forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			41 lines
		
	
	
		
			991 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			991 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#ifndef _VERTEXSHADERMANAGER_H
 | 
						|
#define _VERTEXSHADERMANAGER_H
 | 
						|
 | 
						|
#include "VertexShaderGen.h"
 | 
						|
 | 
						|
class PointerWrap;
 | 
						|
 | 
						|
void UpdateProjectionHack(int iParams[], std::string sParams[]);
 | 
						|
 | 
						|
void UpdateViewportWithCorrection();
 | 
						|
 | 
						|
// The non-API dependent parts.
 | 
						|
class VertexShaderManager
 | 
						|
{
 | 
						|
public:
 | 
						|
	static void Init();
 | 
						|
	static void Dirty();
 | 
						|
	static void Shutdown();
 | 
						|
	static void DoState(PointerWrap &p);
 | 
						|
 | 
						|
	// constant management
 | 
						|
	static void SetConstants();
 | 
						|
 | 
						|
	static void InvalidateXFRange(int start, int end);
 | 
						|
	static void SetTexMatrixChangedA(u32 value);
 | 
						|
	static void SetTexMatrixChangedB(u32 value);
 | 
						|
	static void SetViewportChanged();
 | 
						|
	static void SetProjectionChanged();
 | 
						|
	static void SetMaterialColorChanged(int index);
 | 
						|
 | 
						|
	static void TranslateView(float x, float y, float z = 0.0f);
 | 
						|
	static void RotateView(float x, float y);
 | 
						|
	static void ResetView();
 | 
						|
};
 | 
						|
 | 
						|
#endif // _VERTEXSHADERMANAGER_H
 |