forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			642 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			642 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <string>
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexShaderManager.h"
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namespace OGL
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{
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static const u32 UBO_LENGTH = 32*1024*1024;
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u32 ProgramShaderCache::s_ubo_buffer_size;
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s32 ProgramShaderCache::s_ubo_align;
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static StreamBuffer *s_buffer;
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static int num_failures = 0;
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static LinearDiskCache<SHADERUID, u8> g_program_disk_cache;
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static GLuint CurrentProgram = 0;
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ProgramShaderCache::PCache ProgramShaderCache::pshaders;
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ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_entry;
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SHADERUID ProgramShaderCache::last_uid;
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UidChecker<PixelShaderUid,PixelShaderCode> ProgramShaderCache::pixel_uid_checker;
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UidChecker<VertexShaderUid,VertexShaderCode> ProgramShaderCache::vertex_uid_checker;
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UidChecker<GeometryShaderUid,ShaderCode> ProgramShaderCache::geometry_uid_checker;
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static char s_glsl_header[1024] = "";
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static std::string GetGLSLVersionString()
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{
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	GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
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	switch(v)
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	{
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		case GLSLES_300:
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			return "#version 300 es";
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		case GLSLES_310:
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			return "#version 310 es";
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		case GLSLES_320:
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			return "#version 320 es";
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		case GLSL_130:
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			return "#version 130";
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		case GLSL_140:
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			return "#version 140";
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		case GLSL_150:
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			return "#version 150";
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		case GLSL_330:
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			return "#version 330";
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		case GLSL_400:
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			return "#version 400";
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		default:
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			// Shouldn't ever hit this
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			return "#version ERROR";
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	}
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}
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void SHADER::SetProgramVariables()
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{
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	// Bind UBO and texture samplers
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	if (!g_ActiveConfig.backend_info.bSupportsBindingLayout)
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	{
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		// glsl shader must be bind to set samplers if we don't support binding layout
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		Bind();
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		GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock");
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		GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock");
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		GLint GSBlock_id = glGetUniformBlockIndex(glprogid, "GSBlock");
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		if (PSBlock_id != -1)
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			glUniformBlockBinding(glprogid, PSBlock_id, 1);
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		if (VSBlock_id != -1)
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			glUniformBlockBinding(glprogid, VSBlock_id, 2);
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		if (GSBlock_id != -1)
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			glUniformBlockBinding(glprogid, GSBlock_id, 3);
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		// Bind Texture Sampler
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		for (int a = 0; a <= 9; ++a)
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		{
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			char name[8];
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			snprintf(name, 8, "samp%d", a);
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			// Still need to get sampler locations since we aren't binding them statically in the shaders
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			int loc = glGetUniformLocation(glprogid, name);
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			if (loc != -1)
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				glUniform1i(loc, a);
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		}
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	}
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}
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void SHADER::SetProgramBindings()
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{
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	if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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	{
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		// So we do support extended blending
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		// So we need to set a few more things here.
