexFmt->GetVertexStride();
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	g_nativeVertexFmt->SetupVertexPointers();
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	Draw(stride);
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	if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) 
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	{
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		DWORD write = 0;
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		if (!PixelShaderCache::SetShader(true))
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		{
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			DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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			goto shader_fail;
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		}
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		// update alpha only
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		D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
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		D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
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		Draw(stride);
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		D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
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		D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);		
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	}
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	DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
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shader_fail:
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	ResetBuffer();
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}
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}  // namespace
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