forked from dolphin-emu/dolphin
		
	- Isolate it into it's own namespace - Shorten function names, the namespace self-documents. - Just use the std I/O, we can just write directly to the stream for logging.
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <fstream>
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/VideoConfig.h"
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namespace FPSCounter
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{
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#define FPS_REFRESH_INTERVAL 1000
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static unsigned int s_counter = 0;
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static unsigned int s_fps = 0;
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static unsigned int s_fps_last_counter = 0;
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static unsigned long s_last_update_time = 0;
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static std::ofstream s_bench_file;
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void Initialize()
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{
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	s_counter = s_fps_last_counter = 0;
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	s_fps = 0;
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	s_last_update_time = Common::Timer::GetTimeMs();
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	if (s_bench_file.is_open())
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		s_bench_file.close();
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}
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static void LogFPSToFile(unsigned long val)
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{
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	if (!s_bench_file.is_open())
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		s_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "fps.txt");
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	s_bench_file << StringFromFormat("%lu\n", val);
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}
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int Update()
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{
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	if (Common::Timer::GetTimeMs() - s_last_update_time >= FPS_REFRESH_INTERVAL)
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	{
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		s_last_update_time = Common::Timer::GetTimeMs();
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		s_fps = s_counter - s_fps_last_counter;
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		s_fps_last_counter = s_counter;
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		if (g_ActiveConfig.bLogFPSToFile)
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			LogFPSToFile(s_fps);
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	}
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	s_counter++;
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	return s_fps;
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}
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} |