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		// Bind our out locations
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		glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0");
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		glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
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	}
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	// Need to set some attribute locations
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	glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
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	glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB,   "posmtx");
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	glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB,   "color0");
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	glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB,   "color1");
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	glBindAttribLocation(glprogid, SHADER_NORM0_ATTRIB,    "rawnorm0");
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	glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB,    "rawnorm1");
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	glBindAttribLocation(glprogid, SHADER_NORM2_ATTRIB,    "rawnorm2");
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	for (int i = 0; i < 8; i++)
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	{
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		char attrib_name[8];
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		snprintf(attrib_name, 8, "tex%d", i);
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		glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB+i, attrib_name);
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	}
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}
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void SHADER::Bind()
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{
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	if (CurrentProgram != glprogid)
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	{
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		INCSTAT(stats.thisFrame.numShaderChanges);
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		glUseProgram(glprogid);
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		CurrentProgram = glprogid;
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	}
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}
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void ProgramShaderCache::UploadConstants()
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{
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	if (PixelShaderManager::dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty)
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	{
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		auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
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		memcpy(buffer.first,
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			&PixelShaderManager::constants, sizeof(PixelShaderConstants));
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		memcpy(buffer.first + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
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			&VertexShaderManager::constants, sizeof(VertexShaderConstants));
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		memcpy(buffer.first + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align),
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			&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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		s_buffer->Unmap(s_ubo_buffer_size);
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		glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->m_buffer, buffer.second,
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					sizeof(PixelShaderConstants));
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		glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->m_buffer, buffer.second + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
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					sizeof(VertexShaderConstants));
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		glBindBufferRange(GL_UNIFORM_BUFFER, 3, s_buffer->m_buffer, buffer.second + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align),
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					sizeof(GeometryShaderConstants));
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		PixelShaderManager::dirty = false;
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		VertexShaderManager::dirty = false;
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		GeometryShaderManager::dirty = false;
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		ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
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	}
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}
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GLuint ProgramShaderCache::GetCurrentProgram()
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{
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	return CurrentProgram;
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}
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SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
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{
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	SHADERUID uid;
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	GetShaderId(&uid, dstAlphaMode, components, primitive_type);
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	// Check if the shader is already set
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	if (last_entry)
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	{
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		if (uid == last_uid)
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		{
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			GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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			last_entry->shader.Bind();
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			return &last_entry->shader;
