forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			224 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			224 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| // ---------------------------------------------------------------------------------------------
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| // GC graphics pipeline
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| // ---------------------------------------------------------------------------------------------
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| // 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
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| // The efb can be copied back into ram in two forms: as textures or as XFB.
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| // The XFB is the region in RAM that the VI chip scans out to the television.
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| // So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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| // Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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| // ---------------------------------------------------------------------------------------------
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| 
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| #pragma once
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| 
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| #include <condition_variable>
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| #include <memory>
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| #include <mutex>
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| #include <string>
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| #include <thread>
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| #include <vector>
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/Event.h"
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| #include "Common/Flag.h"
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| #include "Common/MathUtil.h"
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| #include "VideoCommon/AVIDump.h"
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| #include "VideoCommon/BPMemory.h"
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| #include "VideoCommon/FPSCounter.h"
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| #include "VideoCommon/VideoBackendBase.h"
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| #include "VideoCommon/VideoCommon.h"
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| 
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| class PostProcessingShaderImplementation;
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| 
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| struct EfbPokeData
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| {
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|   u16 x, y;
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|   u32 data;
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| };
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| 
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| // TODO: Move these out of here.
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| extern int frameCount;
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| extern int OSDChoice;
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| 
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| // Renderer really isn't a very good name for this class - it's more like "Misc".
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| // The long term goal is to get rid of this class and replace it with others that make
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| // more sense.
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| class Renderer
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| {
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| public:
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|   Renderer();
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|   virtual ~Renderer();
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| 
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|   enum PixelPerfQuery
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|   {
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|     PP_ZCOMP_INPUT_ZCOMPLOC,
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|     PP_ZCOMP_OUTPUT_ZCOMPLOC,
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|     PP_ZCOMP_INPUT,
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|     PP_ZCOMP_OUTPUT,
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|     PP_BLEND_INPUT,
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|     PP_EFB_COPY_CLOCKS
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|   };
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| 
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|   virtual void SetColorMask() {}
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|   virtual void SetBlendMode(bool forceUpdate) {}
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|   virtual void SetScissorRect(const EFBRectangle& rc) {}
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|   virtual void SetGenerationMode() {}
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|   virtual void SetDepthMode() {}
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|   virtual void SetLogicOpMode() {}
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|   virtual void SetDitherMode() {}
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|   virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
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|   virtual void SetInterlacingMode() {}
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|   virtual void SetViewport() {}
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|   virtual void SetFullscreen(bool enable_fullscreen) {}
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|   virtual bool IsFullscreen() const { return false; }
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|   virtual void ApplyState() {}
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|   virtual void RestoreState() {}
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|   virtual void ResetAPIState() {}
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|   virtual void RestoreAPIState() {}
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|   // Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
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|   // multiple of the native EFB resolution
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|   static int GetTargetWidth() { return s_target_width; }
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|   static int GetTargetHeight() { return s_target_height; }
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|   // Display resolution
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|   static int GetBackbufferWidth() { return s_backbuffer_width; }
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|   static int GetBackbufferHeight() { return s_backbuffer_height; }
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|   static void SetWindowSize(int width, int height);
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| 
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|   // EFB coordinate conversion functions
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| 
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|   // Use this to convert a whole native EFB rect to backbuffer coordinates
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|   virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
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| 
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|   static const TargetRectangle& GetTargetRectangle() { return target_rc; }
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|   static float CalculateDrawAspectRatio(int target_width, int target_height);
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|   static TargetRectangle CalculateFrameDumpDrawRectangle();
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|   static void UpdateDrawRectangle();
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| 
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|   // Use this to convert a single target rectangle to two stereo rectangles
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|   static void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
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|                                      TargetRectangle& rightRc);
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| 
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|   // Use this to upscale native EFB coordinates to IDEAL internal resolution
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|   static int EFBToScaledX(int x);
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|   static int EFBToScaledY(int y);
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| 
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|   // Floating point versions of the above - only use them if really necessary
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|   static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
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|   static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
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|   // Random utilities
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|   static void SetScreenshot(const std::string& filename);
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|   static void DrawDebugText();
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| 
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|   virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0;
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| 
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|   virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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|                            u32 color, u32 z) = 0;
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|   virtual void ReinterpretPixelData(unsigned int convtype) = 0;
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|   static void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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|                           float Gamma = 1.0f);
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| 
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|   virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
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|   virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) = 0;
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| 
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|   virtual u16 BBoxRead(int index) = 0;
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|   virtual void BBoxWrite(int index, u16 value) = 0;
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| 
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|   // Finish up the current frame, print some stats
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|   static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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|                    u64 ticks, float Gamma = 1.0f);
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|   virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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|                         const EFBRectangle& rc, u64 ticks, float Gamma = 1.0f) = 0;
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| 
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|   static PEControl::PixelFormat GetPrevPixelFormat() { return prev_efb_format; }
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|   static void StorePixelFormat(PEControl::PixelFormat new_format) { prev_efb_format = new_format; }
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|   PostProcessingShaderImplementation* GetPostProcessor() { return m_post_processor.get(); }
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|   // Max height/width
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|   virtual u32 GetMaxTextureSize() = 0;
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| 
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|   static Common::Event s_screenshotCompleted;
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| 
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|   // Final surface changing
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|   // This is called when the surface is resized (WX) or the window changes (Android).
