forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			1658 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1658 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <cstdarg>
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#include <cstdio>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <wx/app.h>
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#include <wx/aui/framemanager.h>
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#include <wx/bitmap.h>
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#include <wx/filedlg.h>
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#include <wx/filefn.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/progdlg.h>
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#include <wx/statusbr.h>
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#include <wx/thread.h>
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#include <wx/toolbar.h>
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#include <wx/toplevel.h>
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#include "Common/CDUtils.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/HotkeyManager.h"
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#include "Core/IOS/IPC.h"
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#include "Core/IOS/STM/STM.h"
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#include "Core/IOS/USB/Bluetooth/BTEmu.h"
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#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
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#include "Core/Movie.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DolphinWX/AboutDolphin.h"
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#include "DolphinWX/Cheats/CheatsWindow.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/ControllerConfigDiag.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/WatchWindow.h"
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#include "DolphinWX/FifoPlayerDlg.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
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#include "DolphinWX/Input/InputConfigDiag.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/MainMenuBar.h"
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#include "DolphinWX/MainToolBar.h"
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#include "DolphinWX/MemcardManager.h"
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#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "DolphinWX/TASInputDlg.h"
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#include "DolphinWX/WXInputBase.h"
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#include "DolphinWX/WxEventUtils.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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class InputConfig;
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class wxFrame;
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// This override allows returning a fake menubar object while removing the real one from the screen
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wxMenuBar* CFrame::GetMenuBar() const
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{
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  if (m_frameMenuBar)
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  {
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    return m_frameMenuBar;
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  }
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  else
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  {
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    return m_menubar_shadow;
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  }
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}
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// Create menu items
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// ---------------------
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wxMenuBar* CFrame::CreateMenuBar() const
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{
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  const auto menu_type =
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      UseDebugger ? MainMenuBar::MenuType::Debug : MainMenuBar::MenuType::Regular;
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  return new MainMenuBar{menu_type};
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}
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void CFrame::BindMenuBarEvents()
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{
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  // File menu
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  Bind(wxEVT_MENU, &CFrame::OnOpen, this, wxID_OPEN);
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  Bind(wxEVT_MENU, &CFrame::OnChangeDisc, this, IDM_CHANGE_DISC);
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  Bind(wxEVT_MENU, &CFrame::OnBootDrive, this, IDM_DRIVE1, IDM_DRIVE24);
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  Bind(wxEVT_MENU, &CFrame::OnRefresh, this, wxID_REFRESH);
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  Bind(wxEVT_MENU, &CFrame::OnQuit, this, wxID_EXIT);
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  // Emulation menu
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  Bind(wxEVT_MENU, &CFrame::OnPlay, this, IDM_PLAY);
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  Bind(wxEVT_MENU, &CFrame::OnStop, this, IDM_STOP);
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  Bind(wxEVT_MENU, &CFrame::OnReset, this, IDM_RESET);
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  Bind(wxEVT_MENU, &CFrame::OnToggleFullscreen, this, IDM_TOGGLE_FULLSCREEN);
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  Bind(wxEVT_MENU, &CFrame::OnFrameStep, this, IDM_FRAMESTEP);
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  Bind(wxEVT_MENU, &CFrame::OnScreenshot, this, IDM_SCREENSHOT);
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  Bind(wxEVT_MENU, &CFrame::OnLoadStateFromFile, this, IDM_LOAD_STATE_FILE);
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  Bind(wxEVT_MENU, &CFrame::OnLoadCurrentSlot, this, IDM_LOAD_SELECTED_SLOT);
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  Bind(wxEVT_MENU, &CFrame::OnUndoLoadState, this, IDM_UNDO_LOAD_STATE);
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  Bind(wxEVT_MENU, &CFrame::OnLoadState, this, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10);
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  Bind(wxEVT_MENU, &CFrame::OnLoadLastState, this, IDM_LOAD_LAST_1, IDM_LOAD_LAST_10);
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  Bind(wxEVT_MENU, &CFrame::OnSaveStateToFile, this, IDM_SAVE_STATE_FILE);
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  Bind(wxEVT_MENU, &CFrame::OnSaveCurrentSlot, this, IDM_SAVE_SELECTED_SLOT);
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  Bind(wxEVT_MENU, &CFrame::OnSaveFirstState, this, IDM_SAVE_FIRST_STATE);
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  Bind(wxEVT_MENU, &CFrame::OnUndoSaveState, this, IDM_UNDO_SAVE_STATE);
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  Bind(wxEVT_MENU, &CFrame::OnSaveState, this, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10);
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  Bind(wxEVT_MENU, &CFrame::OnSelectSlot, this, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10);
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  // Movie menu
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  Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD);
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  Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD);
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  Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT);
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  Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY);
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  Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT);
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  Bind(wxEVT_MENU, &CFrame::OnTogglePauseMovie, this, IDM_TOGGLE_PAUSE_MOVIE);
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  Bind(wxEVT_MENU, &CFrame::OnShowLag, this, IDM_SHOW_LAG);
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  Bind(wxEVT_MENU, &CFrame::OnShowFrameCount, this, IDM_SHOW_FRAME_COUNT);
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  Bind(wxEVT_MENU, &CFrame::OnShowInputDisplay, this, IDM_SHOW_INPUT_DISPLAY);
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  Bind(wxEVT_MENU, &CFrame::OnShowRTCDisplay, this, IDM_SHOW_RTC_DISPLAY);
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  Bind(wxEVT_MENU, &CFrame::OnToggleDumpFrames, this, IDM_TOGGLE_DUMP_FRAMES);
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  Bind(wxEVT_MENU, &CFrame::OnToggleDumpAudio, this, IDM_TOGGLE_DUMP_AUDIO);
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  // Options menu
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  Bind(wxEVT_MENU, &CFrame::OnConfigMain, this, wxID_PREFERENCES);
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  Bind(wxEVT_MENU, &CFrame::OnConfigGFX, this, IDM_CONFIG_GFX_BACKEND);
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  Bind(wxEVT_MENU, &CFrame::OnConfigAudio, this, IDM_CONFIG_AUDIO);
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  Bind(wxEVT_MENU, &CFrame::OnConfigControllers, this, IDM_CONFIG_CONTROLLERS);
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  Bind(wxEVT_MENU, &CFrame::OnConfigHotkey, this, IDM_CONFIG_HOTKEYS);
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  // Tools menu
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  Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
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  Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
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  Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
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  Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
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  Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
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  Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
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  Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU);
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  Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER);
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  Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD);
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  // View menu
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  Bind(wxEVT_MENU, &CFrame::OnToggleToolbar, this, IDM_TOGGLE_TOOLBAR);
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  Bind(wxEVT_MENU, &CFrame::OnToggleStatusbar, this, IDM_TOGGLE_STATUSBAR);