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		}
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	}
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	last_uid = uid;
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	// Check if shader is already in cache
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	PCache::iterator iter = pshaders.find(uid);
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	if (iter != pshaders.end())
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	{
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		PCacheEntry *entry = &iter->second;
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		last_entry = entry;
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		GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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		last_entry->shader.Bind();
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		return &last_entry->shader;
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	}
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	// Make an entry in the table
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	PCacheEntry& newentry = pshaders[uid];
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	last_entry = &newentry;
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	newentry.in_cache = 0;
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	VertexShaderCode vcode;
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	PixelShaderCode pcode;
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	ShaderCode gcode;
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	GenerateVertexShaderCode(vcode, components, API_OPENGL);
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	GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
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	if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough())
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		GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
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	if (g_ActiveConfig.bEnableShaderDebugging)
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	{
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		newentry.shader.strvprog = vcode.GetBuffer();
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		newentry.shader.strpprog = pcode.GetBuffer();
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		newentry.shader.strgprog = gcode.GetBuffer();
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	}
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#if defined(_DEBUG) || defined(DEBUGFAST)
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	if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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	{
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		static int counter = 0;
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		std::string filename =  StringFromFormat("%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
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		SaveData(filename, vcode.GetBuffer());
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		filename = StringFromFormat("%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
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		SaveData(filename, pcode.GetBuffer());
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		if (gcode.GetBuffer() != nullptr)
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		{
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			filename = StringFromFormat("%sgs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
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			SaveData(filename, gcode.GetBuffer());
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		}
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	}
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#endif
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	if (!CompileShader(newentry.shader, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer()))
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	{
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		GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
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		return nullptr;
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	}
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	INCSTAT(stats.numPixelShadersCreated);
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	SETSTAT(stats.numPixelShadersAlive, pshaders.size());
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	GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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	last_entry->shader.Bind();
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	return &last_entry->shader;
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}
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bool ProgramShaderCache::CompileShader(SHADER& shader, const char* vcode, const char* pcode, const char* gcode)
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{
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	GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
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	GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
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	// Optional geometry shader
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	GLuint gsid = 0;
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	if (gcode)
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		gsid = CompileSingleShader(GL_GEOMETRY_SHADER, gcode);
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	if (!vsid || !psid || (gcode && !gsid))
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	{
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		glDeleteShader(vsid);
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		glDeleteShader(psid);
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		glDeleteShader(gsid);
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		return false;
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	}
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	GLuint pid = shader.glprogid = glCreateProgram();
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	glAttachShader(pid, vsid);
