forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/RenderBase.h"
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namespace Null
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{
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class Renderer : public ::Renderer
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{
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public:
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  Renderer();
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  ~Renderer();
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  void RenderText(const std::string& pstr, int left, int top, u32 color) override;
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  u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }
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  void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
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  u16 BBoxRead(int index) override { return 0; }
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  void BBoxWrite(int index, u16 value) override {}
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  u32 GetMaxTextureSize() override { return 16 * 1024; }
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  TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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  void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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                u64 ticks, float gamma) override;
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  void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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                   u32 color, u32 z) override
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  {
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  }
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  void ReinterpretPixelData(unsigned int convtype) override {}
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};
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}
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