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  Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW);
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  Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES);
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  Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE);
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  Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_STATE);
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  // Help menu
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  Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE);
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  Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_ONLINE_DOCS);
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  Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_GITHUB);
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  Bind(wxEVT_MENU, &CFrame::OnHelp, this, wxID_ABOUT);
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  if (UseDebugger)
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    BindDebuggerMenuBarEvents();
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}
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void CFrame::BindDebuggerMenuBarEvents()
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{
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  // Debug menu
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_SAVE_PERSPECTIVE);
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_EDIT_PERSPECTIVES);
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_TOP);
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_BOTTOM);
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_LEFT);
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_RIGHT);
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_CENTER);
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  Bind(wxEVT_MENU, &CFrame::OnSelectPerspective, this, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100);
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_ADD_PERSPECTIVE);
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_TAB_SPLIT);
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  Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_NO_DOCKING);
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  BindDebuggerMenuBarUpdateEvents();
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}
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void CFrame::BindDebuggerMenuBarUpdateEvents()
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{
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
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  Bind(wxEVT_UPDATE_UI, &CFrame::OnUpdateInterpreterMenuItem, this, IDM_INTERPRETER);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LS_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLXZ_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLWZ_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLBZX_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSF_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSP_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_FP_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_I_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_P_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_SR_OFF);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_CLEAR_CODE_CACHE);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SEARCH_INSTRUCTION);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CLEAR_SYMBOLS);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_FUNCTIONS);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVEMAPFILE);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE_AS);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_AS);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_BAD_MAP_FILE);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_WITH_CODES);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CREATE_SIGNATURE_FILE);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_APPEND_SIGNATURE_FILE);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_COMBINE_SIGNATURE_FILES);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_RENAME_SYMBOLS);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_USE_SIGNATURE_FILE);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_PATCH_HLE_FUNCTIONS);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreUninitialized, IDM_JIT_NO_BLOCK_CACHE);
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}
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wxToolBar* CFrame::OnCreateToolBar(long style, wxWindowID id, const wxString& name)
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{
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  const auto type =
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      UseDebugger ? MainToolBar::ToolBarType::Debug : MainToolBar::ToolBarType::Regular;
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  return new MainToolBar{type, this, id, wxDefaultPosition, wxDefaultSize, style};
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}
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void CFrame::OpenGeneralConfiguration(wxWindowID tab_id)
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{
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  if (tab_id > wxID_ANY)
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    m_main_config_dialog->SetSelectedTab(tab_id);
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  m_main_config_dialog->Show();
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  m_main_config_dialog->SetFocus();
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}
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// Menu items
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// Start the game or change the disc.
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// Boot priority:
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// 1. Show the game list and boot the selected game.
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// 2. Default ISO
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// 3. Boot last selected game
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void CFrame::BootGame(const std::string& filename)
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{
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  std::string bootfile = filename;
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  SConfig& StartUp = SConfig::GetInstance();
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  if (Core::GetState() != Core::CORE_UNINITIALIZED)
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    return;
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  // Start filename if non empty.
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  // Start the selected ISO, or try one of the saved paths.
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  // If all that fails, ask to add a dir and don't boot
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  if (bootfile.empty())
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  {
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    if (m_GameListCtrl->GetSelectedISO() != nullptr)
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    {
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      if (m_GameListCtrl->GetSelectedISO()->IsValid())
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        bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
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    }
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    else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
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    {
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      bootfile = StartUp.m_strDefaultISO;
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    }
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    else
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    {
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      if (!SConfig::GetInstance().m_LastFilename.empty() &&
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          File::Exists(SConfig::GetInstance().m_LastFilename))
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      {
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        bootfile = SConfig::GetInstance().m_LastFilename;
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      }
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      else
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      {
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        m_GameListCtrl->BrowseForDirectory();
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        return;
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      }
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    }
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  }
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  if (!bootfile.empty())
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  {
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    StartGame(bootfile);
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    if (UseDebugger && g_pCodeWindow)
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    {
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      if (g_pCodeWindow->HasPanel<CWatchWindow>())
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        g_pCodeWindow->GetPanel<CWatchWindow>()->LoadAll();
 | 
						|
      if (g_pCodeWindow->HasPanel<CBreakPointWindow>())
 | 
						|
        g_pCodeWindow->GetPanel<CBreakPointWindow>()->LoadAll();
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Open file to boot
 | 
						|
void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::GetState() == Core::CORE_UNINITIALIZED)
 | 
						|
    DoOpen(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoOpen(bool Boot)
 | 
						|
{
 | 
						|
  std::string currentDir = File::GetCurrentDir();
 | 
						|
 | 
						|
  wxString path = wxFileSelector(
 | 
						|
      _("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
      _("All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)") +
 | 
						|
          wxString::Format(
 | 
						|
              "|*.elf;*.dol;*.gcm;*.iso;*.tgc;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
 | 
						|
              wxGetTranslation(wxALL_FILES)),
 | 
						|
      wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
 | 
						|
 | 
						|
  if (path.IsEmpty())
 | 
						|
    return;
 | 
						|
 | 
						|
  std::string currentDir2 = File::GetCurrentDir();
 | 
						|
 | 
						|
  if (currentDir != currentDir2)
 | 
						|
  {
 | 
						|
    PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(),
 | 
						|
                currentDir2.c_str());
 | 
						|
    File::SetCurrentDir(currentDir);
 | 
						|
  }
 | 
						|
 | 
						|
  // Should we boot a new game or just change the disc?