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	glAttachShader(pid, psid);
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	if (gsid)
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		glAttachShader(pid, gsid);
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	if (g_ogl_config.bSupportsGLSLCache)
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		glProgramParameteri(pid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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	shader.SetProgramBindings();
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	glLinkProgram(pid);
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	// original shaders aren't needed any more
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	glDeleteShader(vsid);
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	glDeleteShader(psid);
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	glDeleteShader(gsid);
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	GLint linkStatus;
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	glGetProgramiv(pid, GL_LINK_STATUS, &linkStatus);
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	GLsizei length = 0;
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	glGetProgramiv(pid, GL_INFO_LOG_LENGTH, &length);
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	if (linkStatus != GL_TRUE || (length > 1 && DEBUG_GLSL))
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	{
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		GLsizei charsWritten;
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		GLchar* infoLog = new GLchar[length];
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		glGetProgramInfoLog(pid, length, &charsWritten, infoLog);
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		ERROR_LOG(VIDEO, "Program info log:\n%s", infoLog);
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		std::string filename = StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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		std::ofstream file;
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		OpenFStream(file, filename, std::ios_base::out);
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		file << s_glsl_header << vcode << s_glsl_header << pcode;
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		if (gcode)
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			file << s_glsl_header << gcode;
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		file << infoLog;
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		file.close();
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		if (linkStatus != GL_TRUE)
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		{
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			PanicAlert("Failed to link shaders: %s\n"
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			           "Debug info (%s, %s, %s):\n%s",
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			           filename.c_str(),
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			           g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version, infoLog);
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		}
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		delete [] infoLog;
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	}
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	if (linkStatus != GL_TRUE)
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	{
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		// Compile failed
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		ERROR_LOG(VIDEO, "Program linking failed; see info log");
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		// Don't try to use this shader
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		glDeleteProgram(pid);
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		return false;
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	}
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	shader.SetProgramVariables();
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	return true;
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}
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GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
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{
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	GLuint result = glCreateShader(type);
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	const char *src[] = {s_glsl_header, code};
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	glShaderSource(result, 2, src, nullptr);
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	glCompileShader(result);
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	GLint compileStatus;
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	glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
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	GLsizei length = 0;
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	glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length);
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	if (DriverDetails::HasBug(DriverDetails::BUG_BROKENINFOLOG))
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		length = 1024;
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	if (compileStatus != GL_TRUE || (length > 1 && DEBUG_GLSL))
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	{
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		GLsizei charsWritten;
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		GLchar* infoLog = new GLchar[length];
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		glGetShaderInfoLog(result, length, &charsWritten, infoLog);
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		ERROR_LOG(VIDEO, "%s Shader info log:\n%s", type==GL_VERTEX_SHADER ? "VS" : type==GL_FRAGMENT_SHADER ? "PS" : "GS", infoLog);
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		std::string filename = StringFromFormat("%sbad_%s_%04i.txt",
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			File::GetUserPath(D_DUMP_IDX).c_str(),
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			type==GL_VERTEX_SHADER ? "vs" : type==GL_FRAGMENT_SHADER ? "ps" : "gs",
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			num_failures++);