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|   virtual void ChangeSurface(void* new_surface_handle) {}
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| protected:
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|   static void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY);
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|   bool CalculateTargetSize();
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| 
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|   static void CheckFifoRecording();
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|   static void RecordVideoMemory();
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| 
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|   bool IsFrameDumping();
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|   void DumpFrameData(const u8* data, int w, int h, int stride, const AVIDump::Frame& state,
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|                      bool swap_upside_down = false);
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|   void FinishFrameData();
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| 
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|   static Common::Flag s_screenshot;
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|   static std::mutex s_criticalScreenshot;
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|   static std::string s_sScreenshotName;
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| 
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|   // The framebuffer size
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|   static int s_target_width;
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|   static int s_target_height;
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| 
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|   // TODO: Add functionality to reinit all the render targets when the window is resized.
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|   static int s_backbuffer_width;
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|   static int s_backbuffer_height;
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| 
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|   static TargetRectangle target_rc;
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| 
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|   // TODO: Can probably eliminate this static var.
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|   static int s_last_efb_scale;
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| 
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|   static bool XFBWrited;
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| 
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|   FPSCounter m_fps_counter;
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| 
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|   static std::unique_ptr<PostProcessingShaderImplementation> m_post_processor;
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| 
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|   static const float GX_MAX_DEPTH;
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| 
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|   static Common::Flag s_surface_needs_change;
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|   static Common::Event s_surface_changed;
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|   static void* s_new_surface_handle;
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| 
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| private:
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|   void RunFrameDumps();
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|   void ShutdownFrameDumping();
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| 
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|   static PEControl::PixelFormat prev_efb_format;
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|   static unsigned int efb_scale_numeratorX;
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|   static unsigned int efb_scale_numeratorY;
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|   static unsigned int efb_scale_denominatorX;
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|   static unsigned int efb_scale_denominatorY;
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| 
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|   // frame dumping
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|   std::thread m_frame_dump_thread;
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|   Common::Event m_frame_dump_start;
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|   Common::Event m_frame_dump_done;
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|   Common::Flag m_frame_dump_thread_running;
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|   u32 m_frame_dump_image_counter = 0;
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|   bool m_frame_dump_frame_running = false;
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|   struct FrameDumpConfig
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|   {
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|     const u8* data;
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|     int width;
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|     int height;
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|     int stride;
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|     bool upside_down;
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|     AVIDump::Frame state;
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|   } m_frame_dump_config;
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| 
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|   // NOTE: The methods below are called on the framedumping thread.
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|   bool StartFrameDumpToAVI(const FrameDumpConfig& config);
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|   void DumpFrameToAVI(const FrameDumpConfig& config);
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|   void StopFrameDumpToAVI();
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|   std::string GetFrameDumpNextImageFileName() const;
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|   bool StartFrameDumpToImage(const FrameDumpConfig& config);
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|   void DumpFrameToImage(const FrameDumpConfig& config);
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| };
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| 
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| extern std::unique_ptr<Renderer> g_renderer;
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