 | 
						|
  if (Boot && !path.IsEmpty())
 | 
						|
  {
 | 
						|
    BootGame(WxStrToStr(path));
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    DVDInterface::ChangeDiscAsHost(WxStrToStr(path));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  Movie::SetReadOnly(event.IsChecked());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnTASInput(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  for (int i = 0; i < 4; ++i)
 | 
						|
  {
 | 
						|
    if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE &&
 | 
						|
        SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA)
 | 
						|
    {
 | 
						|
      g_TASInputDlg[i]->CreateGCLayout();
 | 
						|
      g_TASInputDlg[i]->Show();
 | 
						|
      g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
 | 
						|
    }
 | 
						|
 | 
						|
    if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
 | 
						|
        !(Core::IsRunning() && !SConfig::GetInstance().bWii))
 | 
						|
    {
 | 
						|
      g_TASInputDlg[i + 4]->CreateWiiLayout(i);
 | 
						|
      g_TASInputDlg[i + 4]->Show();
 | 
						|
      g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFrameStep(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
 | 
						|
  Movie::DoFrameStep();
 | 
						|
 | 
						|
  bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
  if (isPaused && !wasPaused)  // don't update on unpause, otherwise the status would be wrong when
 | 
						|
                               // pausing next frame
 | 
						|
    UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  DoOpen(false);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
 | 
						|
      Movie::IsPlayingInput())
 | 
						|
    return;
 | 
						|
 | 
						|
  int controllers = 0;
 | 
						|
 | 
						|
  if (Movie::IsReadOnly())
 | 
						|
  {
 | 
						|
    // The user just chose to record a movie, so that should take precedence
 | 
						|
    Movie::SetReadOnly(false);
 | 
						|
    GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
 | 
						|
  }
 | 
						|
 | 
						|
  for (int i = 0; i < 4; i++)
 | 
						|
  {
 | 
						|
    if (SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
 | 
						|
      controllers |= (1 << i);
 | 
						|
 | 
						|
    if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
 | 
						|
      controllers |= (1 << (i + 4));
 | 
						|
  }
 | 
						|
 | 
						|
  if (Movie::BeginRecordingInput(controllers))
 | 
						|
    BootGame("");
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("Dolphin TAS Movies (*.dtm)") +
 | 
						|
                         wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
                     wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
 | 
						|
 | 
						|
  if (path.IsEmpty())
 | 
						|
    return;
 | 
						|
 | 
						|
  if (!Movie::IsReadOnly())
 | 
						|
  {
 | 
						|
    // let's make the read-only flag consistent at the start of a movie.
 | 
						|
    Movie::SetReadOnly(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
 | 
						|
  }
 | 
						|
 | 
						|
  if (Movie::PlayInput(WxStrToStr(path)))
 | 
						|
    BootGame("");
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  DoRecordingSave();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::IsRunning())
 | 
						|
  {
 | 
						|
    // Core is initialized and emulator is running
 | 
						|
    if (UseDebugger)
 | 
						|
    {
 | 
						|
      bool was_stopped = CPU::IsStepping();
 | 
						|
      CPU::EnableStepping(!was_stopped);
 | 
						|
      // When the CPU stops it generates a IDM_UPDATE_DISASM_DIALOG which automatically refreshes
 | 
						|
      // the UI, the UI only needs to be refreshed manually when unpausing.
 | 
						|
      if (was_stopped)
 | 
						|
      {
 | 
						|
        g_pCodeWindow->Repopulate();
 | 
						|
        UpdateGUI();
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      DoPause();
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    // Core is uninitialized, start the game
 | 
						|
    BootGame("");
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderParentClose(wxCloseEvent& event)
 | 
						|
{
 | 
						|
  // Before closing the window we need to shut down the emulation core.
 | 
						|
  // We'll try to close this window again once that is done.
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
  {
 | 
						|
    DoStop();
 | 
						|
    if (event.CanVeto())
 | 
						|
    {
 | 
						|
      event.Veto();
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderParentMove(wxMoveEvent& event)
 | 
						|
{
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED && !RendererIsFullscreen() &&
 | 
						|
      !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
 | 
						|
  {
 | 
						|
    SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x;
 | 
						|
    SConfig::GetInstance().iRenderWindowYPos = m_RenderFrame->GetPosition().y;
 | 
						|
  }
 | 
						|
  event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderParentResize(wxSizeEvent& event)
 | 
						|
{
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
  {
 | 
						|
    int width, height;
 | 
						|
    if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
 | 
						|
        !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
 | 
						|
    {
 | 
						|
      m_RenderFrame->GetClientSize(&width, &height);
 | 
						|
      SConfig::GetInstance().iRenderWindowWidth = width;
 | 
						|
      SConfig::GetInstance().iRenderWindowHeight = height;
 | 
						|
    }
 | 
						|
    m_LogWindow->Refresh();
 | 
						|
    m_LogWindow->Update();
 | 
						|
 | 
						|
    // We call Renderer::ChangeSurface here to indicate the size has changed,
 | 
						|
    // but pass the same window handle. This is needed for the Vulkan backend,
 | 
						|
    // otherwise it cannot tell that the window has been resized on some drivers.
 | 
						|
    if (g_renderer)
 | 
						|
      g_renderer->ChangeSurface(GetRenderHandle());
 | 
						|
  }
 | 
						|
  event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ToggleDisplayMode(bool bFullscreen)
 | 
						|
{
 | 
						|
#ifdef _WIN32
 | 
						|
  if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
 | 
						|
  {
 | 
						|
    DEVMODE dmScreenSettings;
 | 
						|
    memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
 | 
						|
    dmScreenSettings.dmSize = sizeof(dmScreenSettings);
 | 
						|
    sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d",
 | 
						|
           &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
 | 
						|
    dmScreenSettings.dmBitsPerPel = 32;
 | 
						|
    dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
 | 
						|
 | 
						|
    // Try To Set Selected Mode And Get Results.  NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
 | 
						|
    ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    // Change to default resolution
 | 
						|
    ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
 | 
						|
  }
 | 
						|
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
 | 
						|
  if (SConfig::GetInstance().strFullscreenResolution != "Auto")
 | 
						|
    m_XRRConfig->ToggleDisplayMode(bFullscreen);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
// Prepare the GUI to start the game.
 | 
						|
void CFrame::StartGame(const std::string& filename)
 | 
						|
{
 | 
						|
  if (m_bGameLoading)
 | 
						|
    return;
 | 
						|
  m_bGameLoading = true;
 | 
						|
 | 
						|
  GetToolBar()->EnableTool(IDM_PLAY, false);
 | 
						|
  GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
 | 
						|
 | 
						|
  if (SConfig::GetInstance().bRenderToMain)
 | 
						|
  {
 | 
						|
    // Game has been started, hide the game list
 | 
						|
    m_GameListCtrl->Disable();
 | 
						|
    m_GameListCtrl->Hide();
 | 
						|
 | 
						|
    m_RenderParent = m_Panel;
 | 
						|
    m_RenderFrame = this;
 | 
						|
    if (SConfig::GetInstance().bKeepWindowOnTop)
 | 
						|
      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
 | 
						|
    else
 | 
						|
      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
 | 
						|
 | 
						|
    // No, I really don't want TAB_TRAVERSAL being set behind my back,
 | 
						|
    // thanks.  (Note that calling DisableSelfFocus would prevent this flag
 | 
						|
    // from being set for new children, but wouldn't reset the existing
 | 
						|
    // flag.)