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		std::ofstream file;
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		OpenFStream(file, filename, std::ios_base::out);
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		file << s_glsl_header << code << infoLog;
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		file.close();
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		if (compileStatus != GL_TRUE)
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		{
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			PanicAlert("Failed to compile %s shader: %s\n"
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			           "Debug info (%s, %s, %s):\n%s",
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			           type == GL_VERTEX_SHADER ? "vertex" : type==GL_FRAGMENT_SHADER ? "pixel" : "geometry",
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			           filename.c_str(),
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			           g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version, infoLog);
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		}
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		delete[] infoLog;
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	}
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	if (compileStatus != GL_TRUE)
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	{
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		// Compile failed
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		ERROR_LOG(VIDEO, "Shader compilation failed; see info log");
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		// Don't try to use this shader
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		glDeleteShader(result);
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		return 0;
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	}
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	return result;
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}
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void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
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{
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	GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components);
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	GetVertexShaderUid(uid->vuid, components, API_OPENGL);
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	GetGeometryShaderUid(uid->guid, primitive_type, API_OPENGL);
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	if (g_ActiveConfig.bEnableShaderDebugging)
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	{
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		PixelShaderCode pcode;
 | 
						|
		GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
 | 
						|
		pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p");
 | 
						|
 | 
						|
		VertexShaderCode vcode;
 | 
						|
		GenerateVertexShaderCode(vcode, components, API_OPENGL);
 | 
						|
		vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");
 | 
						|
 | 
						|
		ShaderCode gcode;
 | 
						|
		GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
 | 
						|
		geometry_uid_checker.AddToIndexAndCheck(gcode, uid->guid, "Geometry", "g");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
ProgramShaderCache::PCacheEntry ProgramShaderCache::GetShaderProgram()
 | 
						|
{
 | 
						|
	return *last_entry;
 | 
						|
}
 | 
						|
 | 
						|
void ProgramShaderCache::Init()
 | 
						|
{
 | 
						|
	// We have to get the UBO alignment here because
 | 
						|
	// if we generate a buffer that isn't aligned
 | 
						|
	// then the UBO will fail.
 | 
						|
	glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &s_ubo_align);
 | 
						|
 | 
						|
	s_ubo_buffer_size = ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align) + ROUND_UP(sizeof(GeometryShaderConstants), s_ubo_align);
 | 
						|
 | 
						|
	// We multiply by *4*4 because we need to get down to basic machine units.
 | 
						|
	// So multiply by four to get how many floats we have from vec4s
 | 
						|
	// Then once more to get bytes
 | 
						|
	s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH);
 | 
						|
 | 
						|
	// Read our shader cache, only if supported
 | 
						|
	if (g_ogl_config.bSupportsGLSLCache && !g_Config.bEnableShaderDebugging)
 | 
						|
	{
 | 
						|
		GLint Supported;
 | 
						|
		glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
 | 
						|
		if (!Supported)
 | 
						|
		{
 | 
						|
			ERROR_LOG(VIDEO, "GL_ARB_get_program_binary is supported, but no binary format is known. So disable shader cache.");
 | 
						|
			g_ogl_config.bSupportsGLSLCache = false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
 | 
						|
				File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
 | 
						|
 | 
						|
			std::string cache_filename = StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
 | 
						|
				SConfig::GetInstance().m_strUniqueID.c_str());
 | 
						|
 | 
						|
			ProgramShaderCacheInserter inserter;
 | 
						|
			g_program_disk_cache.OpenAndRead(cache_filename, inserter);
 | 
						|
		}
 | 
						|
		SETSTAT(stats.numPixelShadersAlive, pshaders.size());
 | 
						|
	}
 | 
						|
 | 
						|
	CreateHeader();
 | 
						|
 | 
						|
	CurrentProgram = 0;
 | 
						|
	last_entry = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void ProgramShaderCache::Shutdown()
 | 
						|
{
 | 
						|
	// store all shaders in cache on disk
 | 
						|
	if (g_ogl_config.bSupportsGLSLCache && !g_Config.bEnableShaderDebugging)
 | 
						|
	{
 | 
						|
		for (auto& entry : pshaders)
 | 
						|
		{
 | 
						|
			// Clear any prior error code
 | 
						|
			glGetError();
 | 
						|
 | 
						|
			if (entry.second.in_cache)
 | 
						|
			{
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			GLint link_status = GL_FALSE, delete_status = GL_TRUE, binary_size = 0;
 | 
						|
			glGetProgramiv(entry.second.shader.glprogid, GL_LINK_STATUS, &link_status);
 | 
						|
			glGetProgramiv(entry.second.shader.glprogid, GL_DELETE_STATUS, &delete_status);
 | 
						|
			glGetProgramiv(entry.second.shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size);
 | 
						|
