forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			154 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _PIXELSHADERMANAGER_H
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#define _PIXELSHADERMANAGER_H
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#include "PixelShader.h"
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#include "BPMemory.h"
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#include <map>
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struct FRAGMENTSHADER
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{
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    FRAGMENTSHADER() : glprogid(0) { }
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    GLuint glprogid; // opengl program id
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#ifdef _DEBUG
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	std::string strprog;
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#endif
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};
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class PixelShaderMngr
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{
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    class PIXELSHADERUID
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    {
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    public:
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        PIXELSHADERUID() {
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			values = new u32[4+32+6+11];
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			memset(values, 0, (4+32+6+11) * 4);
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            tevstages = indstages = 0;
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		}
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        ~PIXELSHADERUID() { delete[] values; values = NULL;}
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        PIXELSHADERUID(const PIXELSHADERUID& r)
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        {
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            values = new u32[4+32+6+11];
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            tevstages = r.tevstages; indstages = r.indstages;
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            int N = tevstages + indstages + 3;
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            _assert_(N <= 4+32+6+11);
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            for(int i = 0; i < N; ++i) 
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				values[i] = r.values[i];
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        }
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        bool operator <(const PIXELSHADERUID& _Right) const
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        {
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            if( values[0] < _Right.values[0] )
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                return true;
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            else if( values[0] > _Right.values[0] )
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                return false;
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            int N = tevstages + indstages + 3; // numTevStages*3/2+1
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            int i = 1;
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            for(; i < N; ++i) {
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                if( values[i] < _Right.values[i] )
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                    return true;
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                else if( values[i] > _Right.values[i] )
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                    return false;
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            }
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            return false;
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        }
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        bool operator ==(const PIXELSHADERUID& _Right) const
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        {
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            if( values[0] != _Right.values[0] )
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                return false;
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            int N = tevstages + indstages + 3; // numTevStages*3/2+1
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            int i = 1;
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            for(; i < N; ++i) {
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                if( values[i] != _Right.values[i] )
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                    return false;
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            }
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            return true;
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        }
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        u32* values;
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        u16 tevstages, indstages;
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    };
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    struct PSCacheEntry
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    {
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        FRAGMENTSHADER shader;
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        int frameCount;
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        PSCacheEntry() : frameCount(0) {}
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		~PSCacheEntry() {}
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        void Destroy() {
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			// printf("Destroying ps %i\n", shader.glprogid);
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            glDeleteProgramsARB(1, &shader.glprogid);
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			shader.glprogid = 0;
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        }
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    };
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    typedef std::map<PIXELSHADERUID,PSCacheEntry> PSCache;
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    static FRAGMENTSHADER* pShaderLast; // last used shader
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    static PSCache pshaders;
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    static void GetPixelShaderId(PIXELSHADERUID&);
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    static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
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	static void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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	static void SetPSConstant4fv(int const_number, const float *f);
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	static void SetPSTextureDims(int texid);
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public:
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    static void Init();
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    static void Cleanup();
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    static void Shutdown();
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    static FRAGMENTSHADER* GetShader();
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    static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
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    static void SetConstants(FRAGMENTSHADER& ps); // sets pixel shader constants
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    // constant management, should be called after memory is committed
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    static void SetColorChanged(int type, int index);
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    static void SetAlpha(const AlphaFunc& alpha);
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    static void SetDestAlpha(const ConstantAlpha& alpha);
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    static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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    static void SetZTetureBias(u32 bias);
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    static void SetIndTexScaleChanged();
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    static void SetIndMatrixChanged(int matrixidx);
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    static void SetGenModeChanged();
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    static void SetTevCombinerChanged(int id);
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    static void SetTevKSelChanged(int id);
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    static void SetTevOrderChanged(int id);
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    static void SetTevIndirectChanged(int id);
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    static void SetZTetureOpChanged();
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    static void SetTexturesUsed(u32 nonpow2tex);
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    static void SetTexDimsChanged(int texmapid);
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    static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
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    static GLuint GetColorMatrixProgram();
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};
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#endif
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