 | 
						|
    m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    wxRect window_geometry(
 | 
						|
        SConfig::GetInstance().iRenderWindowXPos, SConfig::GetInstance().iRenderWindowYPos,
 | 
						|
        SConfig::GetInstance().iRenderWindowWidth, SConfig::GetInstance().iRenderWindowHeight);
 | 
						|
    // Set window size in framebuffer pixels since the 3D rendering will be operating at
 | 
						|
    // that level.
 | 
						|
    wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
 | 
						|
    m_RenderFrame = new CRenderFrame(this, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
 | 
						|
 | 
						|
    // Convert ClientSize coordinates to frame sizes.
 | 
						|
    wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize();
 | 
						|
    default_size += decoration_fudge;
 | 
						|
    if (!window_geometry.IsEmpty())
 | 
						|
      window_geometry.SetSize(window_geometry.GetSize() + decoration_fudge);
 | 
						|
 | 
						|
    WxUtils::SetWindowSizeAndFitToScreen(m_RenderFrame, window_geometry.GetPosition(),
 | 
						|
                                         window_geometry.GetSize(), default_size);
 | 
						|
 | 
						|
    if (SConfig::GetInstance().bKeepWindowOnTop)
 | 
						|
      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
 | 
						|
    else
 | 
						|
      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
 | 
						|
 | 
						|
    m_RenderFrame->SetBackgroundColour(*wxBLACK);
 | 
						|
    m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
 | 
						|
    m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
 | 
						|
    m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
 | 
						|
#ifdef _WIN32
 | 
						|
    // The renderer should use a top-level window for exclusive fullscreen support.
 | 
						|
    m_RenderParent = m_RenderFrame;
 | 
						|
#else
 | 
						|
    // To capture key events on Linux and Mac OS X the frame needs at least one child.
 | 
						|
    m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
 | 
						|
#endif
 | 
						|
 | 
						|
    m_RenderFrame->Show();
 | 
						|
  }
 | 
						|
 | 
						|
#if defined(__APPLE__)
 | 
						|
  m_RenderFrame->EnableFullScreenView(true);
 | 
						|
#endif
 | 
						|
 | 
						|
  wxBusyCursor hourglass;
 | 
						|
 | 
						|
  DoFullscreen(SConfig::GetInstance().bFullscreen);
 | 
						|
 | 
						|
  if (!BootManager::BootCore(filename))
 | 
						|
  {
 | 
						|
    DoFullscreen(false);
 | 
						|
    // Destroy the renderer frame when not rendering to main
 | 
						|
    if (!SConfig::GetInstance().bRenderToMain)
 | 
						|
      m_RenderFrame->Destroy();
 | 
						|
    m_RenderFrame = nullptr;
 | 
						|
    m_RenderParent = nullptr;
 | 
						|
    m_bGameLoading = false;
 | 
						|
    UpdateGUI();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
#if defined(HAVE_X11) && HAVE_X11
 | 
						|
    if (SConfig::GetInstance().bDisableScreenSaver)
 | 
						|
      X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
 | 
						|
                                   X11Utils::XWindowFromHandle(GetHandle()), true);
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
    // Prevents Windows from sleeping, turning off the display, or idling
 | 
						|
    EXECUTION_STATE shouldScreenSave =
 | 
						|
        SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
 | 
						|
    SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
 | 
						|
#endif
 | 
						|
 | 
						|
    // We need this specifically to support setting the focus properly when using
 | 
						|
    // the 'render to main window' feature on Windows
 | 
						|
    if (auto panel = wxDynamicCast(m_RenderParent, wxPanel))
 | 
						|
    {
 | 
						|
      panel->SetFocusIgnoringChildren();
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      m_RenderParent->SetFocus();
 | 
						|
    }
 | 
						|
 | 
						|
    wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
 | 
						|
    wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
 | 
						|
    wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
 | 
						|
    wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
 | 
						|
    wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
 | 
						|
    wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
 | 
						|
    m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnBootDrive(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  const auto* menu = static_cast<wxMenu*>(event.GetEventObject());
 | 
						|
  BootGame(WxStrToStr(menu->GetLabelText(event.GetId())));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  UpdateGameList();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  Core::SaveScreenShot();
 | 
						|
}
 | 
						|
 | 
						|
// Pause the emulation
 | 
						|
void CFrame::DoPause()
 | 
						|
{
 | 
						|
  if (Core::GetState() == Core::CORE_RUN)
 | 
						|
  {
 | 
						|
    Core::SetState(Core::CORE_PAUSE);
 | 
						|
    if (SConfig::GetInstance().bHideCursor)
 | 
						|
      m_RenderParent->SetCursor(wxNullCursor);
 | 
						|
    Core::UpdateTitle();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    Core::SetState(Core::CORE_RUN);
 | 
						|
    if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
 | 
						|
      m_RenderParent->SetCursor(wxCURSOR_BLANK);
 | 
						|
  }
 | 
						|
  UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
// Stop the emulation
 | 
						|
void CFrame::DoStop()
 | 
						|
{
 | 
						|
  if (!Core::IsRunningAndStarted())
 | 
						|
    return;
 | 
						|
  if (m_confirmStop)
 | 
						|
    return;
 | 
						|
 | 
						|
  // don't let this function run again until it finishes, or is aborted.
 | 
						|
  m_confirmStop = true;
 | 
						|
 | 
						|
  m_bGameLoading = false;
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED || m_RenderParent != nullptr)
 | 
						|
  {
 | 
						|
#if defined __WXGTK__
 | 
						|
    wxMutexGuiLeave();
 | 
						|
    std::lock_guard<std::recursive_mutex> lk(keystate_lock);
 | 
						|
    wxMutexGuiEnter();
 | 
						|
#endif
 | 
						|
    // Ask for confirmation in case the user accidentally clicked Stop / Escape
 | 
						|
    if (SConfig::GetInstance().bConfirmStop)
 | 
						|
    {
 | 
						|
      // Exit fullscreen to ensure it does not cover the stop dialog.
