forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			46 lines
		
	
	
		
			938 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			938 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexManagerBase.h"
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namespace Vulkan
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{
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class StreamBuffer;
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class VertexManager : public VertexManagerBase
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{
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public:
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  VertexManager();
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  ~VertexManager();
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  static VertexManager* GetInstance();
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  bool Initialize();
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  NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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protected:
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  void PrepareDrawBuffers(u32 stride);
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  void ResetBuffer(u32 stride) override;
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private:
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  void vFlush() override;
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  std::vector<u8> m_cpu_vertex_buffer;
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  std::vector<u16> m_cpu_index_buffer;
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  std::unique_ptr<StreamBuffer> m_vertex_stream_buffer;
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  std::unique_ptr<StreamBuffer> m_index_stream_buffer;
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  u32 m_current_draw_base_vertex = 0;
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  u32 m_current_draw_base_index = 0;
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};
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}
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