forked from dolphin-emu/dolphin
		
	for mapping, this buffer must be write only, so we cannot copy anthing. converting again needs more cpu, but should happen rarely
		
			
				
	
	
		
			131 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXLOADER_H
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#define _VERTEXLOADER_H
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// Top vertex loaders
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// Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
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#include <algorithm>
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#include <string>
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#include "Common.h"
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#include "CPMemory.h"
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#include "DataReader.h"
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#include "NativeVertexFormat.h"
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#include "x64Emitter.h"
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class VertexLoaderUID
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{
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	u32 vid[5];
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	size_t hash;
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public:
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	VertexLoaderUID() {}
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	void InitFromCurrentState(int vtx_attr_group) {
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		vid[0] = g_VtxDesc.Hex & 0xFFFFFFFF;
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		vid[1] = g_VtxDesc.Hex >> 32;
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		vid[2] = g_VtxAttr[vtx_attr_group].g0.Hex & ~VAT_0_FRACBITS;
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		vid[3] = g_VtxAttr[vtx_attr_group].g1.Hex & ~VAT_1_FRACBITS;
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		vid[4] = g_VtxAttr[vtx_attr_group].g2.Hex & ~VAT_2_FRACBITS;
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		hash = CalculateHash();
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	}
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	bool operator < (const VertexLoaderUID &other) const {
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		// This is complex because of speed.
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		if (vid[0] < other.vid[0])
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			return true;
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		else if (vid[0] > other.vid[0])
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			return false;
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		for (int i = 1; i < 5; ++i) {
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			if (vid[i] < other.vid[i])
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				return true;
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			else if (vid[i] > other.vid[i])
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				return false;
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		}
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		return false;
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	}
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	bool operator == (const VertexLoaderUID& rh) const {
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		return hash == rh.hash && std::equal(vid, vid + sizeof(vid) / sizeof(vid[0]), rh.vid);
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	}
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	size_t GetHash() const {
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		return hash;
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	}
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private:
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	size_t CalculateHash() {
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		size_t h = -1;
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		for (unsigned int i = 0; i < sizeof(vid) / sizeof(vid[0]); ++i) {
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			h = h * 137 + vid[i];
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		}
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		return h;
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	}
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};
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class VertexLoader : public Gen::XCodeBlock, NonCopyable
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{
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public:
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	VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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	~VertexLoader();
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	int GetVertexSize() const {return m_VertexSize;}
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	void RunVertices(int vtx_attr_group, int primitive, int count);
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	void RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data);
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	// For debugging / profiling
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	void AppendToString(std::string *dest) const;
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	int GetNumLoadedVerts() const { return m_numLoadedVertices; }
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private:
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	enum
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	{
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		NRM_ZERO = 0,
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		NRM_ONE = 1,
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		NRM_THREE = 3,
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	};
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	int m_VertexSize;      // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator.
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	// GC vertex format
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	TVtxAttr m_VtxAttr;  // VAT decoded into easy format
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	TVtxDesc m_VtxDesc;  // Not really used currently - or well it is, but could be easily avoided.
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	// PC vertex format
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	NativeVertexFormat *m_NativeFmt;
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	int native_stride;
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	// Pipeline. To be JIT compiled in the future.
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	TPipelineFunction m_PipelineStages[64];  // TODO - figure out real max. it's lower.
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	int m_numPipelineStages;
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	const u8 *m_compiledCode;
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	int m_numLoadedVertices;
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	void SetVAT(u32 _group0, u32 _group1, u32 _group2);
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	void CompileVertexTranslator();
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	void ConvertVertices(int count);
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	void WriteCall(TPipelineFunction);
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	void WriteGetVariable(int bits, Gen::OpArg dest, void *address);
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	void WriteSetVariable(int bits, void *address, Gen::OpArg dest);
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};									  
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#endif
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