 | 
						|
      DoFullscreen(false);
 | 
						|
 | 
						|
      // Pause the state during confirmation and restore it afterwards
 | 
						|
      Core::EState state = Core::GetState();
 | 
						|
 | 
						|
      // Do not pause if netplay is running as CPU thread might be blocked
 | 
						|
      // waiting on inputs
 | 
						|
      bool should_pause = !NetPlayDialog::GetNetPlayClient();
 | 
						|
 | 
						|
      if (should_pause)
 | 
						|
      {
 | 
						|
        Core::SetState(Core::CORE_PAUSE);
 | 
						|
      }
 | 
						|
 | 
						|
      wxMessageDialog m_StopDlg(
 | 
						|
          this, !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
 | 
						|
                                             _("A shutdown is already in progress. Unsaved data "
 | 
						|
                                               "may be lost if you stop the current emulation "
 | 
						|
                                               "before it completes. Force stop?"),
 | 
						|
          _("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
 | 
						|
 | 
						|
      HotkeyManagerEmu::Enable(false);
 | 
						|
      int Ret = m_StopDlg.ShowModal();
 | 
						|
      HotkeyManagerEmu::Enable(true);
 | 
						|
      if (Ret != wxID_YES)
 | 
						|
      {
 | 
						|
        if (should_pause)
 | 
						|
          Core::SetState(state);
 | 
						|
 | 
						|
        m_confirmStop = false;
 | 
						|
        return;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (UseDebugger && g_pCodeWindow)
 | 
						|
    {
 | 
						|
      if (g_pCodeWindow->HasPanel<CWatchWindow>())
 | 
						|
        g_pCodeWindow->GetPanel<CWatchWindow>()->SaveAll();
 | 
						|
      PowerPC::watches.Clear();
 | 
						|
      if (g_pCodeWindow->HasPanel<CBreakPointWindow>())
 | 
						|
        g_pCodeWindow->GetPanel<CBreakPointWindow>()->SaveAll();
 | 
						|
      PowerPC::breakpoints.Clear();
 | 
						|
      PowerPC::memchecks.Clear();
 | 
						|
      if (g_pCodeWindow->HasPanel<CBreakPointWindow>())
 | 
						|
        g_pCodeWindow->GetPanel<CBreakPointWindow>()->NotifyUpdate();
 | 
						|
      g_symbolDB.Clear();
 | 
						|
      Host_NotifyMapLoaded();
 | 
						|
    }
 | 
						|
 | 
						|
    // TODO: Show the author/description dialog here
 | 
						|
    if (Movie::IsRecordingInput())
 | 
						|
      DoRecordingSave();
 | 
						|
    if (Movie::IsMovieActive())
 | 
						|
      Movie::EndPlayInput(false);
 | 
						|
 | 
						|
    if (NetPlayDialog::GetNetPlayClient())
 | 
						|
      NetPlayDialog::GetNetPlayClient()->Stop();
 | 
						|
 | 
						|
    if (!m_tried_graceful_shutdown && TriggerSTMPowerEvent())
 | 
						|
    {
 | 
						|
      m_tried_graceful_shutdown = true;
 | 
						|
      return;
 | 
						|
    }
 | 
						|
    Core::Stop();
 | 
						|
    UpdateGUI();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool CFrame::TriggerSTMPowerEvent()
 | 
						|
{
 | 
						|
  const auto stm = IOS::HLE::GetDeviceByName("/dev/stm/eventhook");
 | 
						|
  if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
 | 
						|
    return false;
 | 
						|
 | 
						|
  Core::DisplayMessage("Shutting down", 30000);
 | 
						|
  // Unpause because gracefully shutting down needs the game to actually request a shutdown
 | 
						|
  if (Core::GetState() == Core::CORE_PAUSE)
 | 
						|
    DoPause();
 | 
						|
  ProcessorInterface::PowerButton_Tap();
 | 
						|
  m_confirmStop = false;
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnStopped()
 | 
						|
{
 | 
						|
  m_confirmStop = false;
 | 
						|
  m_tried_graceful_shutdown = false;
 | 
						|
 | 
						|
#if defined(HAVE_X11) && HAVE_X11
 | 
						|
  if (SConfig::GetInstance().bDisableScreenSaver)
 | 
						|
    X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
 | 
						|
                                 X11Utils::XWindowFromHandle(GetHandle()), false);
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
  // Allow windows to resume normal idling behavior
 | 
						|
  SetThreadExecutionState(ES_CONTINUOUS);
 | 
						|
#endif
 | 
						|
 | 
						|
  m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
 | 
						|
 | 
						|
  // Destroy the renderer frame when not rendering to main
 | 
						|
  m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
 | 
						|
 | 
						|
  // Mouse
 | 
						|
  wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
 | 
						|
  wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
 | 
						|
  wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
 | 
						|
  wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
 | 
						|
  wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
 | 
						|
  if (SConfig::GetInstance().bHideCursor)
 | 
						|
    m_RenderParent->SetCursor(wxNullCursor);
 | 
						|
  DoFullscreen(false);
 | 
						|
  if (!SConfig::GetInstance().bRenderToMain)
 | 
						|
  {
 | 
						|
    m_RenderFrame->Destroy();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
#if defined(__APPLE__)
 | 
						|
    // Disable the full screen button when not in a game.
 | 
						|
    m_RenderFrame->EnableFullScreenView(false);
 | 
						|
#endif
 | 
						|
 | 
						|
    // Make sure the window is not longer set to stay on top
 | 
						|
    m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
 | 
						|
  }
 | 
						|
  m_RenderParent = nullptr;
 | 
						|
  m_bRendererHasFocus = false;
 | 
						|
  m_RenderFrame = nullptr;
 | 
						|
 | 
						|
  // Clean framerate indications from the status bar.
 | 
						|
  GetStatusBar()->SetStatusText(" ", 0);
 | 
						|
 | 
						|
  // Clear Wii Remote connection status from the status bar.
 | 
						|
  GetStatusBar()->SetStatusText(" ", 1);
 | 
						|
 | 
						|
  // If batch mode was specified on the command-line or we were already closing, exit now.
 | 
						|
  if (m_bBatchMode || m_bClosing)
 | 
						|
    Close(true);
 | 
						|
 | 
						|
  // If using auto size with render to main, reset the application size.
