forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			153 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstring>
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#include <list>
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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struct CaseInsensitiveStringCompare
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{
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  bool operator()(const std::string& a, const std::string& b) const
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  {
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    return strcasecmp(a.c_str(), b.c_str()) < 0;
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  }
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};
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class IniFile
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{
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public:
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  class Section
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  {
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    friend class IniFile;
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  public:
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    Section();
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    explicit Section(std::string name_);
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    bool Exists(const std::string& key) const;
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    bool Delete(const std::string& key);
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    void Set(const std::string& key, const std::string& newValue);
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    void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
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    void Set(const std::string& key, u32 newValue);
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    void Set(const std::string& key, u64 new_value);
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    void Set(const std::string& key, float newValue);
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    void Set(const std::string& key, double newValue);
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    void Set(const std::string& key, int newValue);
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    void Set(const std::string& key, s64 new_value);
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    void Set(const std::string& key, bool newValue);
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    template <typename T>
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    void Set(const std::string& key, T newValue, const T defaultValue)
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    {
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      if (newValue != defaultValue)
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        Set(key, newValue);
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      else
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        Delete(key);
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    }
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    void Set(const std::string& key, const std::vector<std::string>& newValues);
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    bool Get(const std::string& key, std::string* value,
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             const std::string& defaultValue = NULL_STRING) const;
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    bool Get(const std::string& key, int* value, int defaultValue = 0) const;
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    bool Get(const std::string& key, s64* value, s64 default_value = 0) const;
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    bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
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    bool Get(const std::string& key, u64* value, u64 default_value = 0) const;
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    bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
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    bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
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    bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
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    bool Get(const std::string& key, std::vector<std::string>* values) const;
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    void SetLines(const std::vector<std::string>& lines);
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    void SetLines(std::vector<std::string>&& lines);
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    bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
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    bool operator<(const Section& other) const { return name < other.name; }
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    using SectionMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
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    const std::string& GetName() const { return name; }
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    const SectionMap& GetValues() const { return values; }
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    bool HasLines() const { return !m_lines.empty(); }
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  protected:
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    std::string name;
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    std::vector<std::string> keys_order;
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    SectionMap values;
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    std::vector<std::string> m_lines;
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  };
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  /**
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   * Loads sections and keys.
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   * @param filename filename of the ini file which should be loaded
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   * @param keep_current_data If true, "extends" the currently loaded list of sections and keys with
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   * the loaded data (and replaces existing entries). If false, existing data will be erased.
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   * @warning Using any other operations than "Get*" and "Exists" is untested and will behave
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   * unexpectedly
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   * @todo This really is just a hack to support having two levels of gameinis (defaults and
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   * user-specified) and should eventually be replaced with a less stupid system.
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   */
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  bool Load(const std::string& filename, bool keep_current_data = false);
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  bool Save(const std::string& filename);
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  // Returns true if key exists in section
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  bool Exists(const std::string& sectionName, const std::string& key) const;
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  template <typename T>
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  bool GetIfExists(const std::string& sectionName, const std::string& key, T* value)
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  {
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    if (Exists(sectionName, key))
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      return GetOrCreateSection(sectionName)->Get(key, value);
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    return false;
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  }
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  template <typename T>
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  bool GetIfExists(const std::string& sectionName, const std::string& key, T* value, T defaultValue)
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  {
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    if (Exists(sectionName, key))
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      return GetOrCreateSection(sectionName)->Get(key, value, defaultValue);
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    else
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      *value = defaultValue;
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    return false;
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  }
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  bool GetKeys(const std::string& sectionName, std::vector<std::string>* keys) const;
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  void SetLines(const std::string& sectionName, const std::vector<std::string>& lines);
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  void SetLines(const std::string& section_name, std::vector<std::string>&& lines);
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  bool GetLines(const std::string& sectionName, std::vector<std::string>* lines,
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                const bool remove_comments = true) const;
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  bool DeleteKey(const std::string& sectionName, const std::string& key);
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  bool DeleteSection(const std::string& sectionName);
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  void SortSections();
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  Section* GetOrCreateSection(const std::string& section);
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  // This function is related to parsing data from lines of INI files
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  // It's used outside of IniFile, which is why it is exposed publicly
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  // In particular it is used in PostProcessing for its configuration
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  static void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut);
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  const std::list<Section>& GetSections() const { return sections; }
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private:
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  std::list<Section> sections;
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  const Section* GetSection(const std::string& section) const;
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  Section* GetSection(const std::string& section);
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  static const std::string& NULL_STRING;
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};
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