forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			224 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			224 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Profiler.h"
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#include "GLUtil.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include <cmath>
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#include "Statistics.h"
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#include "Config.h"
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#include "ImageWrite.h"
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#include "Common.h"
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#include "Render.h"
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#include "VertexShaderGen.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderManager.h"
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static int s_nMaxPixelInstructions;
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static GLuint s_ColorMatrixProgram = 0;
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PixelShaderCache::PSCache PixelShaderCache::pshaders;
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PIXELSHADERUID PixelShaderCache::s_curuid;
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static FRAGMENTSHADER* pShaderLast = NULL;
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void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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{
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	glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f1, f2, f3, f4);
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}
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void SetPSConstant4fv(int const_number, const float *f)
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{
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	glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
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}
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void PixelShaderCache::Init()
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{
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	GL_REPORT_ERRORD();
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	glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
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	int maxinst, maxattribs;
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	glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
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	glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
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	ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs);
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	char pmatrixprog[1024];
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	sprintf(pmatrixprog, "!!ARBfp1.0"
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						"TEMP R0;\n"
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						"TEMP R1;\n"
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						"TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
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						"DP4 R1.w, R0, program.env[%d];\n"
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						"DP4 R1.z, R0, program.env[%d];\n"
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						"DP4 R1.x, R0, program.env[%d];\n"
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						"DP4 R1.y, R0, program.env[%d];\n"
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						"ADD result.color, R1, program.env[%d];\n"
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						"END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4);
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	glGenProgramsARB(1, &s_ColorMatrixProgram);
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	glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram);
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	glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
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	GLenum err = GL_NO_ERROR;
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	GL_REPORT_ERROR();
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	if (err != GL_NO_ERROR) {
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		ERROR_LOG("Failed to create color matrix fragment program\n");
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		glDeleteProgramsARB(1, &s_ColorMatrixProgram);
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		s_ColorMatrixProgram = 0;
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	}
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}
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void PixelShaderCache::Shutdown()
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{
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	glDeleteProgramsARB(1, &s_ColorMatrixProgram);
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	s_ColorMatrixProgram = 0;
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	PSCache::iterator iter = pshaders.begin();
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	for (; iter != pshaders.end(); iter++)
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		iter->second.Destroy();
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	pshaders.clear();
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}
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GLuint PixelShaderCache::GetColorMatrixProgram()
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{
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	return s_ColorMatrixProgram;
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}
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FRAGMENTSHADER* PixelShaderCache::GetShader()
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{
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	DVSTARTPROFILE();
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	PIXELSHADERUID uid;
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	u32 zbufrender = (Renderer::GetZBufferTarget() && bpmem.zmode.updateenable) ? 1 : 0;
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	u32 zBufRenderToCol0 = Renderer::GetRenderMode() != Renderer::RM_Normal;
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	GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), zbufrender, zBufRenderToCol0);
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	PSCache::iterator iter = pshaders.find(uid);
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	if (iter != pshaders.end()) {
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		iter->second.frameCount = frameCount;
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		PSCacheEntry &entry = iter->second;
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		if (&entry.shader != pShaderLast)
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		{
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			pShaderLast = &entry.shader;
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		}
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		return pShaderLast;
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	}
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	PSCacheEntry& newentry = pshaders[uid];
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	const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
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										   Renderer::GetZBufferTarget() != 0,
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										   Renderer::GetRenderMode() != Renderer::RM_Normal);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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	if (g_Config.iLog & CONF_SAVESHADERS && code) {	
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		static int counter = 0;
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		char szTemp[MAX_PATH];
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		sprintf(szTemp, "%s/ps_%04i.txt", g_Config.texDumpPath, counter++);
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		SaveData(szTemp, code);
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	}
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#endif
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	//	printf("Compiling pixel shader. size = %i\n", strlen(code));
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	if (!code || !CompilePixelShader(newentry.shader, code)) {
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		ERROR_LOG("failed to create pixel shader\n");
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		return NULL;
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	}
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	//Make an entry in the table
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	newentry.frameCount = frameCount;
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	pShaderLast = &newentry.shader;
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	INCSTAT(stats.numPixelShadersCreated);
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	SETSTAT(stats.numPixelShadersAlive, pshaders.size());
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	return pShaderLast;
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}
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void PixelShaderCache::Cleanup()
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{
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	PSCache::iterator iter = pshaders.begin();
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	while (iter != pshaders.end()) {
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		PSCacheEntry &entry = iter->second;
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		if (entry.frameCount < frameCount - 400) {
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			entry.Destroy();
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#ifdef _WIN32
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			iter = pshaders.erase(iter);
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#else
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			pshaders.erase(iter++);  // (this is gcc standard!)
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#endif
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		}
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		else
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			iter++;
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	}
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	SETSTAT(stats.numPixelShadersAlive,(int)pshaders.size());
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}
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bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
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{
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	char stropt[64];
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	sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
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	const char* opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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	CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
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	if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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		ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
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		ERROR_LOG(pstrprogram);
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		return false;
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	}
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	char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
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	char *plocal = strstr(pcompiledprog, "program.local");
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	while (plocal != NULL) {
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		const char* penv = "  program.env";
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		memcpy(plocal, penv, 13);
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		plocal = strstr(plocal+13, "program.local");
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	}
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	if (Renderer::IsUsingATIDrawBuffers()) {
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		// sometimes compilation can use ARB_draw_buffers, which would fail for ATI cards
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		// replace the three characters ARB with ATI. TODO - check whether this is fixed in modern ATI drivers.
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		char* poptions = strstr(pcompiledprog, "ARB_draw_buffers");
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		if (poptions != NULL) {
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			poptions[0] = 'A';
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			poptions[1] = 'T';
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			poptions[2] = 'I';
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		}
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	}
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	glGenProgramsARB( 1, &ps.glprogid );
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	glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid );
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	glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
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	GLenum err = GL_NO_ERROR;
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	GL_REPORT_ERROR();
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	if (err != GL_NO_ERROR) {
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		ERROR_LOG(pstrprogram);
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		ERROR_LOG(pcompiledprog);
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	}
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	cgDestroyProgram(tempprog);
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	// printf("Compiled pixel shader %i\n", ps.glprogid);
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#if defined(_DEBUG) || defined(DEBUGFAST) 
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	ps.strprog = pstrprogram;
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#endif
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	return true;
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}
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