 | 
						|
  if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)
 | 
						|
    SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
 | 
						|
 | 
						|
  m_GameListCtrl->Enable();
 | 
						|
  m_GameListCtrl->Show();
 | 
						|
  m_GameListCtrl->SetFocus();
 | 
						|
  UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoRecordingSave()
 | 
						|
{
 | 
						|
  bool paused = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
 | 
						|
  if (!paused)
 | 
						|
    DoPause();
 | 
						|
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("Dolphin TAS Movies (*.dtm)") +
 | 
						|
                         wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
                     wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
 | 
						|
 | 
						|
  if (path.IsEmpty())
 | 
						|
    return;
 | 
						|
 | 
						|
  Movie::SaveRecording(WxStrToStr(path));
 | 
						|
 | 
						|
  if (!paused)
 | 
						|
    DoPause();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  DoStop();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Movie::IsRecordingInput())
 | 
						|
    Movie::SetReset(true);
 | 
						|
  ProcessorInterface::ResetButton_Tap();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  OpenGeneralConfiguration();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
  if (g_video_backend)
 | 
						|
    g_video_backend->ShowConfig(this);
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  OpenGeneralConfiguration(CConfigMain::ID_AUDIOPAGE);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  ControllerConfigDiag config_dlg(this);
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
  config_dlg.ShowModal();
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
 | 
						|
 | 
						|
  // check if game is running
 | 
						|
  bool game_running = false;
 | 
						|
  if (Core::GetState() == Core::CORE_RUN)
 | 
						|
  {
 | 
						|
    Core::SetState(Core::CORE_PAUSE);
 | 
						|
    game_running = true;
 | 
						|
  }
 | 
						|
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
 | 
						|
  HotkeyInputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), UseDebugger);
 | 
						|
  m_ConfigFrame.ShowModal();
 | 
						|
 | 
						|
  // Update references in case controllers were refreshed
 | 
						|
  Wiimote::LoadConfig();
 | 
						|
  Keyboard::LoadConfig();
 | 
						|
  Pad::LoadConfig();
 | 
						|
  HotkeyManagerEmu::LoadConfig();
 | 
						|
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
 | 
						|
  // if game isn't running
 | 
						|
  if (game_running)
 | 
						|
  {
 | 
						|
    Core::SetState(Core::CORE_RUN);
 | 
						|
  }
 | 
						|
 | 
						|
  // Update the GUI in case menu accelerators were changed
 | 
						|
  UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnHelp(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case wxID_ABOUT:
 | 
						|
  {
 | 
						|
    AboutDolphin frame(this);
 | 
						|
    HotkeyManagerEmu::Enable(false);
 | 
						|
    frame.ShowModal();
 | 
						|
    HotkeyManagerEmu::Enable(true);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
  case IDM_HELP_WEBSITE:
 | 
						|
    WxUtils::Launch("https://dolphin-emu.org/");
 | 
						|
    break;
 | 
						|
  case IDM_HELP_ONLINE_DOCS:
 | 
						|
    WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
 | 
						|
    break;
 | 
						|
  case IDM_HELP_GITHUB:
 | 
						|
    WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
 | 
						|
    break;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  wxCommandEvent reload_event{DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS};
 | 
						|
  reload_event.SetEventObject(this);
 | 
						|
  wxPostEvent(GetToolBar(), reload_event);
 | 
						|
 | 
						|
  UpdateGameList();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  UpdateGameList();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event)
 | 
						|
{
 | 
						|
  WxEventUtils::OnEnableIfCorePaused(event);
 | 
						|
 | 
						|
  if (GetMenuBar()->FindItem(IDM_INTERPRETER)->IsChecked())
 | 
						|
    return;
 | 
						|
 | 
						|
  event.Check(SConfig::GetInstance().iCPUCore == PowerPC::CORE_INTERPRETER);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUpdateLoadWiiMenuItem(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  UpdateLoadWiiMenuItem();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ClearStatusBar()
 | 
						|
{
 | 
						|
  if (this->GetStatusBar()->IsEnabled())
 | 
						|
  {
 | 
						|
    this->GetStatusBar()->SetStatusText("", 0);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::StatusBarMessage(const char* Text, ...)
 | 
						|
{
 | 
						|
  const int MAX_BYTES = 1024 * 10;
 | 
						|
  char Str[MAX_BYTES];
 | 
						|
  va_list ArgPtr;
 | 
						|
  va_start(ArgPtr, Text);
 | 
						|
  vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
 | 
						|
  va_end(ArgPtr);
 | 
						|
 | 
						|
  if (this->GetStatusBar()->IsEnabled())
 | 
						|
  {
 | 
						|
    this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Miscellaneous menus
 | 
						|
// ---------------------
 | 
						|
// NetPlay stuff
 | 
						|
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (!g_NetPlaySetupDiag)
 | 
						|
  {
 | 
						|
    if (NetPlayDialog::GetInstance() != nullptr)
 | 
						|
      NetPlayDialog::GetInstance()->Raise();
 | 
						|
    else
 | 
						|
      g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    g_NetPlaySetupDiag->Raise();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  CMemcardManager MemcardManager(this);
 | 
						|
  HotkeyManagerEmu::Enable(false);
 | 
						|
  MemcardManager.ShowModal();
 | 
						|
  HotkeyManagerEmu::Enable(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  CWiiSaveCrypted::ExportAllSaves();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
 | 
						|
                     wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
 | 
						|
 | 
						|
  if (!path.IsEmpty())
 | 
						|
    CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (!g_CheatsWindow)
 | 
						|
    g_CheatsWindow = new wxCheatsWindow(this);
 | 
						|
  else
 | 
						|
    g_CheatsWindow->Raise();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnInstallWAD(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  std::string fileName;
 | 
						|
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case IDM_LIST_INSTALL_WAD:
 | 
						|
  {
 | 
						|
    const GameListItem* iso = m_GameListCtrl->GetSelectedISO();
 | 
						|
    if (!iso)
 | 
						|
      return;
 | 
						|
    fileName = iso->GetFileName();
 | 
						|
    break;
 | 
						|
  }
 | 
						|
  case IDM_MENU_INSTALL_WAD:
 | 
						|
  {
 | 
						|
    wxString path = wxFileSelector(
 | 
						|
        _("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
        _("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES),
 | 
						|
        wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
 | 
						|
    fileName = WxStrToStr(path);
 | 
						|
    break;
 | 
						|
  }
 | 
						|
  default:
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this,
 | 
						|
                          wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
 | 
						|
                              wxPD_REMAINING_TIME | wxPD_SMOOTH);
 | 
						|
 | 
						|
  u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
 | 
						|
  if (titleID == TITLEID_SYSMENU)
 | 
						|
  {
 | 
						|
    UpdateLoadWiiMenuItem();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::UpdateLoadWiiMenuItem() const
 | 
						|
{
 | 
						|
  auto* const menu_item = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
 | 
						|
 | 
						|
