forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| // Top vertex loaders
 | |
| // Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
 | |
| 
 | |
| #include <string>
 | |
| 
 | |
| #include "Common/CommonTypes.h"
 | |
| #include "VideoCommon/VertexLoaderBase.h"
 | |
| 
 | |
| class DataReader;
 | |
| class VertexLoader;
 | |
| typedef void (*TPipelineFunction)(VertexLoader* loader);
 | |
| 
 | |
| class VertexLoader : public VertexLoaderBase
 | |
| {
 | |
| public:
 | |
|   VertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
 | |
| 
 | |
|   int RunVertices(DataReader src, DataReader dst, int count) override;
 | |
|   std::string GetName() const override { return "OldLoader"; }
 | |
|   bool IsInitialized() override { return true; }  // This vertex loader supports all formats
 | |
|   // They are used for the communication with the loader functions
 | |
|   float m_posScale;
 | |
|   float m_tcScale[8];
 | |
|   int m_tcIndex;
 | |
|   int m_colIndex;
 | |
| 
 | |
|   // Matrix components are first in GC format but later in PC format - we need to store it
 | |
|   // temporarily
 | |
|   // when decoding each vertex.
 | |
|   u8 m_curtexmtx[8];
 | |
|   int m_texmtxwrite;
 | |
|   int m_texmtxread;
 | |
|   bool m_vertexSkip;
 | |
|   int m_skippedVertices;
 | |
|   int m_counter;
 | |
| 
 | |
| private:
 | |
|   // Pipeline.
 | |
|   TPipelineFunction m_PipelineStages[64];  // TODO - figure out real max. it's lower.
 | |
|   int m_numPipelineStages;
 | |
| 
 | |
|   void CompileVertexTranslator();
 | |
| 
 | |
|   void WriteCall(TPipelineFunction);
 | |
| };
 |