			if (glGetError() != GL_NO_ERROR || link_status == GL_FALSE || delete_status == GL_TRUE || !binary_size)
 | 
						|
			{
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			std::vector<u8> data(binary_size + sizeof(GLenum));
 | 
						|
			u8* binary = &data[sizeof(GLenum)];
 | 
						|
			GLenum* prog_format = (GLenum*)&data[0];
 | 
						|
			glGetProgramBinary(entry.second.shader.glprogid, binary_size, nullptr, prog_format, binary);
 | 
						|
			if (glGetError() != GL_NO_ERROR)
 | 
						|
			{
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			g_program_disk_cache.Append(entry.first, &data[0], binary_size + sizeof(GLenum));
 | 
						|
		}
 | 
						|
 | 
						|
		g_program_disk_cache.Sync();
 | 
						|
		g_program_disk_cache.Close();
 | 
						|
	}
 | 
						|
 | 
						|
	glUseProgram(0);
 | 
						|
 | 
						|
	for (auto& entry : pshaders)
 | 
						|
	{
 | 
						|
		entry.second.Destroy();
 | 
						|
	}
 | 
						|
	pshaders.clear();
 | 
						|
 | 
						|
	pixel_uid_checker.Invalidate();
 | 
						|
	vertex_uid_checker.Invalidate();
 | 
						|
 | 
						|
	delete s_buffer;
 | 
						|
	s_buffer = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void ProgramShaderCache::CreateHeader()
 | 
						|
{
 | 
						|
	GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
 | 
						|
	bool is_glsles = v >= GLSLES_300;
 | 
						|
	std::string SupportedESPointSize;
 | 
						|
	std::string SupportedESTextureBuffer;
 | 
						|
	switch (g_ogl_config.SupportedESPointSize)
 | 
						|
	{
 | 
						|
	case 1: SupportedESPointSize = "#extension GL_OES_geometry_point_size : enable"; break;
 | 
						|
	case 2: SupportedESPointSize = "#extension GL_EXT_geometry_point_size : enable"; break;
 | 
						|
	default: SupportedESPointSize = ""; break;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (g_ogl_config.SupportedESTextureBuffer)
 | 
						|
	{
 | 
						|
	case ES_TEXBUF_TYPE::TEXBUF_EXT:
 | 
						|
		SupportedESTextureBuffer = "#extension GL_EXT_texture_buffer : enable";
 | 
						|
	break;
 | 
						|
	case ES_TEXBUF_TYPE::TEXBUF_OES:
 | 
						|
		SupportedESTextureBuffer = "#extension GL_OES_texture_buffer : enable";
 | 
						|
	break;
 | 
						|
	case ES_TEXBUF_TYPE::TEXBUF_CORE:
 | 
						|
	case ES_TEXBUF_TYPE::TEXBUF_NONE:
 | 
						|
		SupportedESTextureBuffer = "";
 | 
						|
	break;
 | 
						|
	}
 | 
						|
 | 
						|
	snprintf(s_glsl_header, sizeof(s_glsl_header),
 | 
						|
		"%s\n"
 | 
						|
		"%s\n" // ubo
 | 
						|
		"%s\n" // early-z
 | 
						|
		"%s\n" // 420pack
 | 
						|
		"%s\n" // msaa
 | 
						|
		"%s\n" // Sampler binding
 | 
						|
		"%s\n" // storage buffer
 | 
						|
		"%s\n" // shader5
 | 
						|
		"%s\n" // SSAA
 | 
						|
		"%s\n" // Geometry point size
 | 
						|
		"%s\n" // AEP
 | 
						|
		"%s\n" // texture buffer
 | 
						|
		"%s\n" // ES texture buffer
 | 
						|
		"%s\n" // ES dual source blend
 | 
						|
 | 
						|
		// Precision defines for GLSL ES
 | 
						|
		"%s\n"
 | 
						|
		"%s\n"
 | 
						|
		"%s\n"
 | 
						|
		"%s\n"
 | 
						|
		"%s\n"
 | 
						|
 | 
						|
		// Silly differences
 | 
						|
		"#define float2 vec2\n"
 | 
						|
		"#define float3 vec3\n"
 | 
						|
		"#define float4 vec4\n"
 | 
						|
		"#define uint2 uvec2\n"
 | 
						|
		"#define uint3 uvec3\n"
 | 
						|
		"#define uint4 uvec4\n"
 | 
						|
		"#define int2 ivec2\n"
 | 
						|
		"#define int3 ivec3\n"
 | 
						|
		"#define int4 ivec4\n"
 | 
						|
 | 
						|
		// hlsl to glsl function translation
 | 
						|
		"#define frac fract\n"
 | 
						|
		"#define lerp mix\n"
 | 
						|
 | 
						|
		, GetGLSLVersionString().c_str()
 | 
						|
		, v < GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
 | 
						|
		, !is_glsles && g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : ""
 | 
						|
		, (g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ? "#extension GL_ARB_shading_language_420pack : enable" : ""
 | 
						|
		, (g_ogl_config.bSupportsMSAA && v < GLSL_150) ? "#extension GL_ARB_texture_multisample : enable" : ""
 | 
						|
		, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)"
 | 
						|
		, g_ActiveConfig.backend_info.bSupportsBBox ? "#extension GL_ARB_shader_storage_buffer_object : enable" : ""
 | 
						|
		, v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ? "#extension GL_ARB_gpu_shader5 : enable" : ""
 | 
						|
		, v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsSSAA ? "#extension GL_ARB_sample_shading : enable" : ""
 | 
						|
		, SupportedESPointSize.c_str()
 | 
						|
		, g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : ""
 | 
						|
		, v < GLSL_140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ? "#extension GL_ARB_texture_buffer_object : enable" : ""
 | 
						|
		, SupportedESTextureBuffer.c_str()
 | 
						|
		, is_glsles && g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "#extension GL_EXT_blend_func_extended : enable" : ""
 | 
						|
 | 
						|
		, is_glsles ? "precision highp float;" : ""
 | 
						|
		, is_glsles ? "precision highp int;" : ""
 | 
						|
		, is_glsles ? "precision highp sampler2DArray;" : ""
 | 
						|
		, (is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ? "precision highp usamplerBuffer;" : ""
 | 
						|
		, v > GLSLES_300 ? "precision highp sampler2DMS;" : ""
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void ProgramShaderCache::ProgramShaderCacheInserter::Read(const SHADERUID& key, const u8* value, u32 value_size)
 | 
						|
{
 | 
						|
	const u8 *binary = value+sizeof(GLenum);
 | 
						|
	GLenum *prog_format = (GLenum*)value;
 | 
						|
	GLint binary_size = value_size-sizeof(GLenum);
 | 
						|
 | 
						|
	PCacheEntry entry;
 | 
						|
	entry.in_cache = 1;
 | 
						|
	entry.shader.glprogid = glCreateProgram();
 | 
						|
	glProgramBinary(entry.shader.glprogid, *prog_format, binary, binary_size);
 | 
						|
 | 
						|
	GLint success;
 | 
						|
	glGetProgramiv(entry.shader.glprogid, GL_LINK_STATUS, &success);
 | 
						|
 | 
						|
	if (success)
 | 
						|
	{
 | 
						|
		pshaders[key] = entry;
 | 
						|
		entry.shader.SetProgramVariables();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		glDeleteProgram(entry.shader.glprogid);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
} // namespace OGL
 |