forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			72 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "Common/CommonTypes.h"
 | 
						|
#include "VideoCommon/LightingShaderGen.h"
 | 
						|
#include "VideoCommon/ShaderGenCommon.h"
 | 
						|
 | 
						|
enum class APIType;
 | 
						|
 | 
						|
// TODO should be reordered
 | 
						|
#define SHADER_POSITION_ATTRIB 0
 | 
						|
#define SHADER_POSMTX_ATTRIB 1
 | 
						|
#define SHADER_NORM0_ATTRIB 2
 | 
						|
#define SHADER_NORM1_ATTRIB 3
 | 
						|
#define SHADER_NORM2_ATTRIB 4
 | 
						|
#define SHADER_COLOR0_ATTRIB 5
 | 
						|
#define SHADER_COLOR1_ATTRIB 6
 | 
						|
 | 
						|
#define SHADER_TEXTURE0_ATTRIB 8
 | 
						|
#define SHADER_TEXTURE1_ATTRIB 9
 | 
						|
#define SHADER_TEXTURE2_ATTRIB 10
 | 
						|
#define SHADER_TEXTURE3_ATTRIB 11
 | 
						|
#define SHADER_TEXTURE4_ATTRIB 12
 | 
						|
#define SHADER_TEXTURE5_ATTRIB 13
 | 
						|
#define SHADER_TEXTURE6_ATTRIB 14
 | 
						|
#define SHADER_TEXTURE7_ATTRIB 15
 | 
						|
 | 
						|
#pragma pack(1)
 | 
						|
 | 
						|
struct vertex_shader_uid_data
 | 
						|
{
 | 
						|
  u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
 | 
						|
  u32 components : 23;
 | 
						|
  u32 numTexGens : 4;
 | 
						|
  u32 numColorChans : 2;
 | 
						|
  u32 dualTexTrans_enabled : 1;
 | 
						|
  u32 pixel_lighting : 1;
 | 
						|
  u32 msaa : 1;
 | 
						|
 | 
						|
  u32 texMtxInfo_n_projection : 16;  // Stored separately to guarantee that the texMtxInfo struct is
 | 
						|
                                     // 8 bits wide
 | 
						|
  u32 ssaa : 1;
 | 
						|
  u32 pad : 15;
 | 
						|
 | 
						|
  struct
 | 
						|
  {
 | 
						|
    u32 inputform : 2;
 | 
						|
    u32 texgentype : 3;
 | 
						|
    u32 sourcerow : 5;
 | 
						|
    u32 embosssourceshift : 3;
 | 
						|
    u32 embosslightshift : 3;
 | 
						|
  } texMtxInfo[8];
 | 
						|
 | 
						|
  struct
 | 
						|
  {
 | 
						|
    u32 index : 6;
 | 
						|
    u32 normalize : 1;
 | 
						|
    u32 pad : 1;
 | 
						|
  } postMtxInfo[8];
 | 
						|
 | 
						|
  LightingUidData lighting;
 | 
						|
};
 | 
						|
#pragma pack()
 | 
						|
 | 
						|
typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
 | 
						|
 | 
						|
VertexShaderUid GetVertexShaderUid();
 | 
						|
ShaderCode GenerateVertexShaderCode(APIType api_type, const vertex_shader_uid_data* uid_data);
 |