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a56cb7c0bba37a844e4e34c0e3f4bb3e005d17bc
dolphin
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hrydgard
d3da9a67d7
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@962
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:09:06 +00:00
..
Common
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
2008-10-25 17:09:06 +00:00
Core
JIT a few more instructions. Very minor speed boost in a few games.
2008-10-25 15:59:09 +00:00
DebuggerWX
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
2008-10-22 20:54:40 +00:00
DiscIO
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
DolphinWX
Some rewording.
2008-10-25 12:02:37 +00:00
VideoCommon
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
2008-10-25 15:53:43 +00:00