  const auto& sys_menu_loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(
 | 
						|
      TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT);
 | 
						|
 | 
						|
  if (sys_menu_loader.IsValid())
 | 
						|
  {
 | 
						|
    const int version = sys_menu_loader.GetTitleVersion();
 | 
						|
    const char region = sys_menu_loader.GetCountryChar();
 | 
						|
    menu_item->Enable();
 | 
						|
    menu_item->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), version, region));
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    menu_item->Enable(false);
 | 
						|
    menu_item->SetItemLabel(_("Load Wii System Menu"));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (m_FifoPlayerDlg)
 | 
						|
  {
 | 
						|
    m_FifoPlayerDlg->Show();
 | 
						|
    m_FifoPlayerDlg->SetFocus();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    m_FifoPlayerDlg = new FifoPlayerDlg(this);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ConnectWiimote(int wm_idx, bool connect)
 | 
						|
{
 | 
						|
  if (Core::IsRunning() && SConfig::GetInstance().bWii &&
 | 
						|
      !SConfig::GetInstance().m_bt_passthrough_enabled)
 | 
						|
  {
 | 
						|
    bool was_unpaused = Core::PauseAndLock(true);
 | 
						|
    IOS::HLE::GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
 | 
						|
    const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
 | 
						|
    Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
 | 
						|
    Host_UpdateMainFrame();
 | 
						|
    Core::PauseAndLock(false, was_unpaused);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConnectWiimote(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (SConfig::GetInstance().m_bt_passthrough_enabled)
 | 
						|
    return;
 | 
						|
  bool was_unpaused = Core::PauseAndLock(true);
 | 
						|
  ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1,
 | 
						|
                 !IOS::HLE::GetUsbPointer()
 | 
						|
                      ->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)
 | 
						|
                      ->IsConnected());
 | 
						|
  Core::PauseAndLock(false, was_unpaused);
 | 
						|
}
 | 
						|
 | 
						|
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to
 | 
						|
// cover
 | 
						|
// the entire screen (when we render to the main window).
 | 
						|
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  DoFullscreen(!RendererIsFullscreen());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread;
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("All Save States (sav, s##)") +
 | 
						|
                         wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
                     wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
 | 
						|
 | 
						|
  if (!path.IsEmpty())
 | 
						|
    State::LoadAs(WxStrToStr(path));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  wxString path =
 | 
						|
      wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
                     _("All Save States (sav, s##)") +
 | 
						|
                         wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
 | 
						|
                     wxFD_SAVE, this);
 | 
						|
 | 
						|
  if (!path.IsEmpty())
 | 
						|
    State::SaveAs(WxStrToStr(path));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadLastState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    int id = event.GetId();
 | 
						|
    int slot = id - IDM_LOAD_LAST_1 + 1;
 | 
						|
    State::LoadLastSaved(slot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
    State::SaveFirstSaved();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
    State::UndoLoadState();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
    State::UndoSaveState();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    int id = event.GetId();
 | 
						|
    int slot = id - IDM_LOAD_SLOT_1 + 1;
 | 
						|
    State::Load(slot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    int id = event.GetId();
 | 
						|
    int slot = id - IDM_SAVE_SLOT_1 + 1;
 | 
						|
    State::Save(slot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSelectSlot(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  m_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
 | 
						|
  Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_saveSlot,
 | 
						|
                                        State::GetInfoStringOfSlot(m_saveSlot, false).c_str()),
 | 
						|
                       2500);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    State::Load(m_saveSlot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    State::Save(m_saveSlot);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// GUI
 | 
						|
// ---------------------
 | 
						|
 | 
						|
// Update the enabled/disabled status
 | 
						|
void CFrame::UpdateGUI()
 | 
						|
{
 | 
						|
  // Save status
 | 
						|
  bool Initialized = Core::IsRunning();
 | 
						|
  bool Running = Core::GetState() == Core::CORE_RUN;
 | 
						|
  bool Paused = Core::GetState() == Core::CORE_PAUSE;
 | 
						|
  bool Stopping = Core::GetState() == Core::CORE_STOPPING;
 | 
						|
 | 
						|
  GetToolBar()->Refresh(false);
 | 
						|
  GetMenuBar()->Refresh(false);
 | 
						|
 | 
						|
  // File
 | 
						|
  GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
 | 
						|
  GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
 | 
						|
  GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
 | 
						|
 | 
						|
  // Emulation
 | 
						|
  GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
 | 
						|
  GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
 | 
						|
  GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
 | 
						|
  GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
 | 
						|
  GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
 | 
						|
  GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
 | 
						|
  GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
 | 
						|
  GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
 | 
						|
  GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
 | 
						|
  GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
 | 
						|
  // Misc
 | 
						|
  GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
 | 
						|
  if (DiscIO::CNANDContentManager::Access()
 | 
						|
          .GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)
 | 
						|
          .IsValid())
 | 
						|
    GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
 | 
						|
 | 
						|
  // Tools
 | 
						|
  GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
 | 
						|
 | 
						|
  bool ShouldEnableWiimotes =
 | 
						|
      Running && SConfig::GetInstance().bWii && !SConfig::GetInstance().m_bt_passthrough_enabled;
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(ShouldEnableWiimotes);
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(ShouldEnableWiimotes);
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(ShouldEnableWiimotes);
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(ShouldEnableWiimotes);
 | 
						|
  GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(ShouldEnableWiimotes);
 | 
						|
  if (ShouldEnableWiimotes)
 | 
						|
  {
 | 
						|
    bool was_unpaused = Core::PauseAndLock(true);
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_WIIMOTE1)
 | 
						|
        ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0100)->IsConnected());
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_WIIMOTE2)
 | 
						|
        ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0101)->IsConnected());
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_WIIMOTE3)
 | 
						|
        ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0102)->IsConnected());
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_WIIMOTE4)
 | 
						|
        ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0103)->IsConnected());
 | 
						|
    GetMenuBar()
 | 
						|
        ->FindItem(IDM_CONNECT_BALANCEBOARD)
 | 
						|
        ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0104)->IsConnected());
 | 
						|
    Core::PauseAndLock(false, was_unpaused);
 | 
						|
  }
 | 
						|
 | 
						|
  GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
 | 
						|
 | 
						|
  if (!Initialized && !m_bGameLoading)
 | 
						|
  {
 | 
						|
    if (m_GameListCtrl->IsEnabled())
 | 
						|
    {
 | 
						|
      // Prepare to load Default ISO, enable play button
 | 
						|
      if (!SConfig::GetInstance().m_strDefaultISO.empty())
 | 
						|
      {
 | 
						|
        GetToolBar()->EnableTool(IDM_PLAY, true);
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY)->Enable();
 | 
						|
        GetMenuBar()->FindItem(IDM_RECORD)->Enable();
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
 | 
						|
      }
 | 
						|
      // Prepare to load last selected file, enable play button
 | 
						|
      else if (!SConfig::GetInstance().m_LastFilename.empty() &&
 | 
						|
               File::Exists(SConfig::GetInstance().m_LastFilename))
 | 
						|
      {
 | 
						|
        GetToolBar()->EnableTool(IDM_PLAY, true);
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY)->Enable();
 | 
						|
        GetMenuBar()->FindItem(IDM_RECORD)->Enable();
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        // No game has been selected yet, disable play button
 | 
						|
        GetToolBar()->EnableTool(IDM_PLAY, false);
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
 | 
						|
        GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
 | 
						|
        GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Game has not started, show game list
 | 
						|
    if (!m_GameListCtrl->IsShown())
 | 
						|
    {
 | 
						|
      m_GameListCtrl->Enable();
 | 
						|
      m_GameListCtrl->Show();
 | 
						|
    }
 | 
						|
    // Game has been selected but not started, enable play button
 | 
						|
    if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
 | 
						|
    {
 | 
						|
      GetToolBar()->EnableTool(IDM_PLAY, true);
 | 
						|
      GetMenuBar()->FindItem(IDM_PLAY)->Enable();
 | 
						|
      GetMenuBar()->FindItem(IDM_RECORD)->Enable();
 | 
						|
      GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (Initialized)
 | 
						|
  {
 | 
						|
    // Game has been loaded, enable the pause button
 | 
						|
    GetToolBar()->EnableTool(IDM_PLAY, !Stopping);
 | 
						|
    GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
 | 
						|
 | 
						|
    // Reset game loading flag
 | 
						|
    m_bGameLoading = false;
 | 
						|
  }
 | 
						|
 | 
						|
  GetToolBar()->Refresh(false);
 | 
						|
 | 
						|
  // Commit changes to manager
 | 
						|
  m_Mgr->Update();
 | 
						|
 | 
						|
  // Update non-modal windows
 | 
						|
  if (g_CheatsWindow)
 | 
						|
  {
 | 
						|
    if (SConfig::GetInstance().bEnableCheats)
 | 
						|
      g_CheatsWindow->UpdateGUI();
 | 
						|
    else
 | 
						|
      g_CheatsWindow->Close();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::UpdateGameList()
 | 
						|
{
 | 
						|
  wxCommandEvent event{DOLPHIN_EVT_RELOAD_GAMELIST, GetId()};
 | 
						|
  event.SetEventObject(this);
 | 
						|
  wxPostEvent(m_GameListCtrl, event);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::GameListChanged(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case IDM_LIST_WII:
 | 
						|
    SConfig::GetInstance().m_ListWii = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_GC:
 | 
						|
    SConfig::GetInstance().m_ListGC = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_WAD:
 | 
						|
    SConfig::GetInstance().m_ListWad = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_ELFDOL:
 | 
						|
    SConfig::GetInstance().m_ListElfDol = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_JAP:
 | 
						|
    SConfig::GetInstance().m_ListJap = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_PAL:
 | 
						|
    SConfig::GetInstance().m_ListPal = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_USA:
 | 
						|
    SConfig::GetInstance().m_ListUsa = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_AUSTRALIA:
 | 
						|
    SConfig::GetInstance().m_ListAustralia = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_FRANCE:
 | 
						|
    SConfig::GetInstance().m_ListFrance = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_GERMANY:
 | 
						|
    SConfig::GetInstance().m_ListGermany = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_ITALY:
 | 
						|
    SConfig::GetInstance().m_ListItaly = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_KOREA:
 | 
						|
    SConfig::GetInstance().m_ListKorea = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_NETHERLANDS:
 | 
						|
    SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_RUSSIA:
 | 
						|
    SConfig::GetInstance().m_ListRussia = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_SPAIN:
 | 
						|
    SConfig::GetInstance().m_ListSpain = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_TAIWAN:
 | 
						|
    SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_WORLD:
 | 
						|
    SConfig::GetInstance().m_ListWorld = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_UNKNOWN:
 | 
						|
    SConfig::GetInstance().m_ListUnknown = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_LIST_DRIVES:
 | 
						|
    SConfig::GetInstance().m_ListDrives = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_PURGE_GAME_LIST_CACHE:
 | 
						|
    std::vector<std::string> rFilenames =
 | 
						|
        DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
 | 
						|
 | 
						|
    for (const std::string& rFilename : rFilenames)
 | 
						|
    {
 | 
						|
      File::Delete(rFilename);
 | 
						|
    }
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  UpdateGameList();
 | 
						|
}
 | 
						|
 | 
						|
// Enable and disable the toolbar
 | 
						|
void CFrame::OnToggleToolbar(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
 | 
						|
  DoToggleToolbar(event.IsChecked());
 | 
						|
}
 | 
						|
void CFrame::DoToggleToolbar(bool _show)
 | 
						|
{
 | 
						|
  GetToolBar()->Show(_show);
 | 
						|
  m_Mgr->Update();
 | 
						|
}
 | 
						|
 | 
						|
// Enable and disable the status bar
 | 
						|
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
 | 
						|
 | 
						|
  GetStatusBar()->Show(event.IsChecked());
 | 
						|
 | 
						|
  SendSizeEvent();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case IDM_SHOW_SYSTEM:
 | 
						|
    SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_BANNER:
 | 
						|
    SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_MAKER:
 | 
						|
    SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_FILENAME:
 | 
						|
    SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_ID:
 | 
						|
    SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_REGION:
 | 
						|
    SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_SIZE:
 | 
						|
    SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
 | 
						|
    break;
 | 
						|
  case IDM_SHOW_STATE:
 | 
						|
    SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
 | 
						|
    break;
 | 
						|
  default:
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  UpdateGameList();
 | 
						|
  SConfig::GetInstance().SaveSettings();
 | 
						|
}
 |