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a82adcd5d36a61abcf06d3b7de335002c4f0bea4
dolphin
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Source
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Core
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InputCommon
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Src
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ControllerInterface
History
Jordan Woyak
a82adcd5d3
Made GCPadNew load the same defaults as old GCPad if GCPadNew.ini doesn't exist. (haven't tested Linux/OS X)
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5654
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 12:57:28 +00:00
..
DirectInput
Made GCPadNew load the same defaults as old GCPad if GCPadNew.ini doesn't exist. (haven't tested Linux/OS X)
2010-06-12 12:57:28 +00:00
OSX
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
SDL
New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups.
2010-06-12 02:08:01 +00:00
XInput
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
Xlib
First OSX keyboard stuff...works, with limitations:\nNo Mouse support yet (Add gamepad via IOKit as well?)\nCould poll less for less cpu time\nDon't know why rumble events don't seem to be sent to the class until right before it's deleted (Billiard?)
2010-04-25 18:04:55 +00:00
ControllerInterface.cpp
Made GCPadNew load the same defaults as old GCPad if GCPadNew.ini doesn't exist. (haven't tested Linux/OS X)
2010-06-12 12:57:28 +00:00
ControllerInterface.h
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
2010-06-06 03:52:11 +00:00