forked from dolphin-emu/dolphin
		
	Addded a few duplicated depth copy texture formats to the enum in TextureDecoder.h. These texture formats were already implemented in TextureCacheBase and the ogl/dx11 texture cache implementations.
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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{
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class TextureCache : public ::TextureCache
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{
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public:
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	TextureCache();
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	static void DisableStage(unsigned int stage);
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	static void SetStage();
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private:
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	struct TCacheEntry : TCacheEntryBase
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	{
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		GLuint texture;
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		GLuint framebuffer;
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		//TexMode0 mode; // current filter and clamp modes that texture is set to
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		//TexMode1 mode1; // current filter and clamp modes that texture is set to
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		TCacheEntry(const TCacheEntryConfig& config);
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		~TCacheEntry();
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		void CopyRectangleFromTexture(
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			const TCacheEntryBase* source,
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			const MathUtil::Rectangle<int> &srcrect,
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			const MathUtil::Rectangle<int> &dstrect) override;
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		void Load(unsigned int width, unsigned int height,
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			unsigned int expanded_width, unsigned int level) override;
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		void FromRenderTarget(u8 *dst, unsigned int dstFormat, u32 dstStride,
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			PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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			bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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			const float *colmat) override;
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		void Bind(unsigned int stage) override;
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		bool Save(const std::string& filename, unsigned int level) override;
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	};
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	~TextureCache();
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	TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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	void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
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	void CompileShaders() override;
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	void DeleteShaders() override;
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};
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bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
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}
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