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a88a644602b5451a07df6e19d9eea36b9fca18fc
dolphin
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Plugin_DSP_HLE
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Logging
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John Peterson
2d90e4c62c
Fixed Pokemon Battle Revolution sound too
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@1172
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 13:04:42 +00:00
..
Console.cpp
Small DSP HLE update. Some AX Wii games now play noise (Top Spin 3, Wario Land).
2008-11-11 08:10:09 +00:00
Console.h
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
2008-10-09 04:00:47 +00:00
Logging.cpp
Fixed Pokemon Battle Revolution sound too
2008-11-14 13:04:42 +00:00