forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			224 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			224 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include "VideoBackends/Software/DebugUtil.h"
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| 
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| #include <cstring>
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| 
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| #include "Common/CommonFuncs.h"
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| #include "Common/CommonTypes.h"
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| #include "Common/FileUtil.h"
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| #include "Common/StringUtil.h"
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| 
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| #include "VideoBackends/Software/EfbInterface.h"
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| #include "VideoBackends/Software/SWRenderer.h"
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| #include "VideoBackends/Software/TextureSampler.h"
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| 
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| #include "VideoCommon/BPMemory.h"
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| #include "VideoCommon/Fifo.h"
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| #include "VideoCommon/ImageWrite.h"
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| #include "VideoCommon/Statistics.h"
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| #include "VideoCommon/VideoConfig.h"
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| 
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| namespace DebugUtil
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| {
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| static const int NUM_OBJECT_BUFFERS = 40;
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| 
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| static u32* ObjectBuffer[NUM_OBJECT_BUFFERS];
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| static u32 TempBuffer[NUM_OBJECT_BUFFERS];
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| 
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| static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
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| static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
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| static int BufferBase[NUM_OBJECT_BUFFERS];
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| 
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| void Init()
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| {
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|   for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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|   {
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|     ObjectBuffer[i] = new u32[EFB_WIDTH * EFB_HEIGHT]();
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|     DrawnToBuffer[i] = false;
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|     ObjectBufferName[i] = nullptr;
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|     BufferBase[i] = 0;
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|   }
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| }
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| 
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| void Shutdown()
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| {
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|   for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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|   {
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|     delete[] ObjectBuffer[i];
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|   }
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| }
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| 
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| static void SaveTexture(const std::string& filename, u32 texmap, s32 mip)
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| {
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|   FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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|   u8 subTexmap = texmap & 3;
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| 
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|   TexImage0& ti0 = texUnit.texImage0[subTexmap];
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| 
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|   u32 width = ti0.width + 1;
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|   u32 height = ti0.height + 1;
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| 
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|   u8* data = new u8[width * height * 4];
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| 
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|   GetTextureRGBA(data, texmap, mip, width, height);
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| 
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|   TextureToPng(data, width * 4, filename, width, height, true);
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|   delete[] data;
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| }
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| 
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| void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height)
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| {
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|   for (u32 y = 0; y < height; y++)
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|   {
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|     for (u32 x = 0; x < width; x++)
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|     {
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|       TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst);
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|       dst += 4;
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|     }
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|   }
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| }
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| 
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| static s32 GetMaxTextureLod(u32 texmap)
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| {
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|   FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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|   u8 subTexmap = texmap & 3;
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| 
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|   u8 maxLod = texUnit.texMode1[subTexmap].max_lod;
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|   u8 mip = maxLod >> 4;
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|   u8 fract = maxLod & 0xf;
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| 
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|   if (fract)
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|     ++mip;
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| 
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|   return (s32)mip;
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| }
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| 
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| void DumpActiveTextures()
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| {
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|   for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
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|   {
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|     u32 texmap = bpmem.tevindref.getTexMap(stageNum);
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| 
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|     s32 maxLod = GetMaxTextureLod(texmap);
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|     for (s32 mip = 0; mip <= maxLod; ++mip)
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|     {
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|       SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
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|                                    File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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|                                    stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
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|                   texmap, mip);
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|     }
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|   }
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| 
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|   for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
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|   {
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|     int stageNum2 = stageNum >> 1;
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|     int stageOdd = stageNum & 1;
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|     TwoTevStageOrders& order = bpmem.tevorders[stageNum2];
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| 
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|     int texmap = order.getTexMap(stageOdd);
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| 
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|     s32 maxLod = GetMaxTextureLod(texmap);
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|     for (s32 mip = 0; mip <= maxLod; ++mip)
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|     {
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|       SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
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|                                    File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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|                                    stats.thisFrame.numDrawnObjects, stageNum, texmap, mip),
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|                   texmap, mip);
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|     }
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|   }
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| }
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| 
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| static void DumpEfb(const std::string& filename)
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| {
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|   u8* data = new u8[EFB_WIDTH * EFB_HEIGHT * 4];
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|   u8* writePtr = data;
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| 
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|   for (int y = 0; y < EFB_HEIGHT; y++)
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|   {
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|     for (int x = 0; x < EFB_WIDTH; x++)
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|     {
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|       // ABGR to RGBA
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|       const u32 sample = Common::swap32(EfbInterface::GetColor(x, y));
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| 
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|       std::memcpy(writePtr, &sample, sizeof(u32));
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|       writePtr += sizeof(u32);
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|     }
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|   }
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| 
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|   TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
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|   delete[] data;
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| }
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| 
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| void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
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|                       const char* name)
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| {
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|   int buffer = bufferBase + subBuffer;
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| 
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|   u32 offset = (x + y * EFB_WIDTH) * 4;
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|   u8* dst = (u8*)&ObjectBuffer[buffer][offset];
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|   *(dst++) = color[2];
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|   *(dst++) = color[1];
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|   *(dst++) = color[0];
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|   *(dst++) = color[3];
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| 
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|   DrawnToBuffer[buffer] = true;
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|   ObjectBufferName[buffer] = name;
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|   BufferBase[buffer] = bufferBase;
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| }
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| 
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| void DrawTempBuffer(const u8* color, int buffer)
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| {
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|   u8* dst = (u8*)&TempBuffer[buffer];
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|   *(dst++) = color[2];
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|   *(dst++) = color[1];
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|   *(dst++) = color[0];
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|   *(dst++) = color[3];
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| }
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| 
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| void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name)
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| {
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|   int buffer = bufferBase + subBuffer;
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| 
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|   u32 offset = (x + y * EFB_WIDTH);
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|   ObjectBuffer[buffer][offset] = TempBuffer[buffer];
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| 
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|   DrawnToBuffer[buffer] = true;
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|   ObjectBufferName[buffer] = name;
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|   BufferBase[buffer] = bufferBase;
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| }
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| 
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| void OnObjectBegin()
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| {
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|   if (g_ActiveConfig.bDumpTextures && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
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|       stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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|     DumpActiveTextures();
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| }
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| 
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| void OnObjectEnd()
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| {
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|   if (g_ActiveConfig.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
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|       stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
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|     DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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|                              stats.thisFrame.numDrawnObjects));
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| 
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|   for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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|   {
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|     if (DrawnToBuffer[i])
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|     {
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|       DrawnToBuffer[i] = false;
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|       std::string filename =
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|           StringFromFormat("%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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|                            stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
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| 
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|       TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
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|       memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
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|     }
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|   }
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| 
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|   stats.thisFrame.numDrawnObjects++;
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| }
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| }
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